My posts are better.
Yeah, it's well-designed side-scrolling in its own right, but it's not exactly the return to form the title suggests. In DKC even the hard levels you'd be best served to take your time with could be rushed once you got the hang of them. Actually, it was frequently the case that moving slow and methodically would be to your detriment. Maybe someone that wasn't such a fan of the original like Walter would appreciate this incarnation more. It's like the Dark Souls of Donkey Kong Country games!Aazealh said:Completely agree with that, which is why I haven't finished the game yet. And although I absolutely loved DKC, I haven't replayed it since I beat it back in the day (same goes for the sequels), so it's not just a matter of you being too used to the original.
Even the first level is relatively long and has a lot more stop and go action than I'm used to in my DKC. What you say about trial and error and pattern memorization rings true as well. DKCR's design is actually more like Mega Man levels in practice (particularly the latest incarnations), except you can only get hit 4 times and you don't have buster. =)frankencowx said:Yeah the game is annoyingly difficult. With the exception of the first few levels, I don't think I've ever beat a level without dying. Each level I have to employ lame trial and error play where I figure out what obstacle or jump is going to kill me next.