Woland said:Well, to be honest, Midway fighters have never really been known for their gameplay. I actually cringed when I first heard about MKvDC.
Woland said:As far as Blazblue having mediocre concepts, I'm taking that to be in regards to characters and story, as there are some novel fighting game concepts that are quite compelling, such as Rachel's wind control, and Tager's magnetism.
ori said:For me a fighter needs to have a good fighting system first. The music is second. Character design third. Everything else last. Story doesn't matter to me nor what each fighter is fighting for.
ori said:In the case of MKvDC, I didn't like any of the criteria I mentioned above. Sure the characters(on the DC side) are popular, compelling and time tested but they simply didn't fit into a fighter for me. It just seemed weird to me.
ori said:Blazblue has a nice fighting system. The music is exceptional.
宮本 グリフィス said:Still, if one can't appreciate a classic like Mortal Kombat II, we might as well not play video games.
宮本 グリフィス said:I just mean that they're cool looking/acting and not a lame cliches that, I don't know, might be considered rad in Japan, but are extremely stupid to my foreign eyes, and especially my ears. From my, albeit limited, time playing the game, the BlazBlue lineup were like copies of copies of characters that weren't good in the first place. I don't know, the more you play, the more you grow to like whatever, but certainly nothing about the characters themselves made me want to learn more, quite the opposite.
宮本 グリフィス said:Well, nobody "fits" into a fighter if the fighter isn't good. Plus, as I've been preaching, that whole concept was just an abortion of a mismatch that only brought to mind the much better concepts on the table.
宮本 グリフィス said:I'm contesting the latter by the definition of exceptional, as I didn't find anything particularly exceptional about the music as far as composition or the genre goes. It's the same style guitar porn from all the Guilty Gear games, I just remember a bunch of solos. Maybe it was just me, but it certainly wasn't getting stuck in my head.
ori said:Still I just don't see how design-wise the characters are bad. When you say the game's design, do you mean the background stages or the actual outfits the character are wearing or both? Personally, I love Japanese street/gothic fashion and let me tell you that type of fashion can get a little weird. I can see JP street fashion in their outfits and the obvious gothic lolita outfit style in Rachel. I'm planning a cosplay of Ragna or a red/black version of Jin. I like it that much.
ori said:Also, when you say it sounds stupid to your ears? Do you mean the voice acting? And if so in what language were you listening in?
ori said:Well it doesn't get stuck in my head either and that's a good thing in my book. I just think it's great music to fight to.
Manjou said:Does it have storyline at all? Kyo clones, Orochi saga, stupidly difficult boss at the end?
I don't really play the single player more than once but it would be nice to have something to challenge us for a little while.
I mainly play KoF for the multiplayer, would you say it was still worth it if that's all you got it for?
...I've just noticed they're selling KoF98 on XBL now, at least that has a decent roster
http://i161.photobucket.com/albums/t240/fredi_bme/videojuegos/videojuegos2/kof98u9.jpg
Here's hoping KoFXIII has a roster as good as that
It shows how much KoF12 has let me down already if I'm already wishing for things from KoF13
Breed1Ghost said:No story no over the top awesome super boss at the end nothing and only 6 stages. Depending on the system single player arcade is basically there to see how fast you can beat 15 characters in 5 matches to get trophies and or achievements. On line is ok since its pretty much like lets say warhawk for example but with a small single player.
Top reasons to own it are: Its really pretty, Single player fighting is smooth, Characters play like a dream, a game a fan would love to own.
On line is ok its slower then single player and i feel that messes up the input for moves. It might just be me but I am not sure I would say rent it first if you like it then buy it or at least get it when its 20 bucks.
NightCrawler said:Seriously, did you guys heard about KOF 12 just now? Because everyone knew that this game had no story and less characters than before. So why the fuck should one complain about that?
Like i said before, SNK is testing (gameplay and graphics) for future and more complete KOF games. So far, it's pretty awesome.
Breed1Ghost said:I got it for the on line and it sucks yes I can complain. And yes I heard of kof 12 not having a story if you read a post about me explaining what it was lacking you would have known I knew that already. I never once complained about it not having a story I just stated what it was lacking and for a game that's basically just an on line game it sucks.
Aazealh said:Well knowing a game lacks something beforehand doesn't mean you can't complain about it anyway. Same goes for selling fully priced "tests", only to release fully priced updated versions a year later. Not exactly commendable.
宮本 グリフィス said:Releasing an "incomplete" game to market while testing it on their consumers does sound pretty awesome... if you're SNK. Where can I send the money and blowjobs to reward them for their inspirational gaming malfeasance?
Only in this genre. =)
Woland said:Well, to be fair, it's not the worst release in gaming history, since IIRC one of the Pool of Radiance games would delete your hard drive when uninstalled. But yeah, that is a pretty shitty thing to do. Another shitty thing to do with a fighting game is make people pay again to download the rest of a roster that should've been included in the first place.
I've not played KoF XII yet, but all I've heard is that it looks good, and plays shitty.
Shitty.
NightCrawler said:Call me old fashioned, but i think fighting games shouldn't be judged by how good they play online. Everyone seems to be saying KOFXII is shite because of that. I say get some friends irl.