Walter said:The game ends precisely where it should.Though I was genuinely surprised that none of the emotional punches in the game left much of an impact on me. I was more fascinated with the world and the craft of how the team constructed these scenes than the content of most of them, but I conclude that's a problem with me, not the game.Joel made the wrong choice, but it was really the only option that guy was going to take -- obviously. Marlene grossly misjudged him. She knew Joel's brother, and should have known about Sarah as a result. So that's all on her, as far as I'm concerned. I could feel no remorse over his decision, even though a vaccine could have been the thing that humanity rallied around and began to heal. At the same time, it wasn't as if Joel was going to let the world take another loved one away from him.
I personally wonder if it was really the "wrong choice" in the grand scheme of things. While Joel's intentions were selfish in and of themselves, I personally didn't trust the Fireflies for a second. From what we see of them over the course of the game, they come across as woefully incompetent, and by the time we catch up to them, they're dangerously desperate. And somehow, I'm supposed to buy that they've figured out how to harvest the supposed cure from Ellie after examining her for a few hours with what limited equipment and expertise they've got on hand? I dunno, they just seemed too eager to kill the goose that lays the golden eggs.
Welp, congrats on surviving that zombie apocalypse in any case. May the Good Blood guide you when you tackle the werewolf apocalypse.
Just finished Nioh. It was pretty good, and nice to see someone else take a stab at a Soulsborne-like game, put it in a new kind of setting, and even experiment with things From Software hasn't done before, even if a lot of those things didn't quite work out. I liked the different stances you could adopt, and I liked how you could learn different special attacks and even make your own custom loadout for them, but both ended up being so situational that they might as well have not even been there at all. I really could have done without the gear system and the way the inventory worked though. It's just not worth sorting through all that crap to see what's really better for your build, but even getting rid of it at the blacksmith is a boring and tedious affair that takes too much damn time. There is no way in hell I'm going to go the Diablo route of trying to grind for better gear in the post-game, I'm not feeling any urge to get the DLC, and even replaying Nioh seems like it could be a daunting task. I really hope Team Ninja addresses this in the sequel (hell, I'd prefer they just copy what From Software did), because if they don't, I might very well skip it.