Author Topic: Secret Project Episode II: Locations  (Read 5985 times)

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Offline Walter

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Secret Project Episode II: Locations
« on: April 08, 2004, 01:02:33 AM »
Encyclopedia : World : Locations is finally finished...

Flames, comments, corrections on my choices of wording, spelling and information provided are always welcome. This is a community effort.
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Offline Miyu

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Re:Secret Project Episode II: Locations
« Reply #1 on: April 08, 2004, 01:40:32 AM »
That's looking really good Walter.  This is just me being nitpicky, but I noticed that you spelled Windham, "Windam" in the title and then "Windham" the rest of the way through.  Also there are a few places where some funny symbols are leftover in your text before your descriptions of the Misty Valley and Albion.  I guess that has something to do with coding, but I don't know html.  Other than that, I really love the pictures and your descriptions.  It's very impressive!  :)
That's Mrs. Miyu to you!

Offline nir085

Re:Secret Project Episode II: Locations
« Reply #2 on: April 08, 2004, 02:30:06 AM »
I like it a lot, it's very detailed.

(there are a few small things though)
"The tree house and Flora perished in an Apostle raid meant to wipe out all witch and wizard-kind." (Flora's house)
-I don't recall anyone saying that this attack was meant to wipe out all witch and wizard-kind. Did you mean that it was part of an overall strategy to wipe out all witches and wizards?

The html tag "&nbsp" is there a few times, but that's no big deal.

There are small locations like Koka Castle [town] and the Count's town that you might want to include. They're not locations that have any significance to the plot, but they are still notable locations. Possibly even an encampment section where you could mention the Bonfire of Dreams, the Hangman's tree, and the various BOTH/Gambino encampments.
Are there going to be descriptions of the interstice, the astral world, the abyss, etc.? Or are those reserved for the Berserk Universe once we get much, much farther into the series?

You should consider doing Elfhelm and maybe the ocean as soon as more information comes out about that, but you've probably already considered that already. Maybe put a question mark in place of an Elfhelm pic like you did with Volume 28 in the manga translations.
« Last Edit: April 08, 2004, 02:30:54 AM by nir085 »

Offline Smith

Re:Secret Project Episode II: Locations
« Reply #3 on: April 08, 2004, 07:09:48 AM »
The location of berserk world are very well done... But maybe we should also include place like the vortex and abyss in vol 3 & 13 respectively




Oh yeah... do you ever consider drawing out a world map of berserk?  ::)



It piss me off when I see weaklings, it make me want to crush them

Offline asmer

Re:Secret Project Episode II: Locations
« Reply #4 on: April 08, 2004, 08:16:09 AM »
The location of berserk world are very well done... But maybe we should also include place like the vortex and abyss in vol 3 & 13 respectively

Or maybe that will belong to the 'Universe' Section, not 'Locations'...  ::)

Offline krunkster

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Re:Secret Project Episode II: Locations
« Reply #5 on: April 08, 2004, 01:37:13 PM »
Way to go Walt,
You're really doing a great job.
You've definately locked yourself even more firmly into hosting the premire Berserk website.  8)

BTW If you need help on small projects don't hesitate to post requests, I'm sure some of us could find the time to do them...
useless [guts Guts Guts Guts gahtsu gast Guts Guts goats gates gitesu]

Offline Walter

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Re:Secret Project Episode II: Locations
« Reply #6 on: April 08, 2004, 05:26:28 PM »
Thanks for the praise everyone.  It's sad that it took me this long to get around to doing this section... Wasn't hard once I sat down and did it.  Content and all only took one 24-hour period.  The Character section took literal months, however.

The section that scares me is Merchandise though... and that looms in the near future. Onto the questions:

-I don't recall anyone saying that this attack was meant to wipe out all witch and wizard-kind. Did you mean that it was part of an overall strategy to wipe out all witches and wizards?
With the new information from Skull Knight, I think it's safe to say Griffith has intentions to wipe out the rest of wizard-kind as well.  This is more a question of speculation than the Locations section anyway. If other members think it's questionable information I will take it down.

Quote
There are small locations like Koka Castle [town] and the Count's town that you might want to include. They're not locations that have any significance to the plot, but they are still notable locations. Possibly even an encampment section where you could mention the Bonfire of Dreams, the Hangman's tree, and the various BOTH/Gambino encampments.
I only wanted to include locations which I had more than one sentence to say about them. This more often than not directly correlates to their plot significance. Initially, I had a Red Lake entry, a Vatican entry etc. But these were locations that had little significance, or not enough information (or pictures  ;D) on them to warrant an entry.

Quote
Are there going to be descriptions of the interstice, the astral world, the abyss, etc.?
Universe section. That's next on the agenda. Working with Griffith on it, whether he knows it or not.  8)

Quote
You should consider doing Elfhelm and maybe the ocean as soon as more information comes out about that
Already have Elfhelm and Vritannis planned, but there's not enough information (or really... pictures) on those locations to give anything other than a speculative entry. And that defeats the purpose of the Encyclopedia.

Quote
If you need help on small projects don't hesitate to post requests, I'm sure some of us could find the time to do them...
Eventually, I'm going to need a lot of help from the community on what is potentially the biggest section: Merchandise. The goal is to list and at least attempt to get pictures of every piece of Berserk merchandise available.  I've made several lists throughout the months but I doubt I've nailed them all.

Other than that, design critiques from somone with better knowledge of CSS/HTML or even PHP  than myself (many many people) is always welcome.
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Offline kimchan

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Re:Secret Project Episode II: Locations
« Reply #7 on: April 08, 2004, 08:09:13 PM »
With the new information from Skull Knight, I think it's safe to say Griffith has intentions to wipe out the rest of wizard-kind as well.  This is more a question of speculation than the Locations section anyway. If other members think it's questionable information I will take it down.

Maybe the reason they brought it up is because it makes it sound as though the attack on Flora itself was meant to wipe out all wizards/witches when it's just the first big step toward that goal.  I don't think it's questionable though.


Anyway, I don't have any nitpicks about it myself.  I love the coloring job on the pictures, some of them look like photographs at first glance.   :D

Puck: He's my villa, Isidro.  And *he's* my main house, Guts.

Offline Smith

Re:Secret Project Episode II: Locations
« Reply #8 on: April 09, 2004, 02:52:33 AM »
Does Griffith ever help you in this encyclopedia?
It piss me off when I see weaklings, it make me want to crush them

Offline Walter

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Re:Secret Project Episode II: Locations
« Reply #9 on: April 10, 2004, 01:49:22 PM »
Does Griffith ever help you in this encyclopedia?
He's my perpetual advisor.
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Offline Sparnage

Re:Secret Project Episode II: Locations
« Reply #10 on: April 10, 2004, 02:11:57 PM »
I never knew "the idea of evil" was based on Aristotles concepts, Interesting.
Anyway it is certainly well written, look forward to seeing the rest.

Offline Cronus

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Re:Secret Project Episode II: Locations
« Reply #11 on: April 27, 2004, 03:53:03 AM »
Did someone say PHP and CSS?  ;D
All is within the flow of causality.

Offline Vampire_Hunter_Bob

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Re:Secret Project Episode II: Locations
« Reply #12 on: April 27, 2004, 03:54:26 AM »
Did someone say PHP and CSS?  ;D

 :o

Offline Cronus

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Re:Secret Project Episode II: Locations
« Reply #13 on: April 27, 2004, 04:02:41 AM »
All is within the flow of causality.

Offline Vampire_Hunter_Bob

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Re:Secret Project Episode II: Locations
« Reply #14 on: April 27, 2004, 04:35:47 AM »
[smith] Surprised to see me? [/smith]

Actually yeah.

Offline Smith

Re:Secret Project Episode II: Locations
« Reply #15 on: April 27, 2004, 06:43:02 AM »
[smith] Surprised to see me? [/smith]

 :-\
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Offline xechnao

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Re: Secret Project Episode II: Locations
« Reply #16 on: September 15, 2004, 08:36:27 AM »

...Vritannis...
 :-X
And the game plays on people's backs and they don't even have a clue about it, wasting their energy because their attention is distracted by the rulers' game itself.
Pay attention people. Watch your back!

Offline Walter

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Re: Secret Project Episode II: Locations
« Reply #17 on: September 15, 2004, 12:54:15 PM »

...Vritannis...
 :-X
I still haven't seen a great shot of the city yet. To me, they still havent  yet arrived  8)
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Offline Walter

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Re: Secret Project Episode II: Locations
« Reply #18 on: December 06, 2004, 10:35:58 PM »

...Vritannis...
 :-X
Complete:

VRITANNIS


The port city of Vritannis acts as the fulcrum of the Holy See's allied armies. After the Kushan invasion of Midland, several countries sent their armies to defend against the growing threat. Vritannis has become a garrison for these troops.


http://skullknight.net/encyclopedia/world/locations/index.html

PS:
I'm still a little confused on the relation of the Holy See to the armies. My understanding is that the Holy See's Allies, consisting of several, mostly anglo-saxon nations, are protecting their interests by banding together against the Kushan threat, currently concentrated in Midland.  Is this... accurate? 
« Last Edit: December 06, 2004, 10:41:08 PM by Walter »
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Offline xechnao

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Re: Secret Project Episode II: Locations
« Reply #19 on: December 07, 2004, 01:37:35 AM »
Cool coloring   8)
What about a pic of the docks in tandem with this one?
I would also suggest a tandem pic to Midland castle's one (eg., the fountain?), since those 2 are seemingly the most big/important sites so far
Just an idea
And the game plays on people's backs and they don't even have a clue about it, wasting their energy because their attention is distracted by the rulers' game itself.
Pay attention people. Watch your back!

Offline Nomad

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Re: Secret Project Episode II: Locations
« Reply #20 on: December 07, 2004, 10:23:24 AM »
nice indeed.  Of them all Floras Treehouse just looks flawless imho

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Re: Secret Project Episode II: Locations
« Reply #21 on: December 07, 2004, 12:51:09 PM »
I'm still a little confused on the relation of the Holy See to the armies. My understanding is that the Holy See's Allies, consisting of several, mostly anglo-saxon nations, are protecting their interests by banding together against the Kushan threat, currently concentrated in Midland. Is this... accurate?

Not that I'm an authority on history or Berserk or anything, but here's my 0.02$.

If I understand the terminology correctly, the "Holy See" would be the government (consisting of the Pope and his administration) of the Vatican. In that sense it would be not much different from, say, saying the "King of Midland". So I think it would be correct to say the Holy See's allies, or alternatively the Vatican's allies.

I'm thinking the current situation in Berserk is somewhat similar to the League of Cambrai. If that were the case, then it's an alliance of nations (nation is not a good word here, maybe city-state or country would be better) combining their powers to check the expansion of a strong foreign power.

But where did the anglo-saxon come from? I think we're in a fantasy world here, and even in the real world, an alliance formed with the Papal States didn't necessarily include anglo-saxons. (again cambrai, as example, included italians, frenchmen, etc, but no anglo-saxons)

Offline Aazealh

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Re: Secret Project Episode II: Locations
« Reply #22 on: December 07, 2004, 01:03:51 PM »
If I understand the terminology correctly, the "Holy See" would be the government (consisting of the Pope and his administration) of the Vatican.

Well it's wrong actually. I'm not sure there would be a "Pope" in Berserk, maybe a "Holy Father" I guess (we're not sure one exists anyway). The word "Pope" seems to specifically refer to the Roman Catholic Church. The same way there's no "Vatican" in Berserk but a "Holy See" (the Vatican Hill is a physical place, hence the name).

There's a thread about that with the translators replying, started thanks to a few people's stubbornness: http://www.skullknight.net/yabbse/index.php?topic=2523.0
« Last Edit: December 07, 2004, 01:23:35 PM by Aazealh »

darkbane

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Re: Secret Project Episode II: Locations
« Reply #23 on: December 07, 2004, 01:10:03 PM »


Well it's wrong actually. There wouldn't be a Pope in Berserk, but a "Holy Father" I guess (we're not sure one exists anyway). The word "Pope" refers to the Roman Catholic Church. The same way there's no "Vatican" in Berserk but a "Holy See".

There would then have to be a Vatican equivalent (or at the very least their institutionalized church) that would be governed by the Holy See. "Holy See", like "Pope" also refers to the Roman Catholic Church (as well as the Vatican as a nation-state). Unless Miura has completely altered the meaning of Holy See? (What is used for this in the Japanse text, anyway?)
« Last Edit: December 07, 2004, 01:11:56 PM by darkbane »

Offline Aazealh

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Re: Secret Project Episode II: Locations
« Reply #24 on: December 07, 2004, 01:21:12 PM »
"Holy See", like "Pope" also refers to the Roman Catholic Church (as well as the Vatican as a nation-state).

Well, I guess Pope would work yeah, but the word Vatican isn't fitting, since it's the name of a place, and not a term to designate something. Anyway, just check the thread I linked you.

(What is used for this in the Japanse text, anyway?)

"Hch", that translates as Holy See.