There's nothing to keep up with, nothing new has been released from what I understand.Uriel said:I wasn't all that impressed with what I saw way back when... E3, I think? I haven't kept up with it, though, so it might have improved.
Aazealh said:Apparently it's not that great. At least not worth the hype it received. After Lair's failure, this kind of sucks for PS3 owners.
Not this year, but hype is still pretty active on the console. Check GameStats, people are still wetting their pants for these games, even if they do blow chunks. http://www.gamestats.com/index/gpm/playstation-3.htmlCnC said:Still no outstanding games for the PS3, it seems. Things look bleak for Sony this holiday.
Walter said:Is a God of War III planned yet?
Walter said:Not this year, but MGS 4 is already a phenomenon. It's got one of the highest GPM scores I've ever seen on GameStats right now:
http://www.gamestats.com/index/gpm/playstation-3.html Of course, Halo 3 beats it by a few fractions... but it's HALO 3.
CnC said:100% chance that its planned. Just not announced.
Some announcements are planned at TGS, but I wouldn't expect GoW3.
Walter said:Heavenly Sword looks like more of a tech demo than a game. I didn't expect much more than a 7 for its score. Is a God of War III planned yet?
Walter said:Not this year, but hype is still pretty active on the console. Check GameStats, people are still wetting their pants for these games, even if they do blow chunks. http://www.gamestats.com/index/gpm/playstation-3.html
Walter said:And MGS 4 is already a phenomenon. It'll push some units regardless of how its ultimately judged, and it'll keep SONY afloat until Crash Bandicoot: Trouble in 20XX hits the shelves.
HawaiianStallion said:I think Jaffe said he might be working on a new Twisted Metal game first.
Small correction there for you Aazealh, while you are correct in MGS3 only being 4 million+, MGS2 itself sold around 7-8 million (I believe some sources say 10 mil+, but I think that's a bit far fetched other than the accurate value). You can pull the line whichever way you want, but the "MGS" series on the PS2 alone sold well over 10 million, even if its a majority of the MGS fanbase that was buying it, I think its got enough rope to pull with the other "Big Console pushers", maybe not as mainstream as GTA and Halo obviously, (as you mentioned San Andreas 15+mil) but its still a heavy push and as far as I can see is the only chance Sony has right now till some GoW 3 announcement, other than that, I can't think of any exclusives that doesn't have Sony biting their nails on right now.Aazealh said:Yeah but MGS games are far from being the ultimate system sellers, unlike what one may think. The MGS series has a large cult following, but MGS3 sold less than 4 million units worldwide when Halo 2 sold over 8 million... And the PS2 was more established than the Xbox then, unlike now with the X360 and PS3. It won't turn things around all by itself. That's why when Sony said they didn't care about GTA IV being multiplatform everybody laughed at them, because GTA: San Andreas sold 15 million units on PS2.
Manji said:Small correction there for you Aazealh, while you are correct in MGS3 only being 4 million+
Manji said:MGS2 itself sold around 7-8 million (I believe some sources say 10 mil+, but I think that's a bit far fetched other than the accurate value).
Manji said:You can pull the line whichever way you want, but the "MGS" series on the PS2 alone sold well over 10 million
Manji said:even if its a majority of the MGS fanbase that was buying it, I think its got enough rope to pull with the other "Big Console pushers", maybe not as mainstream as GTA and Halo obviously, (as you mentioned San Andreas 15+mil) but its still a heavy push and as far as I can see is the only chance Sony has right now till some GoW 3 announcement, other than that, I can't think of any exclusives that doesn't have Sony biting their nails on right now.
TECHNICALITYAazealh said:I said 4 million-.
Not to get in a citation war here, but I've found a decent amount of sources non wiki related that hit at the very least 7 million for shipped and sold copies of MGS2, with dates starting as early as 2003.To further point your statement being rather flawed here, MGS2 sales figures in Japan were over 442,000 with the regular edition alone in its first week of availability with well over 60,000 sales in its special edition format, so you're doubtful statement of even a million is a bit off, and mind you, these are sources I found relatively easy, not something mind boggling to add up.Aazealh said:Most sources I read say it's around 5.5, and I think that's a more realistic number. It didn't even sell a million in Japan, and I don't remember NPD talking about over 4 million copies sold in the USA.
! I expected a little more out of you in particular! Maybe you seem to forget my entire point of this statement. Metal Gear Solid 2 did not sell seven million plus copies simply because of the fanbase. Most sources for the original Metal Gear Solid were around six million to date, if not less prior to the launch of MGS2. You could argue MGS3 is the least favored game in the series or...Aazealh said:In any case, Snake Eater sold less than the previous episodes and I don't see something indicating an inverse trend for the next episode
*head desk* My apologies for going so incredibly off topic, wow. In a blatant attempt to get on topic (to begin with) sans IGN's (being a minority) retarded review, which basically seems to praise the game and magically throws it a 7 for reasons that didn't make a whole lot of sense to me, I'm going to go out on a limb and say the better portioned reviews are a bit more to scale in this case. I've heard from a lot of friends the demo had its moments, so hopefully the final product is worth looking into.CnC said:Heavenly sword, people.... HEAVENLY SWORD. Take that MGS sheit elsewhere
I think I will pick up this game. Was playing the demo again and the combat started to click. It looks like some mindless fun mixed with a good presentation. Sign me up.
Manji said:TECHNICALITY
Manji said:Not to get in a citation war here, but I've found a decent amount of sources non wiki related that hit at the very least 7 million for shipped and sold copies of MGS2, with dates starting as early as 2003.To further point your statement being rather flawed here, MGS2 sales figures in Japan were over 442,000 with the regular edition alone in its first week of availability with well over 60,000 sales in its special edition format, so you're doubtful statement of even a million is a bit off, and mind you, these are sources I found relatively easy, not something mind boggling to add up.
KONAMI SHIPS METAL GEAR SOLID® 2: SUBSTANCE FOR SONY PLAYSTATION® 2
REDWOOD CITY, CA - March 4, 2003 - Konami of America, Inc. announced today that Metal Gear Solid® 2: Substance for Sony PlayStation® 2 has shipped to retail outlets nationwide. Featuring the entire critically-acclaimed Metal Gear Solid® 2: Sons of Liberty™ game plus over 500 new missions, hidden playable characters, unique skateboarding levels and five all-new chapters called ‘Snake Tales’, Metal Gear Solid® 2: Substance for PlayStation® 2 is the definitive Metal Gear Solid® 2 experience.
Metal Gear Solid® 2: Substance was originally released in November 2002 for Microsoft Xbox™. In addition, a PC DVD-ROM version of Metal Gear Solid® 2: Substance is scheduled to release on March 18, 2003.
Developed by legendary producer Hideo Kojima at Konami Computer Entertainment Japan, Metal Gear Solid® 2: Substance transports players into a unique world of action and espionage where stealth and intelligence are the players’ most valuable assets. The most comprehensive Metal Gear Solid® 2 experience ever, Metal Gear Solid® 2: Substance is the only game to offer players the roller-coaster action and suspense of the original Sons of Liberty™ game plus entirely new gameplay, including hundreds of new missions, new playable characters and all-new adventures with legendary super-spy Solid Snake, one the most popular characters in videogame history.
The original Metal Gear Solid® 2: Sons of Liberty has sold over 2 million units in the United States, 5 million units worldwide and continues to capture the attention of gamers from around the globe. By successfully combining a fascinating storyline, detailed gameplay and jaw-dropping cinematics, Metal Gear Solid® 2 has set a precedent for future action games.
Metal Gear Solid® 2: Substance is rated M for Mature and is available at an SRP of $39.99.
Manji said:I expected a little more out of you in particular! Maybe you seem to forget my entire point of this statement.
Manji said:Metal Gear Solid 2 did not sell seven million plus copies
Manji said:Realize that MGS2 being released in 2001 was shortly over a year after the release of the PS2. To say that the console had even sold half of its 100 million+ units at this point is a bit far fetched itself.
Sony Corporation today announced that total world-wide production shipments of the original PlayStation and PS one hardware were 1.03 million units for the quarter compared with 3.69 million units for the third quarter of the previous year, resulting in cumulative production shipments of 89.29 million units as of December 31, 2001.
World-wide production shipments of PlayStation 2 hardware were 5.42 million units for the quarter compared with 2.88 million units for the third quarter of the previous year, resulting in cumulative production shipments of 24.99 million units as of December 31, 2001.
Manji said:However, my "point" was not that MGS3 was a damnable game among the fanbase, it was the fact Metal Gear Solid 2 had landed at a pivotal point in the PS2's cycle that allowed itself to be fueled off a very bleak library, namely on the Playstation 2. To further prove this, games like Onimusha, Max Payne, Devil May Cry (ok, maybe its "third" is a better example) and even Jak and Dexter faired better with their original games than their sequels, which I'm sure many people find better to some degree, yet this did not translate into sales as after a certain point, Xbox, Gamecube and even the Playstation 2 itself began building up a larger library that began to divide sales of these franchises.
Manji said:I wasn't suggesting the inverse case for the Playstation 3, and I doubt it would be trickier to see an influx in console sales based upon the PS3's glaring pricetag compared to the $300 PS2, yet to say it won't cause a fair raise in the PS3's growth is a bit undermining. Obviously, it's not enough to catapult it into 10+ million units like the 360 and Wii, and hopefully you weren't thinking that was my idea.
Proj2501 said:Well if Heavenly Sword is a flop, there's always the Conan game for PS3/360. Doens't really look bad at all IMHO.
http://www.gamespot.com/ps3/action/conan/news.html?sid=6178402&tag=topslot;title;1
OBJECTIONAazealh said:saving space
That's an extraordinary success for KCEJ's masterpiece.Friday, December 7, 2001 - Japanese retailers have announced the first sales figures for MGS 2 in this first week of availability. 441,000 copies of Metal Gear Solid 2: Sons Of Liberty and other 24,000 copies of the special edition of the game were sold.
CnC said:Heavenly sword, people.... HEAVENLY SWORD. Take that MGS sheit elsewhere
Aazealh said:Yup, I hadn't heard of it in a while but these screenshots look pretty good.
Manji said:OBJECTION
Further will have to be PM debates Aazealh
Manji said:obligatory not worthy wikis
http://en.wikipedia.org/wiki/Metal_Gear_Solid_2:_Sons_of_Liberty
http://en.wikipedia.org/wiki/List_of_best-selling_video_games
Manji said:More credible sources than the Wiki itself (only one stemming from the Wiki, if we doubt citations just to doubt them)
400,000+ claim...ok, the 60,000 in CE was my mistake.
http://www.ps2fantasy.com/news/200112/1007713332.phpThat's an extraordinary success for KCEJ's masterpiece.
http://www.gamespot.com/ps2/adventure/metalgearsolid2sonsol/news.html?sid=2828165&mode=all
1.8 Million shipped/initial batch close to being reached
http://www.gamespot.com/ps2/adventure/metalgearsolid2sonsol/news.html?sid=2847978&mode=all
Preorders in Europe Already reach 1.57 Million
Manji said:couple this with A)Japanese Sales of its first week, B)Assuming MGS2 sold 1.5 million by this point and C)European -preorders-, we are already close to the MGS3 sales figures in its whole -lifespan-, thus proving my point of the "pivotal release" and less of a defeating blow in the MGS franchise.
Manji said:http://www.contactmusic.com/new/home.nsf/webpages/metalgearsolid3x21x05x03
http://www.gameplanet.co.nz/mag.dyn/Features/1751.html
Sources with the "7 million" listing.
Manji said:At this point, your doubt in its sales aren't with me, but with the general consensus on its accurate figures.
Manji said:don't see why you're so feverish in defending the "lower" figures
Manji said:It's almost maddening that you want to persist so much that MGS2 couldn't have possibly sold 7 million games in its lifetime on the Playstation 2, yet have no problem accepting that games like San Andreas sold over 5 million its first -year-, being released in the -final quarter-, with the same amount of sources or "reliable" claims and less NPD accuracy
Manji said:evidently it's an impossibility for you that MGS2 has sold "realistically" an extra "1.5-2.0" million than your Substance source lists -already- at the spring of 2003 as having sold over 5 million.
Manji said:Yes, I fail to see the point in debating this further.
Manji said:I agree that MGS4 isn't going to push the "4 million"+ (or perhaps, minus? ) of the PS3 into 7 or 8 million, that's insanity.