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Messages - Aazealh

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Definitely a better cover.

It was always the best choice. Puzzling they went with something else in Japan... Bet some exec just said "Delos needs to be on it!".

Berserk Anime / Re: Berserk 2017 Blu-Ray
« on: February 14, 2018, 06:55:28 PM »
See, that's where this proves to be an extremely poor investment, since I can't read Japanese. It's like an 80 page booklet, with at least 25 of it being script, so I'd imagine it's pretty thorough.

Hm. Hard to believe it's all from Miura. On one hand I'm curious to know more, but on the other I'm definitely not going to invest in this stuff. Thanks for the info anyway!

Shootin' the Breeze / Re: Hola
« on: February 13, 2018, 09:43:17 PM »

November (5th anniversary of its release)

Wow, already five years... Time flies. :flora:

Berserk Anime / Re: Berserk 2017 Blu-Ray
« on: February 13, 2018, 09:39:11 PM »
Which just astounds me, considering I think it's the worst of 2016. I'm skeptical on him being the full-on writer forthe the episode--I get the feeling he just wrote the Apostle's backstory.

Well what does the bonus stuff show? I imagine that's the extent of what he contributed. How extensive is it?

Berserk Anime / Re: Berserk 2017 Blu-Ray
« on: February 12, 2018, 06:23:06 AM »
Box set 1 had the script and storyboard for episode 3 (you know, because THAT's the episode everyone loved-preme sarcasm).

This episode's script was produced by Miura, which is why they included it as a bonus.

Speculation Nation / Re: How much do we know about the World of Ideas?
« on: February 11, 2018, 08:16:07 PM »
Wow, thanks for answering so quickly.

No problem!

That's very interesting to know. If I'm understanding Plato's theory correctly, then these "forms" or "ideas are the "perfect" representation of their more flawed or imperfect counterparts, correct? If that is the case, then does that mean the Idea of Evil is the source of a "perfect" evil?

Well like I said in my first reply, it's not like Plato's theory actually applies here. It's an inspiration, but there are significant differences. I really don't think you'll get anywhere by trying to fit it to Berserk. In this case, from what we know of the Idea of Evil, it's not a "perfect form" of evil, but the conscious embodiment of the dark side of humanity's common consciousness. Completely different concept, despite what the name implies.

Yeah, my line of thinking was that the Abyss where the Idea of Evil resides could have been an "overlapping" between the Astral World and World of Ideas, similar to how the Physical and Astral Worlds can overlap with the Interstice and Road of Elves.

The Interstice is where the two worlds overlap. The road of elves is more like a temporary gateway to the shallow layers of the Astral World. Either way, both are possible for the World of Ideas, but we just don't know whether that's the case.

Magic-users know of its existence, but it's unknown if they are able to interact with it in any way, and if so what limitations they have in that regard.

From what Flora says in volume 24, there is a depth beyond which magic users cannot return from the Astral World. That means they cannot interact with the World of Ideas, since it lies deeper than anything else.

But then the question arises of how they even know about its existence in the first place.

Maybe the same way physicists know about events that occurred billions of years ago, millions of light-years away. :slan:

When you say it's above their pay grade, do you mean that they aren't significant enough to have any sort of ability to interact with the World of Ideas? And when you say the Idea of Evil is the one who is pulling the strings, do you mean to say that only it would be capable of accomplishing anything involving the World of Ideas?

I mean that the members of the God Hand were chosen and empowered by the Idea of Evil, and that they serve its designs through the accomplishment of their own desires. And so indeed, I don't think it's accurate to portray them as having a plan of their own involving the World of Ideas as opposed to them executing such a plan as laid out by their master, the Idea of Evil.

Aren't the God Hand the ones who are physically executing its will

They are its servants, although aside from Femto, they didn't have a physical form last time we saw them. But the apostles do.

For a followup question, I was wondering if you believe the World of Ideas will be elaborated upon or play a part in the story in the future, and if so do you have any predictions or speculations about what that part will be?

Hard to say. I think the World of Ideas will come up again at some point in the story. I don't think it's going to play a huge part however, nor that we will learn everything there is to know about it.

I have heard some speculate that the God Hand would want to further transform the world by "merging" the World of Ideas with Fantasia. Maybe this would be the "perfect world" that the Egg Apostle desired to create by birthing Griffith's new vessel. Do you have any thoughts on that?

I don't think the God Hand wants to merge Fantasia with the World of Ideas, and the Beherit Apostle referred to his own little world, so I don't think that connection makes sense.

Speculation Nation / Re: How much do we know about the World of Ideas?
« on: February 11, 2018, 06:35:20 PM »
You ask how much do we know about the World of Ideas, and the answer is: not much at all.
There's this one passing reference to it in volume 24 and that's about it. The rest is conjecture or deduction, mostly informed by episode 83 (which isn't canon).

I know the concept is derived from Plato's theory of forms

I like its traditional name better: theory of Ideas. :slan:

Schierke refers to it as "the soul of the origin of all existence."

This is a bad translation. What she calls it is "the spirit that is the source of existence". Because it's in Japanese, there can be variations, for example "spirit" and "soul" are both correct, and "source" and "origin" are also both appropriate. Existence could also be replaced by "beings". However Miura does go out of his way to use words that relate to water for these things, hence why "source" is preferable here. Of note is that in the name "Idea of Evil", the kanji for "Idea" has the same meaning: source/origin. And since we're at it, I can't help but remind those who don't know that "idea" in this context is a Greek word and pronounced the Greek way: ee-deh-ah.

Does this mean that all things/concepts/objects in the Physical and Astral Worlds are just derived from their original forms in the World of Ideas?

Something like that. There are no doubt variations compared to Plato's theory, and possibly major ones. What we do know is that there is a great ocean of souls that lies at the very bottom of the Astral World. That ocean is divided according to karma. The part with the bad karma is what gave birth to the Idea of Evil, and it's where the Abyss is located.

Does the Idea of Evil reside in the Abyss or the World of Ideas, or do the two overlap?

The Idea of Evil resides in the Abyss. And I think it's safe to say that the Idea of Evil is part of the World of Ideas. However, how that works is currently unknown and tricky to get into. Is the great ocean of souls part of the World of Ideas? Is it its surface or a gateway to it? Or is it the World of Ideas itself in its entirety? We don't know. We also don't know really the details of how the World of Ideas relates to the Astral and Corporeal worlds.

Is it possible the World of Ideas will tie into the God Hand's plan in some way?

I think it's above their pay grade. The one pulling the strings is the Idea of Evil.

Video Games / Re: What Are You Playing?
« on: February 10, 2018, 10:51:19 AM »
Continuing your comparison with Zelda, a series with many more entries than Doom, look at how many games of varying experimentation they relased since 1998 before making BotW, and these are the best, most-consistent game developers in history trying their hardest to hit a grand slam on cue.

Sure, and you could see Id has spawned other landmark evolutions of the FPS genre, like Quake. But they've also failed a few times, which is why to be honest I was surprised that Doom 2016 was as good as it was. It could have very well been another dud. Whereas with the Zelda series, the duds are rare and usually unexpected.

Video Games / Re: What Are You Playing?
« on: February 09, 2018, 05:57:30 PM »
I'd say I'm a pretty big DooM fan (as my snooty writing of the name shows) and I was happily surprised by the 2016 edition. It wasn't a landmark game like DooM 1+2 were, but I doubt that's even possible in this day and age. It brought me the same joy Zelda: A Link Between Worlds did. Meanwhile, I never even finished DooM 3...

Berserk Anime / Re: Berserk 2016 English dub home release January 16, 2018
« on: February 03, 2018, 07:14:55 AM »
The only benefit of having those people reprise the voices would be for the possibility of having Griffith singing blooper showtunes in a newly incarnated CGI body. :griffnotevil:

Never understood some people's attachment to these terrible performances.

Current Episodes / Re: Episode 353
« on: February 01, 2018, 02:47:36 PM »
That's awsome. His comment goes along with this years post card that he had drawn  :daiba:

This is nothing special, his new year postcards have been themed after the Chinese New Year for at least a decade.

Current Episodes / Re: Episode 353
« on: February 01, 2018, 07:14:51 AM »
Miura's comment:
The dog rampages as the year of the dog begins. The manga IS in luck! ヽ(´▽`)/

Current Episodes / Re: Episode 353
« on: January 30, 2018, 09:15:33 PM »
Farnese and Schierke (the two people who are arguably the closets to Guts and admire him the most)

How exactly do you measure Schierke or Farnese's admiration for Guts compared to Isidro's? Seems like a specious assertion.

I thought it would be a great way for Guts to finally be forced to tell everyone about the Beast of Darkness and lead to something where everyone wants to help him deal with that.

You assume Guts has a clear understanding of what the Beast of Darkness is, which isn't really the case. He mostly ends up confused whenever they interact. The Beast of Darkness is a characterization of his dark pulsions (resulting from his trauma) that exists for the benefit of the reader. If you asked Guts himself I think he'd just say he has a problem dealing with certain thoughts/urges, which is true. Furthermore I don't think it's something his friends could actively help him with, it's mostly an introspective work on his psyche... The one person that could help? Casca.

One thing i wonder about is if Miura may begin the dream sequence with Episode 71, where Casca kinda realized that she is pregnant.

There is absolutely no evidence Casca "kinda realized" she was pregnant in episode 71. In fact it is basically impossible, given how recent the conception was at the time.
Rather I think she holds her chest because she's very distraught by what just happened with Griffith in the wagon.

Current Episodes / Re: Episode 353
« on: January 29, 2018, 03:12:21 PM »
Something that's kind of obvious but I haven't mentioned so far: Casca might have felt the corruption of her son through her Brand. Imagine how awful that would be... That could have happened during the rape or at some point afterwards e.g. while unconscious, before she first woke up in the cave).

Now that is an interesting thought. Especially since we all pretty much assume that Casca will be the one who will want something to be done about her child. I think it would be fantastic if Casca's feelings towards her child were just as complicated as Guts' were, but in her own way.

Yeah, I mean I still think Casca will be extremely focused on her son and wanting what's best for him, but it doesn't have to be an "all black or all white" deal.

As for your other points, I understand and agree with what you're saying to a point. I do think that rushing through all of these things at once would be a bit problematic and lessen the narrative weight they should have on their own. [...] But as for cramming all of this stuff into a single episode or two, no, I don't believe that will happen, nor do I think it would give any of these moments the impact they each deserve.

I really don't see the memories lasting three or four episodes, which is why I brought that up. I think we have two or three episodes left for the dream sequence as a whole.

When I first learned that Farnese and Schierke (two people who love and admire Guts) would be going on a dream quest into Casca's subconscious, then it just seemed obvious to me they would be seeing these things. "Of course they're going to see Guts' assault. why wouldn't they?"

Wow, really? No offense but that's a strange way to approach it... I mean like you say you've since realized, this whole venture isn't about that at all, it's about Casca, her trauma and trying to bring her back. And the secondary aspect, which is not to be overlooked, is giving Farnese and Schierke a window into who Casca really was, her relationship with Guts and Griffith, and what broke her. That will allow them to relate to her and become her friends after she's back. It also further puts an end to Farnese's little crush on Guts (which I think will effectively end at some point not long after Casca wakes up), which is another step in her personal development.

Current Episodes / Re: Episode 353
« on: January 29, 2018, 12:53:46 PM »
Do you believe we could be getting any post-Eclipse memories with this last fragment?

Yeah I think it's possible, see what I've said in previous posts so far. It's not necessarily how I would want it to go, though. Like I've been saying, the big question would be how to reconcile the events of the Eclipse, which are a LOT to get through, with post-Eclipse (and therefore post-insanity) stuff.

You say you want Schierke and Farnese to see Guts' assault on Casca from volume 23, plus various interactions Casca has had with her son over the story... And my answer is sure, but isn't that too many things at once? Wouldn't bundling all of these events together lower their individual impact and meaningfulness? So far the memories have been pretty focused and straightforward. And this is all about what drove Casca insane in the first place, which is why it would odd if we were to see stuff that happened after she lost her mind.

Besides, it's not like these things can't be addressed at a later time. Guts' abuse towards Casca could be discussed directly by the two of them. I'm not sure there's much to be gained by making it a group thing. The same goes for the huge revelation that Femto has usurped the body of Guts and Casca's son, resulting in the Moonlight Boy's existence. It's huge and could easily be its own completely separate event.

Now to change topics a bit, I've been thinking about the nature of Casca's trauma and specifically why those traumatic memories would be best represented by the Demon Child. Earlier in the thread I replied to Mage who was saying he hoped Casca's love for her son would be revealed to transcend her instinct as a mother and be something she felt even "through" her broken mind. One of the easiest guesses is that the corruption of her child (more than the rape itself and the associated humiliation) was the cause for her madness. She couldn't bear it. In that case the culmination of the memory could be her feeling something inside, knowing somehow that the corruption took place.

Now another possibility that occurred to me is that maybe she lost her mind precisely because she couldn't love her son, knowing what he was. Much like Guts himself struggled to accept him (euphemism of the year). Maybe she could love him only because she was broken, and maybe in a way that's the purpose her broken mind served. Maybe that's why it happened. That would also (conveniently) provide an easy way for her to return, if the girls can communicate to her that things have changed or something.

Just food for thought.

Podcast / Re: SkullKast: Episode 91
« on: January 28, 2018, 08:11:30 PM »
Hey Walter. I don't know if this is the right place to ask this, but I was wondering if I could suggest you guys to do an episode about barytes, and theorizing what their relevance in the future of the story could be. They're a pretty interesting concept that came as something of a curveball to me when they were first introduced, and I'd love to hear some more of your predictions concerning them.

I don't think we're going to dedicate an episode of the podcast to barytes for now, but we talked about it on episode 78 of the podcast, if that helps.
I also have a half-written post about it from... *checks* a year and a half ago that I need to finish. :farnese:

Current Episodes / Re: Episode 353
« on: January 25, 2018, 09:04:25 PM »
And it's a good turn that the child is going to be the last piece. The challenge for Casca now is to put that piece into her life, to find a place for it in her conscious life

Not to nitpick, but the child as we see him here is "only" the symbol that will trigger the memories. I would be very surprised if the actual scenes contained within were only focused on him, without featuring what led to his creation: Casca's rape by Femto. I'm repeating myself but the rape is the event that actually broke her mind and that informs everything that's been going on in this dream.

Current Episodes / Re: Episode 353
« on: January 25, 2018, 06:09:31 AM »
I was happy with the Dream Guts vs Dream Femto fight. I was a bit worried with how that would play out, but I was very happy that it fit in with the strange, dreamlike atmosphere. I should have expected no less.

Yeah, same thing here, was happy with how it turned out. Although I do wonder whether it's really over or not. I feel like there's a window for a continuation after the memory if Miura wants to. Would give the scene some urgency/tension, allow the the girls to reflect on the symbols, plus provide an opportunity for Casca herself to make the decision to end it, to wipe it all away. Also that exposed eye is kind of asking to get gouged. :iva:

Current Episodes / Re: Episode 353
« on: January 24, 2018, 06:53:57 PM »
Summary, courtesy of puella

The episode title is "The last fragment".

Schierke, ever the astute observer, says she's sure that is the Berserk's armor, and that Guts is going berserk. She says they will take the coffin back while the enemies are in disarray, scared by Guts. She adds that otherwise, Guts himself might break the coffin this time around. Farnese warns that the bird is there again, and this time he's going for Guts. While the two beasts fight in the background, we see Farnese command Serpico to help the golems lift the coffin, as they're struggling. Serpico complains. Schierke comments that monsters are continuously sprouting from the miasma strewn by the bird. It's endless. And Farnese remarks that the fetishes are also at their limit... As the monsters are about to catch up to them, Schierke desperately says that they have no protective means left.

But she suddenly hears Danan's voice, who tells her that there is still one left... in the memories that she is preciously wearing. Her hat flies off and Flora appears out of it (remember how emotionally attached to her hat she was in Vritannis? Yeah.). "Teacher!", she exclaims. Flora speaks: "Didn't I tell you we would see each other again in a dream? You have managed to reach this far, Schierke. I'm proud of you as your teacher. This time I should give you a blessing, my lovely pupil." Then she burns them all down, and tell the girls to get to the fragment.

But as they get to it, they realize it's out of their reach and wonder what they should do. Serpico, as he is apparently wont to do in Farnese's mind, complains. Farnese says to leave it to her, and then to "put this under the coffin". This being her Mozgus' stone. Schierke comments on how convenient it is. Her last words as they reach the fragment are: "Now, finally..."

Current Episodes / Re: Episode 353
« on: January 24, 2018, 06:07:59 PM »
Perhaps the demon child representing the last fragment means it accomodates Casca's post eclipse memories as well as the rape.  Not likely but would be interesting. I assume Casca will remember everything she has experienced in her damaged state.

I thought as much and have been racking my brain about how this could work, but so far I haven't found any satisfactory answer. I assume that this memory snippet will be the longest of the lot, but even so, to feature the child means to feature memories of Casca after the Eclipse, i.e. after she lost her mind. I'm just not sure how it could be pulled off.

I also think the rape and the birth of her child are two very different (but equally important) moments, and while they're directly connected, I worry (maybe foolishly) that squeezing them together would lessen both of their impact. Plus it means showing us how she perceived the world (in particular Guts, Rickert and Erika) as an insane person, which again complexifies the scene.

Regarding her remembering everything, I think it'd make sense to have her entire memory of her life after the Eclipse (until the present day) gathered into one single fragment, and for the focus of it to be her son... However it would still detract from the actual event that broke her, which is what this is all supposed to be about. I'm sure Miura could make it work if he wanted to, but I have a hard time picturing it right now.

Current Episodes / Re: Episode 353
« on: January 24, 2018, 02:28:39 PM »
  "There's someone I want to see"...I think it's not who we assumed it was, and will provide an answer as to what will give her (and I guess everyone) a goal or purpose after Elhelm.

Oh it's been no secret that Guts & Casca's son will be key to the last segment of the story (providing at least some of them with a motivation to go face Griffith while at the same time providing dramatic tension because of the Griffith/Moonlight Boy situation). I've been saying so for years! More to the point, I wonder if her attachment to her son might be what motivates her to come back to herself in the first place. The Sprite's comment might be considered a foreshadowing of that decision. Because as I've been saying, one could argue the hardest task is still ahead of Farnese and Schierke: actually help Casca get over the trauma, convince her to face her pain in the real world.

Now the problem is that might require some complex mental gymnastics if Schierke has to connect the dots between the Demon Child and the Moonlight Boy while they're all in the Corridor of Dreams... Feels like too many things would be happening at once. Maybe it won't be necessary, or maybe things will occur differently, we'll see.

All of that being said, I don't think the appearance of the Demon Child here means it will be all about him. He's the symbol that will trigger the memory, like the chandelier or waterfall or sword and helmet were earlier on. That makes sense because his existence is a direct consequence of the rape and he holds so much importance to her, so what better representation for it? But I still expect the memory itself to be about the rape during the Eclipse.

While she was broken before giving birth, I'm hoping it's revealed that her attachment to the child was more than just instinctual, that there was true heartbreak over it being corrupted and then lost.

I don't think it necessarily matters whether she felt something more than instinct when she was insane. Because she was mindless and cared for nothing... except for her son. In that state, I feel that it was enough, more than enough even. But obviously, after she wakes up, it will have to take a whole other dimension. I have no doubt that it will. And it might cause friction with Guts.

Will we still be forced to relive the rape with Farnese/Schierke? Walter, like you, I was dreading this.

I think so. I think it would be a cop out to not show it. And it will have to be from her point of view, and I still think there will be a focus on Guts looking at her.
There is no doubt in my mind that it has to be dealt with, and the evocative forms of the monsters on this gloomy hill have already been pointing in that direction.

I feel that much like Casca herself, we as readers must face what happened once more in order to be able to move past it. Schierke and Farnese need to see it as well in order to fully understand what she (and Guts by extension) has been through. If I had to comfort the readers who are already wincing at the idea, I'd say that we can take heart in the knowledge that this time is different. Much like when Guts managed to save Casca (with Isidro's help!) during the Incarnation ceremony, Farnese and Schierke will find a way to rescue her from the endless nightmare of her trauma.

Referring to ep 350:

Yeah, sure. Not the first time I would be wrong about something... And the guy I was replying to was wrong as well.
It's pretty sad that this is all you have to contribute though.

Current Episodes / Re: Episode 353
« on: January 24, 2018, 10:06:18 AM »
Very interesting developments, and lots of things to process.

As I thought, the duel between the giant Falcon and Guts/Dog only serves to give the girls some respite to reach the last fragment. Notably cool is the cannon coming out of its mouth and the fireball it shoots (we are in a dream after all). Seeing it use the Dragon Slayer as a flail is also fun for what it is. I very much like that the Falcon is undamaged (although it reveals his eye somehow), and seemingly undamageable. Shows how potent the trauma it represents is. Seeing Femto's eye also makes it eerily creepy.

It was great to see Flora again, and it's interesting that her appearance was triggered by Danan, too. It fulfills her last words to Schierke, that she would see her in her dreams. However I have to admit I'm a bit disappointed that it's "just" this and not a deeper moment where they can talk at length.

Obviously the big question concerns the last page reveal: that the last fragment is the Demon Child. It makes sense thematically: the whole cocoon aspect of the brambles invited this kind of thing, and it can be directly tied to the rape, since it's what turned the boy into a monstrosity. However it also raises a number of questions. The one that immediately came to my mind is that Casca was broken before she gave birth to the child.

Of course it can still work fine because in this layer of her dream Casca is somewhat aware of the real world (see the whole imagery of the dog carrying the broken doll in the coffin and enduring hardships from relentless monsters), but that makes me very curious to see how Miura will reconcile the chain of events. Next episode should have the answer, as Schierke & Farnese experience the pivotal moment that destroyed Casca's mind... But the wait will make it a loooong month.

Video Games / Re: What Are You Playing?
« on: January 03, 2018, 08:27:22 PM »
I've still never beaten Smough first and fought uber-Ornstein

I didn't know there was another way to beat them. :casca: (I did struggle on that fight though because my weapon at the time was lightning-based)

Interesting and good to know (I'm also forwarding all this info to my dad because he's interested in VR and this close to taking the plunge).

Ohhh, we should talk by PM then, I'll tell you everything he needs to know. =)

I heard it might be something like that (he said it was to give your eyes a rest), but I didn't why and skeptically thought it might be a technology restriction... but WE are the weak link! I feel like I'd cope ok or better than many at least, though it was a weird feeling as is.

It really comes down to how well designed the game is. It varies depending on people though, some are more sensitive than others (I'm pretty resilient myself for example). Also I feel that people tend to get used to it the more they experience it. It's not unlike how back in the day a lot of people were telling me that watching Doom being played made them sick. I don't hear that complaint much anymore.

Now that's the one I'm really curious about. I heard there's two kinds of VR and this one falls into the cinematic mode category, so it's sort of more in front of you still than all around you? Is that a fair distinction or is there less or more to it than that? I'm assuming the differences somehow solves the locomotion issue because there's not as much in your periphery?

Ehhh, there's really many kinds of experiences, but no, RE7 puts you in the world with a first-person perspective. However on PSVR the cutscenes are shown in kind of a cinematic mode, which breaks immersion, but that's a result of the game not being "made for VR" in the first place. It's too bad actually. The game can also be a bit nauseating if you move the camera with the analog stick and not with your head.

Yeah... I was pretty disappointed my brain hadn't integrated with the machine and I wasn't going to go on a power mad trip for digital world domination like a bad movie.

Just wait a couple more years! :void:

Video Games / Re: What Are You Playing?
« on: January 03, 2018, 03:57:39 PM »
And speaking of disorienting, I should mention I tried VR for the first time courtesy of my brother in law who let me try PSVR Doom and some videos. The videos, particularly a sci-fi horror one called Sonar, had a lot of potential because it's a truly participatory and environmental viewing experience where you have to look around to follow the action. Very interesting sort of space between watching a movie and gaming. As for Doom, it was pretty crazy aiming with your eyes/head, like easier but I had to remember to do it! The biggest disappointment was the controls because it was like you sort of skipped or jumped around, almost like Myst, instead of moving like a normal game. Is this typical or the same on Vive, or was it just the PSVR or those particular settings? That definitely made it feel like tech that wasn't quite there.

Oh, cool! Doom VFR uses teleport as the main locomotion mechanic, that's not specific to PSVR. The reason for it is that running around in VR while you're sitting motionless IRL makes a lot of people sick. For that reason locomotion is by far VR's biggest challenge from a game design perspective. So a lot of "first gen" games have resorted to a teleport mechanic because it's easy enough to implement and works pretty well, but it can be frustrating.

However it should be noted that PSVR is really significantly limited compared to PC VR in general (Oculus Rift or HTC Vive). The motion controls for example are not very precise and the tracking area for the headset is quite limited, which makes it more appropriate for seated experiences. With a Rift or HTC, you can combine a teleport mechanic with a bit of moving around (what people call "room scale"), which makes it less frustrating.

You also have games that design around these limitations, like Lone Echo (Rift exclusive), which has you move in Zero-G by pulling and pushing yourself around. Or you have other games who implement locomotion carefully (for example by slowing down the running speed, blurring the edges of your vision or blacking them out when you go fast, or having you turn around by 45° increments) so that people are much less likely to get motion sickness. If you get another occasion to play the PSVR I'd recommend Farpoint, an FPS that has full locomotion and uses a gun prop, it's very nice. Skyrim VR might also have tickled your fancy for feeling like "you're there". And for pure fun, Superhot VR is highly recommended. There's a Wipeout VR compilation coming out too that I think is going to be pretty neat for those who can stomach it. EDIT: Oh and of course there's RE7! That one will really get your heart racing.

Also, I was surprised by how blurry it appears because I assume the res needs to go much higher that close to your eyes (yay, another graphical progression to pay a premium for over the next decade, just when you thought it was enough =).

Yeah, again the PSVR lags behind PC rigs here simply due to the PS4's limited performance. That being said, currently you can't get as crisp a picture as you would on a monitor, even with the best headset. There will be a big bump in resolution with the second generation of PC headsets from Oculus and the like (which I would expect in 2019-2020), but it's tied to a lot of hardware and software components/requirements that aren't easily solved.

I think my favorite moment though was when I thought I was alone, moved my eyes to a play video button and seemingly initiated it myself by looking/blinking, which I thought was SO COOL but I couldn't replicate it and it turns out my bro in law probably just did it via the controller when he saw me looking at it. But for a moment there...

Haha, that's a pretty common control scheme for mobile VR like on the GearVR: you control a dot with your head/neck movements and there's a timer that clicks a button if you hover on it for a few seconds. Believe me though: it doesn't beat a controller.

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