Red Dead Redemption 1 still hasn't been released on PC, so... probably better not to wait.Griffith said:There's also a new video for Red Dead Redemption 2 that looks promising, but there hasn't been else much about it for a game so close to launch and I'm still not sure if I should grab it for PS4 or wait for a possible PC release, and would that still come to Steam or a Rockstar app, etc etc. I'll probably just grab it on PS4 for the ease and instant gratification rather than the longer upside of a PC version (got to make the same call with Sekiro, which we know is coming to PC).
You're telling me. Such a shame since it's one of the best games I've ever played (even the zombie spinoff isn't bad). I can't even really blame them though when you look at some of the sales of games on PC versus the crazy numbers of their console counterparts. GTAV is obviously a wild outlier itself, but when you're selling 88.5 million copies of something on consoles and 1.5 million on PC the question becomes "why do PC?" not "why not?" I wish they were more desperate for money so those extra million sales actually meant more to them (most anybody would kill to move that total, and it's relatively inconsequential to them; though I bet it's worth it for the Online microtranactions =). Long story short, yeah, I'll probably get it at launch for PS4, and unless the game is all an allegory for how Donald Trump is a really sexy leader it'll supplant Dark Souls Remastered as my favorite, and only, game from 2018.Aazealh said:Red Dead Redemption 1 still hasn't been released on PC, so... probably better not to wait.
The idea it was so bad it was "impossible" for them to optimize their own code for PC sounded a little suspect; as if no PC ported games had messy code, plus it was already on both PS3 and X-Box 360, so it's not like it was something singularly designed to only work on one specific platform. I tried looking for verification and came upon this thread on the subject:RaffoBaffo said:If I remember correctly RDD is a impossible port because the coding of the game is a mess.
I agree in principle, but Rockstar may not, after all they haven't committed yet and how/why did they do it with the original Red Dead Redemption? It's not like they were hard up for cash after GTAIII through GTAIV either, and they could have made a larger percentage of sales on PC than they did GTA5, which was relatively minuscule on PC (and the bad GTAIV PC port's numbers were awful compared to console, like 20 to 1). Ironically, at least for those of us that have no interest in such shit, I think the saving grace might be the desire to take advantage of a long term RDR Online revenue stream on PC. That might make it worth their while if the raw sales numbers don't.Johnstantine said:I don't see how they could turn down extending platforms after all that GTA5 money.
Oh man, Irons is one of my favorites! Total creep, and low key had the most iconic line from the commercials, his manic, "Everyone's gonna die!!" I see that they've only dialed up his pervo vibe (he looks far more fat and sweaty =), but I kind of liked that he started out as sort of a suspiciously straight-laced authority figure to begin with and only later turns out to be a total lecherous psycho for that added layer of sweet, sweet hypocrisy.Zeke said:Here's new gameplay footage of the RE2 Remake, featuring Claire fighting Birkin. Irons also makes an incredibly skeevy appearance.
Sure I'm on board for that. Smart game picks already. I wonder what the rest of the lineup will look like.Aazealh said:https://blog.us.playstation.com/2018/09/18/introducing-playstation-classic-with-20-pre-loaded-games/
Looking forward to JUMPING FLASH.
reliable sources said:Final Fantasy VII
Ridge Racer Type 4
Ski Air Mix
Tomb Raider 2
Mortal Kombat: Special Forces
Gran Turismo 2
Silent Hill 2
Castlevania: Symphony of the Night
Metal Gear Solid
Star Wars: Masters Of Teräs Käsi
Tony Hawk's Pro Skater 2
Twisted Metal III
It's going to be interesting to see what they come up with because just doing that mockup I had to think... "Do I put Resident Evil or RE2, or both?" The quandary is the same, or worse, with the Tomb Raiders, Twisted Metals, and Crash games. Do you go with the iconic originals or the best game in the series? Like RE2 is better but Resident Evil is RESIDENT EVIL and close enough. But then people like me would still feel like their favorite was left out either way, and it always kind of feels questionable what representative from a series gets picked (and do you snub some altogether that were popular but haven't aged well =). Plus, other shit like Mega Man X4, Street Fighter Alpha 3, or games inextricably associated with the system like Parappa the Rapper, etc. Who do they already have the licensing with; Square is there, so is Xenogears, FFT or Vagrant Story coming, or maybe Time Crisis and Ace Combat from Namco? =) Anyway, there was a lot of good games for PS1 and I'm not sure any of the five already listed, save for FF7, should have DEFINITELY made the cut (a Tekken should probably be on there, and 3 was the best, but you could make a case for 2 as well). If FF7, Tekken 3, MGS, Tomb Raider 2, and Resident Evil 2 were the first five announced I'd have a lot more confidence in, at least the direction of, the rest of the list. Though maybe they're saving some big names for later or still negotiating.Walter said:Hey, Wild Arms was ... acceptable. A perfectly acceptable appetizer for everyone who was impatient for FF7!
I appreciate that they brought back the series' trademark bad voice acting with Leon, but with a modern twist! He sounds ridiculous, and Ada looks ridiculous.Zeke said:Here's the new story trailer for the RE 2 Remake
Hahahaahahhahaha this will give Walter a stroke.Griffith said:I think I still like Metroid Fusion better because it has a little story tension going on and more lore to explore
Zero Mission is great. Very well polished, although also quite short. Samus Returns... I played 20 minutes of it and haven't gone back. I should probably push myself, but I haven't felt compelled.Griffith said:maybe now I'll check out some of the remakes I haven't tried like Zero Mission and Samus Returns. I have some fond and not so fond memories of Metroid II on my GameBoy, which was one of the first two, and only for the longest time, games I had for it (though I could still play the original; my GB still works and I spliced together a couple of AC adapter wires to make a custom plug block for it =).
Boy, if you're looking for lore and tension in a Metroid game, Nintendo has got you covered!Griffith said:I think I still like Metroid Fusion better because it has a little story tension going on and more lore to explore
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Zero Mission is incredible, even though it DOES do the waypoint thing above, it is wordless, and incredibly dense. Every little moment is well planned and laid out in the game., but maybe now I'll check out some of the remakes I haven't tried like Zero Mission and Samus Returns. I have some fond and not so fond memories of Metroid II on my GameBoy, which was one of the first two, and only for the longest time, games I had for it (though I could still play the original; my GB still works and I spliced together a couple of AC adapter wires to make a custom plug block for it =).
I swear I'm not just trolling at this point!Aazealh said:Hahahaahahhahaha this will give Walter a stroke.
Well, I was excited enough to check, and at $8 for a 15 year old 2 hour gameboy game it sounds like a great investment on my Wii U! /sZero Mission is great. Very well polished, although also quite short.
If you have to try that hard it's probably not worth it.Samus Returns... I played 20 minutes of it and haven't gone back. I should probably push myself, but I haven't felt compelled.
Well, there's the counterargument, and I honestly don't remember Fusion well enough to defend those elements other than to say they worked for me at the time as someone that had already put down Super Metroid a couple times because the absence of those things didn't absorb me any more than they turned you off. Super Metroid and the whole Metroid concept is great, but it can also feel like doing the same thing over and over for hours, which is what even this playthrough was like for me. The first hour felt the same as the last hour and the ones inbetween might have been worse because there was no less backtracking or monotony despite the high quality of play and design. I mean, a couple of nice staged dramatic moments ate better than none.Walter said:I guess you fall onto a different side of the Metroid argument than me, because I look at Fusion and just see everything they did absolutely wrong. The backtracking and monotony of the world design makes it feels needlessly long. They took all the wrong turns for conveying mood, atmosphere and story (those 2 moments with SA-X were nice -- what else? Fixing the A/C unit?). They violated one of the coolest aspects of Super Metroid by having a robot tell you exactly where to go, and breaking the mood with mindless chit-chat.
I knew you were going to compare it to Dark Souls! Hell, I almost did, but for the opposite reason because it's actually far more stringent in its commitment to giving you nothing. Imagine Dark Souls with no NPCs, no plot or dialogue after the opening, little to no variation in combat or even gameplay (the ability upgrades are really just keys to open doors), and only half a dozen or so bosses, which aren't that hard either. I recognize it's a brilliant game and that the desolation can totally be a feature to the atmosphere and experience, but it can also feel like you're just flip jumping around the same caves looking for the next hole in the wall for 8 1/2 hours.Now because of the order in which you played these games, that might not be much of a factor for you. But try to imagine Dark Souls, where every time you changed zones, a ghost told you about what was ahead, and instead of a silent protagonist you had regular inner monologues about how you felt about this ghost. Also the ghost reminded you to save your game, level up, how the humanity system worked, and served up waypoints for every morsel of progress in the game. Also, remove zone names and give them numbers.
Well, I can't match your passion against Fusion or for Super Metroid in any case, and I'm even convinced you're objectively correct here that Super Metroid is some kind of masterpiece and Fusion a watered down derivative, but I'm just saying how I felt about playing each of them. One was fun and fine enough, the other I repeatedly lost interest in and had to sort of power through, but I did ultimately enjoy and appreciate it too and would continue playing... except I unknowingly used the 2nd Tourian save room and can't go back now!? THIS FUCKING GAME!!I have a lot of feelings about Metroid Fusion.
Maybe that's the one I really need to play, if Nintendo wasn't price gouging me on my obsolete console... I'll probably break down though, I don't see it on the 3DS (it never got GBA games, did it?) and my 3DS has a broken B button anyway.Zero Mission is incredible, even though it DOES do the waypoint thing above, it is wordless, and incredibly dense. Every little moment is well planned and laid out in the game.
As inexplicable as I expected, maybe worse actually considering what's missing.https://blog.us.playstation.com/2018/10/29/announcing-playstation-classics-full-lineup-of-20-games/ said:Battle Arena Toshinden
Cool Boarders 2
Final Fantasy VII
Grand Theft Auto
Metal Gear Solid
Oddworld: Abe’s Oddysee
Resident Evil Director’s Cut
Ridge Racer Type 4
Super Puzzle Fighter II Turbo
Tom Clancy’s Rainbow Six