Yeah but that is Square-Enix, not Nintendo.
Majin Tenshi said:Creating high end graphics takes a lot of time, and time = money. If graphics continue expanding at their current rate, we'll end up with hyper-realistic graphics in games that take 20 years to program and your lifes saveings to buy. Now, I'm all for games looking pretty, but the focus of "innovation" is going to change soon.
We've allready seen the new direction in a few tech demos. I remember one where you play as a futuristic soldier and its utter chaos. Your commander is yelling in your face, your comrades are getting blown up, ect ect. "So what, big deal, cutscenes have been doing stuff on par for years." The thing is, I think thats where the gameplay is headed.
This generation, I think we'll have substantial improvements to AI.
Next generation, I think we'll be looking at graphics again. Not neccesarily big poly-count improvement, I think we'll be looking at realtime generated poses and such. Rather then a character's movements be determined by pre-animated loops of them running and stuff, I think we'll see the machine actualy figure how they can move based on the character's environment, flexability, strenght, ect.
You misunderstand what I'm refering to. It takes a hell of a lot longer to to build 1 character model in Final Fantasy X then it did to do all of the graphics for Super Mario Bros.SaiyajinNoOuji said:No, not at all. When technology becomes so advanced and what not it will get cheaper. Look at the computers now a days. Ultimately the games will take as long as they take now and the tech will not get any more expensive, inflation with holding.
aufond said:Speaking of the Dual Shock and shittily designed controllers, anybody seen the new Dual Shock design for the PS3? I was quite dissappointed when I saw this, as I love the original Dual Shock design, but I geuss Sony lost rights to it or something.
HawaiianStallion said:They've actually said that the boomerang is pretty much what the final controller is going to look like with slight changes, but the overall design is remaining basically the same as what we saw from E3.
SaiyajinNoOuji said:When technology becomes so advanced and what not it will get cheaper. Look at the computers now a days.
SaiyajinNoOuji said:Ultimately the games will take as long as they take now and the tech will not get any more expensive
Denial said:Sure, this type of control can be abstracted into automatic things (for example, most First Person Shooters classify certain objects as "climbable" and when you walk up to them, it automatically makes you start "climbing" them) but that type of abstraction has to be added in manually, and often results in reduction of player choices (ie, making tasks automatic and abstract reduces interactivity).
Majin Tenshi said:I don't see how nintendo is giving us "more and better control." They've come up with a gimick controler.
Majin Tenshi said:They've just made an option standard that won't get used 90% of the time except in mini-games.
Majin Tenshi said:Hopefuly developers will wise up and realize that graphics are pretty much good enough, and start pushing other aspects of the console.
Majin Tenshi said:C# or something rather then compiler (you don't want to see compiler).
Aazealh said:Oh, really? Games take longer to develop now than they did before. And instead of 10 people you need 200 to develop big titles. I don't see how that'll stop now, and that's also why games will cost more in the future (it was announced by several developers already). Another consequence is the death of small developers, or at least more difficulties/risks: no error possible because if their game doesn't sell they sink.
Aazealh said:You're right, but you know what? I'd rather play DooM and be unable to jump, run as fast as the rockets I shoot and get the same damage whether I'm hit in the upper or lower part of the sprite representing me. It's just more fun to play than to have to press five buttons to stop the hemorrhage because you got shot in the leg and it hit the femoral artery.
Aazealh said:Now, I still would like to be able to use that controller like a sword hilt to fight in a game. And I also think than more interactivity provides a better gaming experience, my NDS proved it to me.
Aazealh said:It's only a gimmick if you refuse to see its potential. I can call the huge graphical processing power on the X360 and the PS3 a gimmick, because I don't see how they'll help the games I like playing.
Aazealh said:What other aspects? As far as Sony and Microsoft are concerned, there's only one aspect (Ok, I'll concede online play to MS). And Nintendo's orientation doesn't seem to suit you either. What do you propose? Developers aren't the ones creating the systems, they just make the games... And they can't do so much more stuff with the X360 (to take an example) than they could with the Xbox in terms of gameplay.
CnC said:But also keep in mind that the gaming industry is huge. Thats not to say there isn't a risk in cost/benefit in the creation of a game, just that the industry seems to support the 200+ companies (Blizzard, EA, ect.).
CnC said:However, its not like the smaller companies are completely left out. It took 20 people to create ICO, and 30 to create Shadow of the Colossus. Granted, it took longer, but I think the time taken was worth it.
CnC said:Well, I'd find both games appealing. And I'm sure there would be a market for both.
CnC said:In the end its just a matter of opinion.
CnC said:Well, that sounds remarkably similar to the kind of thing people used to say about the touchscreen on the DS. What can be done in terms of creativity or revolutionary about gameplay on these next-gen consoles has yet to be determined.
or it may go the way of the virtual boy.Aazealh said:It's only a gimmick if you refuse to see its potential. I can call the huge graphical processing power on the X360 and the PS3 a gimmick, because I don't see how they'll help the games I like playing.
As I've said earlier, I'm hoping we can look forwart to advances in AI. Consider a crowded bazaar where hundreds of randomly generated NPCs all have different intrests and are crowding from stall to stall. The advantage of the XBox360 and PS3 if they advance AI is that you can have the player interacting with more NPCs simultaneously. Either of the consoles can handle more more NPCs then the N console cause if nothing else they'll be able to put more on screen without them looking like crap.Aazealh said:We'll see about that. I seem to remember a lot of people saying the touch screen of the NDS wouldn't work, and now that it's leading the market these persons aren't talking anymore. Besides:
What other aspects? As far as Sony and Microsoft are concerned, there's only one aspect (Ok, I'll concede online play to MS). And Nintendo's orientation doesn't seem to suit you either. What do you propose? Developers aren't the ones creating the systems, they just make the games... And they can't do so much more stuff with the X360 (to take an example) than they could with the Xbox in terms of gameplay.
C++ then?Aazealh said:I take it you're talking about the Assembly language? A compiler is a program that transforms source code into an executable file (or another file in another language). Also, I doubt Nintendo codes in C# which is primarily designed to work in .NET Framework environments (developed by Microsoft).
Do you have ADD or are you just really, really, really old? Who killed your inner child? Games are supposed to be fun, not 'strictly business and tradition.'Majin Tenshi said:The only games I really play that are Nintendo exclusive are Zelda and Mario, and in either of those games, making motion sensing required for much of the game would involve a overhaul of the game's style that might make me lose interest.
Developing AI like that would cost, as you've been stressing, millions. Why not just go to an actual bazaar... you know, in real life? I prefer my reality to be distinct from my fantasy, personally.As I've said earlier, I'm hoping we can look forwart to advances in AI. Consider a crowded bazaar where hundreds of randomly generated NPCs
Aazealh said:There are way more than 200 companies making games (although EA works hard on destroying them all), and the problem is that it's threatening the '+' part.
Aazealh said:Yeah, they get one game out every 4 years to quote Walter. And as standards go up it'll take them longer. I don't see how what you say is supposed to affect my point at all.
Aazealh said:No shit, that's pretty much why I said that. It's not even a question of being more immersed with one thing or another, just the arbitrary judgment of a feature based on its novelty (and obviously it not being used in older games).
Aazealh said:What? I don't remember hearing that about the DS... Nevertheless, the hardware limitations/features don't necessarily relate to the developers' creativity, let's not mingle the two.
Aazealh said:We'll see about that. I seem to remember a lot of people saying the touch screen of the NDS wouldn't work,
Aazealh said:What other aspects? As far as Sony and Microsoft are concerned, there's only one aspect
Aazealh said:And they can't do so much more stuff with the X360 (to take an example) than they could with the Xbox in terms of gameplay.
Walter said:Developing AI like that would cost, as you've been stressing, millions.
Majin Tenshi said:or it may go the way of the virtual boy.
We'll see. The deciding factor will be how well its implemented.
Majin Tenshi said:a overhaul of the game's style that might make me lose interest.
Majin Tenshi said:As I've said earlier, I'm hoping we can look forwart to advances in AI.
Majin Tenshi said:C++ then?
Majin Tenshi said:The class I took with assembly level language used Littleman Computer rather then true assembly.
CnC said:200+ being number of employees... not companies
CnC said:Regardless of whatever your point was _my_ point is that there are still small game companies making good, innovative games. Theres room for error when costs are low, however I will concede theres greater room for error when budgets are high.
CnC said:Your description of graphics being just a novelty was why I emphasized it being your opinion, not really a dispute of that opinion.
CnC said:Excuse me for construing these statements as a placement of premature "limitations" on the console, and a similar statement to what would have been deemed a "useless" feature of the DS
CnC said:With advancements in consoles' processing power or instructions driving said interactions already built into the console, that time could be dramatically cut down and allow smaller developers to create games quicker.
CnC said:I suppose thats the downside of quoting then writing, quoting and writing.
CnC said:At the end its obvious the post is pointless, and poster useless. All it ends up looking like is unnecessarily argumentative.
I enjoy Megaman games in general. They're a classic platform shooter. Transferring a platform shooter to 3-d gameplay just about kills it for me anyways. Why? Cause the jumping is exponentially harder in the 3-d environment and keeping your mobility controls intact kills your accuracy for shooting. (still jumping is usually easier then in Landstalker)Walter said:Do you have ADD or are you just really, really, really old? Who killed your inner child? Games are supposed to be fun, not 'strictly business and tradition.'
Play Metroid Prime. Being a huge Super Metroid fan, Prime suprisingly dispelled all my fears of the transfer from 2d to 3d. The controls and movement are intuitive. Because of the controls and nature of the game, I believe it's truly an Adventure first and FPS second.Majin Tenshi said:Transferring a platform shooter to 3-d gameplay just about kills it for me anyways. Why? Cause the jumping is exponentially harder in the 3-d environment and keeping your mobility controls intact kills your accuracy for shooting. (still jumping is usually easier then in Landstalker)
It's presumptuous to assume that developers can't find a way to retain mobility while still aiming (or swinging) with the controller. For instance, by assigning the Z-trigger to move forward, you could still move and swing simultaneously. This is just one solution off the top of my head. I'm sure those that are paid to create solutions [Miyamoto to name the foremost god of intuitive controls] could find a much more viable one.The most obvious change for Zelda would be if the motion sensing controlled your sword swings. To do that though, they'd have to sacrifice mobility.
What happened to the flagpoles in Mario?will the gameplay resemble past games at all?
Walter said:For instance, by assigning the Z-trigger to move forward, you could still move and swing simultaneously. This is just one solution off the top of my head.