I feel like it's topical to choose our favorite games as the year comes to a close.
Speaking for myself, I can only think of three games that stand out this year: Baldur's Gate 3, Alan Wake 2, and a distant third: Tears of the Kingdom.
I've talked about it in the chat before, but Baldur's Gate 3 is hands down my favorite game of the year. I played the original Baldur's Gate games back in the day and am a big fan of that type of game to this day. I was there for the revival of the genre with Dragon Age: Origins and Pillars of Eternity, and I had enjoyed Larian's previous titles, but I was skeptical of this project. Exhuming a series after 25 years is a tall order, and without the original devs on board its legitimacy is questionable. More importantly: that story had been told.
Despite those odds, Larian rolled a 20 and produced a game for the ages. Great gameplay, great roleplaying, and all of it smartly modernized so that it feels old school but meets the current standards for AAA production values. That means great cinematics with full voice over, but also a multiplayer mode up to four players that is just mindboggling. In short, it's the new gold standard for CRPGs, and believe me it's going to be tough to beat. Perhaps more impressively, by the end it really felt to me like it deserved to be part of the Baldur's Gate series.
Alan Wake 2 similarly has a complicated history. It comes from a small studio and was released 13 years after the original, with several aborted attempts over the years. But man, what an achievement. Remedy has really found its groove and it feels like they finally have the means to fully realize their ambitions. The game is gorgeous and pushes the envelope for storytelling while telling a compelling story. Whereas the first Alan Wake fell a bit short in terms of gameplay, AW2 delivered on all levels. And it also gave meaning to the idea of the "Remedy Connected Universe", with strong callbacks to Max Payne and a bunch of references to Control. I was sad to hear this week about the passing of James McCaffrey, who voiced Max Payne and Alex Casey (in this game). What a performance he gave in this game. Simply irreplaceable.
Tears of the Kingdom is a game I had a lot of fun with, mostly exploring the underworld if I'm honest. It's an interesting game, produced to build off the success of Breath of the Wild, which it achieved. But it catered to BotW's "power users" with its tinkering system, and while that was novel and interesting for a bit, it's ultimately not what I look for in a Zelda game. That's all fine with me though; what actually bothered me was the lackluster storyline. It's abundantly clear that it's not a priority for the developers, which I think is a mistake that holds their games back from becoming all-time-greats. There are some great ideas in there, and some great characters as well, but ultimately it just felt like a big sandbox with a last minute story added on top. A great game, but about which I'll probably remember little in a few years.
Speaking for myself, I can only think of three games that stand out this year: Baldur's Gate 3, Alan Wake 2, and a distant third: Tears of the Kingdom.
I've talked about it in the chat before, but Baldur's Gate 3 is hands down my favorite game of the year. I played the original Baldur's Gate games back in the day and am a big fan of that type of game to this day. I was there for the revival of the genre with Dragon Age: Origins and Pillars of Eternity, and I had enjoyed Larian's previous titles, but I was skeptical of this project. Exhuming a series after 25 years is a tall order, and without the original devs on board its legitimacy is questionable. More importantly: that story had been told.
Despite those odds, Larian rolled a 20 and produced a game for the ages. Great gameplay, great roleplaying, and all of it smartly modernized so that it feels old school but meets the current standards for AAA production values. That means great cinematics with full voice over, but also a multiplayer mode up to four players that is just mindboggling. In short, it's the new gold standard for CRPGs, and believe me it's going to be tough to beat. Perhaps more impressively, by the end it really felt to me like it deserved to be part of the Baldur's Gate series.
Alan Wake 2 similarly has a complicated history. It comes from a small studio and was released 13 years after the original, with several aborted attempts over the years. But man, what an achievement. Remedy has really found its groove and it feels like they finally have the means to fully realize their ambitions. The game is gorgeous and pushes the envelope for storytelling while telling a compelling story. Whereas the first Alan Wake fell a bit short in terms of gameplay, AW2 delivered on all levels. And it also gave meaning to the idea of the "Remedy Connected Universe", with strong callbacks to Max Payne and a bunch of references to Control. I was sad to hear this week about the passing of James McCaffrey, who voiced Max Payne and Alex Casey (in this game). What a performance he gave in this game. Simply irreplaceable.
Tears of the Kingdom is a game I had a lot of fun with, mostly exploring the underworld if I'm honest. It's an interesting game, produced to build off the success of Breath of the Wild, which it achieved. But it catered to BotW's "power users" with its tinkering system, and while that was novel and interesting for a bit, it's ultimately not what I look for in a Zelda game. That's all fine with me though; what actually bothered me was the lackluster storyline. It's abundantly clear that it's not a priority for the developers, which I think is a mistake that holds their games back from becoming all-time-greats. There are some great ideas in there, and some great characters as well, but ultimately it just felt like a big sandbox with a last minute story added on top. A great game, but about which I'll probably remember little in a few years.