Man, the voice acting just about ruined that game for me. Fucking Sue after those battles, and her high-pitched scream when she casts stuff... UGH! Just about everything about the voice acting for that title was an embarassment, and I had to turn the volume on mute several times just to get through it...bph said:Well, if it's a matter of semantics, most OVERLOOKED. But I still think Grandia is underrated, because it was a superior game in relation to the PSX Final Fantasies, yet it rarely is compared to them. The PSX port didn't do the Saturn version justice, either...
Death May Die said:Super Metroid
Zelda-Link to the Past
Castlevaina SOTN is always classic/ Not sure if it rates a RPG
Death May Die said:Hey, in castlevinia SOTN you level up.
Er, you do realize that there were RPGs that didn't use turn-based systems before J-RPGs or FF? And no offense, if you can't realize FFXII has the same core battle system as all previous FFs you're judging on a very poor scale. Not all jrpgs used ATB, and even FFXII still does. If you ever watched the creator commentary on the battle system, the only difference is a deduction of "time" in replace of "dynamic", that doesn't remove "role-playing" game from the title. Every character still runs on a set time function per action and attack, the only difference is they removed the meter that told you and remove much of the hassle of "screen shatter", "load up battle", "select commands", "victory fanfare", again "Dynamic". The concept an RPG isn't defined by its use of FFIV's active time battle system...or Final Fantasy for that matter.bph said:For my money, I'm not even sure that battle system in FFXII counts as belonging to an RPG.
Seriously though, I don't know how people can't understand the difference. Turn based battle, experience system, talking to NPCs= RPG. I can see mixing up an action-RPG or maybe a strategy RPG, but come on people, Metroid?!. I remember when we nerds used to have pride!