Author Topic: What Are You Playing?  (Read 348131 times)

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Offline Griffith

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Re: What Are You Playing?
« Reply #2600 on: November 12, 2017, 07:55:00 AM »
I'm very late to this party, but I recently finished Nier Automata

Dude, we're trying to talk about Mario 3 and 64, leave your old games out of this and try to stay up with the times! =)

For what it's worth, Super Mario 3D Land was my favorite Mario game since 64. Odyssey is charming in many ways, and Galaxy was a truly great game (and Sunshine is greatly underrated), but I really had a blast with 3D Land that goes beyond that. Somehow it feels similar to what I experienced with Zelda: A Link Between Worlds. Just addictive fun that makes you play through it without end.

Yeah, I think the reason those two in particular share that trait is because they're both portable titles, but no lesser for it because the 3DS is so comparable to the Wii's, and as a result of it almost all the fat has been cut! Not necessarily for hardware limitations, but to make them better suited for instant gaming on the go. The irony is that's how all these games should be designed! Unfortunately I think there's a tendency or expectation to drag out the theatrics on the big AAA home titles that just isn't suited to Nintendo. Those two games are great and addictive because it's more pure gameplay you want and less slowing down and doing stuff you don't. I was reading some comparisons between 3D Land and 3D World and it basically came down to gameplay/design vs. hardware features. We all know which makes for a better game. More to the general topic, not every Mario, even the very good ones, and most are, can be transcendent. Or, more simply, they can't all be the best. And since I'm a nerd here's a list of my transcendent Marios:

Donkey Kong
Super Mario Bros.
Super Mario Bros. 3
Super Mario World
Super Mario 64

Other greats:

Yoshi's Island
Super Mario Galaxy
Super Mario Galaxy 2 (so far it seems like an expansion =)
Super Mario 3D Land

And most of the rest are still all very good games in their own right, just not the greatest among these. Example: I got to the final castle in 3D World the other nighy but it required like 50 more stars to open than I had to reach that point...  So, that's some fun, huh!?

Offline Aazealh

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Re: What Are You Playing?
« Reply #2601 on: November 12, 2017, 10:30:25 AM »
here's a list of my transcendent Marios:

Donkey Kong
Super Mario Bros.
Super Mario Bros. 3
Super Mario World
Super Mario 64

Solid. Can't disagree with that!

Offline ThePiedPiper

Re: What Are You Playing?
« Reply #2602 on: November 12, 2017, 11:08:04 AM »

Super Mario Galaxy 2 (so far it seems like an expansion =)


That is interesting. I'm definitely going to pick it up and check it out now
Currently playing-
Kingdom Hearts Re:Chain of Memories
Wolfenstein 2: The New Colossus
Super Mario Galaxy 2

Offline Griffith

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Re: What Are You Playing?
« Reply #2603 on: November 15, 2017, 12:05:00 AM »
Still catching up on my Mario(s). Finished 3D World on Wii U, which had some fun but is still a pretty underwheming follow-up to 3D Land despite all the console gloss. I'm simultaneously replaying 3D Land since its also my favorite Mario since 64 because it's awesome. They should have just called it Super Mario 3D, like everything else on 3DS, instead of implying some secondary "travel version" status (especially because it was actually by the main Mario team and is technically more legit than A Link Between Worlds; they should just have called that Link's 3Dwakening =). 3D World conversely doesn't deserve the lofty elevation implied by the, what should be sacrosanct, "World" designation; that's blasphemy and it should have more deservedly been subtitled "Puss in Boots" or something. :ganishka:

The Galaxies continue to impress and in context are clearly the evolutionary link between Mario 64 and 3D Land; controls and play areas designed like 64, but more course/goal oriented like 3D Land, albeit more loosely. So, for those that haven't played, it's like semi-open environments but you select from multiple obstacle courses designed for each that act more like linear stages (you can run to the sides a bit, but you progress a certain way), which SMG2 made more explicit before 3D Land made it literally Mario levels again. Too bad I couldn't just refer to this handy chart before to know that:



So far I prefer the looser creativity of the original Galaxy to the streamlined refinements and extra features of SMG2; I like the charms of the Observatory hub (including the wistful Yoshi's Island-styled backstory) and the overall dedication to the space theme, whereas SMG2 is basically just floating 3D Mario courses made in half measure with classic Mario concepts and the Galaxy engine. I see this debated where SMG2 is either the perfect version of the Galaxy concept or merely derivative of it, and so far I'm in the latter camp and find myself drawn back to looking for more stars in SMG1 than desiring to progress in SMG2 at the moment. Anyway, I certainly see why Galaxy and its successor was such a successful iteration of Mario; plus, it's just larger than life and mindbending having Mario literally circumferencing planetoids and jumping between them changing gravity. If I keep playing and enjoying it so much I'm going to have to add it to my transcendent Marios (though it wouldn't bump 3D Land because while I see now what it owes to the Galaxies they're still different animals in my book, whatever Nintendon't says).
« Last Edit: November 15, 2017, 02:13:20 AM by Griffith »

Offline Rhombaad

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Re: What Are You Playing?
« Reply #2604 on: November 17, 2017, 07:49:12 PM »
I finished Super Mario Bros. 3 this morning and started playing Super Mario World. It was really fun playing all the way through SMB3, since I was never able to do so as a kid. It's been about 25 years since I last played it, so it feels very satisfying to finally beat it. Take that, eight-year-old Rhomby!

As for SMW, I remember visiting my best friend across the street when the SNES came out and playing the two-player version with him for hours on end like it was yesterday (we played a lot of F-Zero and Street Fighter II Turbo, too). I never had time to beat it (since I owned a Genesis), but that's about to change. :badbone:

Offline ThePiedPiper

Re: What Are You Playing?
« Reply #2605 on: November 20, 2017, 11:46:21 AM »
The Galaxies continue to impress and in context are clearly the evolutionary link between Mario 64 and 3D Land; controls and play areas designed like 64, but more course/goal oriented like 3D Land, albeit more loosely. So, for those that haven't played, it's like semi-open environments but you select from multiple obstacle courses designed for each that act more like linear stages (you can run to the sides a bit, but you progress a certain way), which SMG2 made more explicit before 3D Land made it literally Mario levels again. Too bad I couldn't just refer to this handy chart before to know that

The chart definitely does clear things up as far as the style of the games, and it reminds me I need to brush up on my Japanese. The substitution of goal-post endings for specific tasks (power stars), punching enemies (without being able to run around supersized, throwing fireballs), and having so many techniques at your disposal is why I believe Mario 64 was less 'Mario' (that is, 'Mario game') than the main-line Mario games before it. Dealing with enemies after you take a hit and lose your powerups takes a bit more care in pre-64 Mario games. All you could really do as base Mario is make carefully timed jumps to either defeat or avoid enemies. But base Mario in Mario 64 yields so much versatility, what with ground pound, which allows you to land in a specific area with timed precision, and diving on the ground toward an enemy, which gives you a bit more of a tactical edge over an enemy than a stationary punch would. Punching and sweep kicks are a bit more risky, as either one leaves Mario open to punishment, so I'd say they require timing more or less comparable to timing your moment in the 2D games and jumping upon the enemies.

I don't know why tf I wrote Mario 64 was open-world, considering I initially typed hub (I specifically had Demon's Souls in mind when thinking of SM64). I was second-guessing it because of how large the castle interior is, not taking into account that open-worlds wouldn't have loading screens such as the ones in 64. I also completely ignored the painting worlds, surmising that if GTA Vice City could access Liberty City through a cutscene at the airport, it would still be considered a sandbox open-world game. I applied that same logic to the castle and painting worlds in 64. But I totally over-thunk it  :schnoz:

So far I prefer the looser creativity of the original Galaxy to the streamlined refinements and extra features of SMG2; I like the charms of the Observatory hub (including the wistful Yoshi's Island-styled backstory) and the overall dedication to the space theme, whereas SMG2 is basically just floating 3D Mario courses made in half measure with classic Mario concepts and the Galaxy engine. I see this debated where SMG2 is either the perfect version of the Galaxy concept or merely derivative of it, and so far I'm in the latter camp and find myself drawn back to looking for more stars in SMG1 than desiring to progress in SMG2 at the moment. Anyway, I certainly see why Galaxy and its successor was such a successful iteration of Mario; plus, it's just larger than life and mindbending having Mario literally circumferencing planetoids and jumping between them changing gravity. If I keep playing and enjoying it so much I'm going to have to add it to my transcendent Marios (though it wouldn't bump 3D Land because while I see now what it owes to the Galaxies they're still different animals in my book, whatever Nintendon't says).

It's been a while since I played the first Galaxy, but I could tell in the first World that SMG2 was a lesser version of its predecessor just with new do-hickeys, and Yoshi. It wouldn't be wrong to say the game is like an expansion, and the fact that it's bare-bones in story helps. But I can't say I'm not having fun. I'm actually really enjoying playing as Yoshi and swallowing enemies like mad. Though when he runs away after we take a hit, I could just strangle the fecker.. kidding, not kidding :serpico: I never cared for the star bits feature, not as collectibles and not as a utility. I always thought they were invented to make some kind of use of the Wii-mote and cursor, but they don't do too bad in adding to the outer space setting.

I'm more a fan of having one single colossal stage than having a dozen tiny planetoids linked by launcher stars, but the circumnavigation is great. The changing of gravity and various interactions you can have with the environment is marvelous. The drilling bit and Cloud Mario are pretty cute.

Comparing the fun I'm having in SMG2, I'd still say Odyssey has an edge in my books, though it's not a big gap. Yoshi is pretty damn entertaining. But, in Odyssey, throwing the hat at enemies in a *GOTCHA BITCH* moment is the tops.. I'd say it's more of a release for me than punching enemies in 64 was. Attacking at a distance like that willy nilly is so cathartic, and addicting.
Currently playing-
Kingdom Hearts Re:Chain of Memories
Wolfenstein 2: The New Colossus
Super Mario Galaxy 2

Online Walter

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Re: What Are You Playing?
« Reply #2606 on: Today at 02:43:44 AM »
I've been playing Ni-Oh on PC (Aaz graciously got it for my birthday :badbone: ). No getting around it it's a Souls game set in 1500s era Japan, and it's really fucking good. It gets bonus points for feeling like a Vagabond-meets-Souls game, what with primary weapon options being dual katanas and the kusarigama. Definitely worth picking up for those inclined to both series.
:femto: :slan: :ubik: