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Skullknight.net => Shootin' the Breeze => Video Games => Topic started by: Aazealh on May 19, 2007, 09:13:41 AM

Title: Starcraft 2
Post by: Aazealh on May 19, 2007, 09:13:41 AM
So it's official, Starcraft 2 is coming out.

http://us.starcraft2.com/ (http://us.starcraft2.com/)

Some gameplay video: http://www.gamebrink.com/pc-games/2858-Starcraft_II-video-2.html (http://www.gamebrink.com/pc-games/2858-Starcraft_II-video-2.html)

Screenshots are available here (http://www.gamekult.com/images/J000017625/).

So, what does everybody think?

Title: Re: Starcraft 2
Post by: Sanguinius on May 19, 2007, 01:33:33 PM
I think its good, the screenshots seem to suggest it will be the same game more or less with updated graphics.  After seeing the latest C&C game I would not expect any massive innovations in the game as no one seems to be doing that, but it looks like it will be a solid game.  I had wondered if they would make another warcraft or starcraft game next, personally I guessed starcraft and it seems I was right.
Title: Re: Starcraft 2
Post by: Skeleton on May 19, 2007, 01:45:50 PM
Wow! I never thought I'd see the day when the fabled Starcraft II would come out! I love how it looks, graphics look great... Honestly though? After reading all the new changes and stuff, I'm getting the feeling that it's just a Starcraft version of Warcraft.

Edit to add: I wonder what the two new races are...
Title: Re: Starcraft 2
Post by: CnC on May 19, 2007, 02:41:40 PM
I was never really any good at Starcraft, but I loved the story.

At the moment it looks like a very pretty Starcraft 1, it will be interesting to see what dynamic they introduce to thwart that stigma.

I have no doubt I'll be picking this one up as well, barring the system specs aren't way out of control.
Title: Re: Starcraft 2
Post by: Walter on May 19, 2007, 03:31:37 PM
Kick ass. Can't wait for this one. Thank christ it's not a Starcraft MMORPG...
Title: Re: Starcraft 2
Post by: CnC on May 19, 2007, 04:55:06 PM
Thank christ it's not a Starcraft MMORPG...

ahmen


...Would have been funny to see them being chased out of Korea had they announced it as an MMORPG.  There'd be rioting in the streets.
Title: Re: Starcraft 2
Post by: spineylamb on May 20, 2007, 01:50:12 AM
Star Craft II??! WOOHOOOOOOOOO!! *does backflips* And the zerg look prettier than normal  :serpico: Can't wait for this to come out (knowing Blizzard though... lol?)
Title: Re: Starcraft 2
Post by: Vampire_Hunter_Bob on May 20, 2007, 02:10:45 AM
I don't know if this was posted before my post or not, but i am so glad to hear the news. I honestly hope they don't use that system from warcraft 3. I really hated it, regardless much like CnC I sucked at the game but I love it none the less.
Title: Re: Starcraft 2
Post by: Walter on May 20, 2007, 02:12:55 AM
Star Craft II??! WOOHOOOOOOOOO!! *does backflips* And the zerg look prettier than normal  :serpico: Can't wait for this to come out (knowing Blizzard though... lol?)
I can wait. I mean, we've waited what ... 8 years now? One or two more would be fine by me.

The website is chock full of content. Plenty of great, hi-res screen shots and background info on the Protoss. Since they're already announcing the title and have working footage, I'm guessing they're at least at the halfway point in development.

Anyway, YouTube has gameplay vids up: http://youtube.com/watch?v=bXpLQUVy6rU
Title: Re: Starcraft 2
Post by: vlad on May 20, 2007, 11:44:03 AM
Good to see that Blizzard choose not to fuel the hype further, claiming "revolutionary" and "re-defining" this and that. So far things look good, and even though I suck at RTS I'll probably give this thing a whirl.
Also on Youtube, Unit explanation video (http://youtube.com/watch?v=e3ssDbw_yXo&mode=related&search=), audio is crappy but you can make it out.
Title: Re: Starcraft 2
Post by: CnC on May 20, 2007, 03:25:09 PM
I fuckin' love the animation.  The way the protoss will swiftly surround the marines and act as a group is awesome (it seems the protoss actually get bonuses for attacking in groups). 

Also theres an artwork trailer on starcraft2.com that shows a little more footage; including some protoss "walkers" that scale the obstacles on the landscape and zergling rush that genuinely looks like a swarm.  Looks great.
Title: Re: Starcraft 2
Post by: vlad on May 20, 2007, 03:41:47 PM
Quote
The way the protoss will swiftly surround the marines and act as a group is awesome (it seems the protoss actually get bonuses for attacking in groups).
Yeah, that looked awesome, the guy said that they have a "charge" ability allowing them to gang up on range units. Also I loved how those "rocket-pack" dudes tend to form up into a semi-circle while engaging the protoss. The zergling thing... man THAT (http://www.youtube.com/watch?v=-HEH_Fqhyho&mode=related&search=) looks sweet. Damn, getting all excited! 
Title: Re: Starcraft 2
Post by: Mercurii on May 20, 2007, 05:07:25 PM
I don't think I ever got very far into Starcraft, but I'll probably pick up the second one whenever it comes out. Looking at all this Starcraft stuff is giving me the urge to play Warhammer 40K:Dawn of War again... (probably since Blizzard seemed to have gotten A LOT of "inspiration" from the Warhammer 40K series for Starcraft)
Title: Re: Starcraft 2
Post by: CnC on May 20, 2007, 05:57:08 PM
Looking at all this Starcraft stuff is giving me the urge to play Warhammer 40K:Dawn of War again... (probably since Blizzard seemed to have gotten A LOT of "inspiration" from the Warhammer 40K series for Starcraft)

All of you should pick up Company of Heroes... that was an awesome RTS made by the same company.   ...but apparently it didn't sell well despite its high praise...
Title: Re: Starcraft 2
Post by: Vampire_Hunter_Bob on May 20, 2007, 06:38:42 PM
All of you should pick up Company of Heroes... that was an awesome RTS made by the same company.   ...but apparently it didn't sell well despite its high praise...

Really? I'm still waiting for it to drop twenty bucks before I pick it up.
Title: Re: Starcraft 2
Post by: CnC on May 20, 2007, 07:34:12 PM
Really? I'm still waiting for it to drop twenty bucks before I pick it up.

Its another situation where I get smoked if I even dare go into a multiplayer game, but even so I still had a ton of fun with it.
Title: Re: Starcraft 2
Post by: yota821 on May 20, 2007, 07:55:12 PM
Damnit CnC, you're gonna *NINJAEDIT*me*NINJAEDIT* get hooked on CoH again! :puck: 
Title: Re: Starcraft 2
Post by: Aazealh on May 20, 2007, 08:32:33 PM
All of you should pick up Company of Heroes... that was an awesome RTS made by the same company.

Not to mention they also did Homeworld, which was simply awesome. CoH never tempted me though, I just can't take WWII as a setting.
Title: Re: Starcraft 2
Post by: smoke on May 20, 2007, 09:13:46 PM
Played the first one quite a bit back in the day, not as much as War2, but still quite a bit. Lots of fun.

I will probably get this. Not sure, though. I hope it's got some innovative stuff in it.
Title: Re: Starcraft 2
Post by: CnC on May 20, 2007, 09:14:52 PM
CoH never tempted me though, I just can't take WWII as a setting.

I'm sick of the surroundings too, but the strategy was solid...

Anyhoo I guess I'm getting off topic.   From the videos it looks like a LOT of this is done, doesn't it? 

Edit to add: I wonder what the two new races are...

by the by, there aren't two new races.  Its the same 3 races, but I heard they're doing more to differentiate the play-style between them.  My source is PC gamer, which actually went to blizzard before the announcement, so I think the info's credible
Title: Re: Starcraft 2
Post by: Skeleton on May 21, 2007, 12:40:56 AM
by the by, there aren't two new races.  Its the same 3 races, but I heard they're doing more to differentiate the play-style between them.  My source is PC gamer, which actually went to blizzard before the announcement, so I think the info's credible

Bah, that's cool. I was hoping we'd get to see the Xel'Naga and the Zerg/Protoss hybrids Samir Duran created.  There's always Starcraft III in 20 years though so no biggy. :P
Title: Re: Starcraft 2
Post by: Walter on May 21, 2007, 01:35:55 AM
Its another situation where I get smoked if I even dare go into a multiplayer game, but even so I still had a ton of fun with it.
I have the same problem with any rts game. I just installed StarCraft again and remembered how much I blew at this type of game... I'll never understand why either, I guess it's because I take my time in building up units instead of rushing with the base units.
Title: Re: Starcraft 2
Post by: Vampire_Hunter_Bob on May 21, 2007, 01:40:46 AM
Bah, that's cool. I was hoping we'd get to see the Xel'Naga and the Zerg/Protoss hybrids Samir Duran created.  There's always Starcraft III in 20 years though so no biggy. :P

Kinda wondering that my self, but....
Didn't the Xel'Naga get completely wiped out by the zerg?
Title: Re: Starcraft 2
Post by: OmegaSeamaster on May 21, 2007, 02:06:50 AM
I'm like Walter, I suck at RTS games. I always like building up one group and before I get going I'm rushed and it's over.

Title: Re: Starcraft 2
Post by: CnC on May 21, 2007, 02:44:52 AM
I'll never understand why either, I guess it's because I take my time in building up units instead of rushing with the base units.

I do the same thing.  I always build up then attack in force (when I win its always because I built waaaaaay too much).
Title: Re: Starcraft 2
Post by: Walter on May 21, 2007, 02:50:03 AM
I do the same thing.  I always build up then attack in force (when I win its always because I built waaaaaay too much).
I actually got fairly good at War3 by diversifying my units (short-range, range, splash damage units in one group) and having a Hero with a relatively good ability. I like battles where strategy matters more than numbers. But that doesn't transfer often to SC, in my experience.  Then again, I'm just bitter because I lost a custom match after 1.5 hours of build up. 

Anyway, here's hoping we're all better at SC2 =)
Title: Re: Starcraft 2
Post by: Skeleton on May 21, 2007, 05:57:46 PM
Kinda wondering that my self, but....
Didn't the Xel'Naga get completely wiped out by the zerg?

That's what I thought too but in a secret mission Samir Duran mentions working for a power far greater than the three we know that's slept for countless ages and, appearently, they're saying a portion of the Xel'Naga escaped the Zerg... Check it out and tell me what ya think: http://en.wikipedia.org/wiki/Xel'Naga :)
Title: Re: Starcraft 2
Post by: CnC on May 21, 2007, 08:22:26 PM
(http://cad-comic.com/comics/20070521.jpg)

Title: Re: Starcraft 2
Post by: Walter on May 21, 2007, 08:30:15 PM
loling at the geography :ganishka:

Koreans (and everyone, really) will also be happy to know the game will be released simultaenously across the world and across both Mac and WinXP/Vista AND Battle.Net will still support the original StarCraft. This is all news on the official site.

I need to start playing some B.NET myself... I'm now dominating the CPU in custom games as the Protoss  :guts: Though, I'm sure the tables will turn once I play against someone who actually knows their shit.
Title: Re: Starcraft 2
Post by: Walter on May 23, 2007, 05:54:41 AM
Double-posting to spread the love on this link: http://starcraft2.com/movies.xml

I suppose I should have checked the site more. A few people in the thread have commented on the gameplay vid, but this is a full-blown, 20-minute unit exploration video. It focuses on the new dynamics thrown in with the changes to units, terrain interaction and other awesome features, like the fucking Protoss MOTHERSHIP.

Jesus this looks awesome. Great ending to that vid too. Blizzard has a good sense of humor :guts:
Title: Re: Starcraft 2
Post by: Aazealh on May 23, 2007, 07:11:46 AM
fucking Protoss MOTHERSHIP.

Yeah, it's also what caught my attention when I watched it the other day. Time stop? Black hole? Sign me up! It's like the Chronosphere and Ion cannon in C&C, these things are what makes the games fun to play to me.
Title: Re: Starcraft 2
Post by: Okin on May 30, 2007, 01:05:31 AM
Big Starcraft geek here!

No the Xel'Naga species wasn't completely wiped out there, just all that had contact with the Zerg. But were those the last of the Xel'Naga?! Duran must be working for someone. He didn't create that hybrid on a whim.

SC2 is of mythical proportions the hype is so big. A year ago we were all sure it would make our eyes melt, that it would look different than all previous RTS. Even with the normal (It still incredibly beautiful and impressive but standard view) RTS format it will have gameplay and plot unrivalled. The best thing about Starcraft was its fascinating plot, and the many different methods of gameplay. We all have heard of the KEKEKEKEK ZERG RUSH, but has anyone heard of the multitude of Protoss strategies? Can one of the Koreans give me an example.
Title: Re: Starcraft 2
Post by: Aazealh on June 15, 2007, 04:07:26 PM
New video here showing some Protoss units: http://www.youtube.com/watch?v=30MBljXxg3M (http://www.youtube.com/watch?v=30MBljXxg3M)
Title: Re: Starcraft 2
Post by: Vampire_Hunter_Bob on June 15, 2007, 05:53:25 PM
New video here showing some Protoss units: http://www.youtube.com/watch?v=30MBljXxg3M (http://www.youtube.com/watch?v=30MBljXxg3M)

Oh How I love you for this!
Title: Re: Starcraft 2
Post by: DoM on June 20, 2007, 06:15:45 AM
Seems like Carriers, Archons and also Reavers (we see one in the last scene of the video) are still in.
The new unit Soul Hunter seems awesome  :isidro:

Title: Re: Starcraft 2
Post by: Aazealh on June 20, 2007, 07:35:05 AM
Seems like Carriers, Archons and also Reavers (we see one in the last scene of the video) are still in.

Yeah they're keeping a good amount of the old units apparently, the Terrans still have their battleships as well. It's a good thing too, since the Archon was the most badass unit in SC1.
Title: Re: Starcraft 2
Post by: DoM on June 20, 2007, 10:17:49 AM
Yes it is indeed good to keep the old units, that way it relates a minimum to the Original starcraft.
Gameplay, strategy and background universe were what made Starcraft probably the most popular video game of all time.
If they manage to keep the gameplay at the same level or even enhanced (for now it is hard to tell from the videos, it seems a bit slow but Blizzard told the game speed can be set faster as in SC1, and you can't really appreciate and feel the gameplay until you actually play the game), idem for the strategy (for now we can't tell anything from what we have), then Starcraft 2 has very good chances to take SC1:Broodwar 's place in the e-sport community.
I especially wonder what will happen in Korea if that is the case. Will pro-gaming in SC1 be replaced by SC2 Pro-gaming? Or will it still remain while SC2 pro-gaming emerge and get bigger?

Title: Re: Starcraft 2
Post by: CnC on June 20, 2007, 11:42:20 AM
Yeah they're keeping a good amount of the old units apparently, the Terrans still have their battleships as well. It's a good thing too, since the Archon was the most badass unit in SC1.

Dunno, one good EMP and its Archon sushi time.  :badbone:

The one thing that most RTS's failed to achieve was giving a distictive character to each and every unit.  Everything was almost instantly recognizeable.  I think blizzards not likely to forget that when they create SC2, but I wouldn't be surprised if old favorites from the first game don't act the same at all in the second.
Title: Re: Starcraft 2
Post by: Aazealh on June 20, 2007, 12:25:11 PM
Dunno, one good EMP and its Archon sushi time.  :badbone:

Well I don't mean they're the strongest unit, just badass all around as far as their "distinctive character" goes. :void:
Title: Re: Starcraft 2
Post by: DoM on June 20, 2007, 01:01:10 PM
The zealots are pretty badass too in my opinion  :badbone:
Title: Re: Starcraft 2
Post by: Blues on June 21, 2007, 05:27:05 AM
Nice to see SC2 finally in the making, me and my friend reinstalled SC that night and started up Bnet again. I still prefer build ups to rushes, thus why I think R.O.N did a good thing with allowing rush rules/age timers etc. Here's looking at Rayner and Kerrigan blowing themselves up on a Battlecruiser and Korea ...uniting into a penis.
Title: Re: Starcraft 2
Post by: CnC on June 22, 2007, 12:12:44 AM
Turns out at blizzcon there's going to be a playable demo of SC2.  One would hope that this would mean the game's further along than expected.

Source:
http://www.joystiq.com/2007/06/21/starcraft-ii-playable-at-blizzcon/

-in typical joystiq/kotaku fashion, there's the one sentence of news and the rest are link to other blog posts (I assume to generate clicks)... which annoys me to no end.
Title: Re: Starcraft 2
Post by: Blues on June 22, 2007, 04:15:41 AM
Turns out at blizzcon there's going to be a playable demo of SC2.  One would hope that this would mean the game's further along than expected.

Source:
http://www.joystiq.com/2007/06/21/starcraft-ii-playable-at-blizzcon/

-in typical joystiq/kotaku fashion, there's the one sentence of news and the rest are link to other blog posts (I assume to generate clicks)... which annoys me to no end.
Playable?...Pessimism wants to get the best of me but the videos so far have looked pretty develop, so there's hope.
Title: Re: Starcraft 2
Post by: Aeglos on June 22, 2007, 02:47:46 PM
Playable?...Pessimism wants to get the best of me but the videos so far have looked pretty develop, so there's hope.


Blizzard has stated that the game is very far developed, and all three races are already playable in a multiplayer game. What's left is balancing, reworking & refactoring, details and single player mode I guess.

Game won't be out till 2008 though.
Title: Re: Starcraft 2
Post by: CnC on July 28, 2007, 05:28:38 PM
theres a developer interview over at gamevideos.com...  nothing really new is revealed but it's a fairly interesting watch
Title: Re: Starcraft 2
Post by: Aazealh on August 06, 2007, 07:21:01 AM
Some new Terran units have been revealed during Blizzcon. There's some pretty cool stuff I think, including a giant robot that seems to be their ultimate unit.
Title: Re: Starcraft 2
Post by: vlad on August 06, 2007, 08:26:01 AM
Some new Terran units have been revealed during Blizzcon. There's some pretty cool stuff I think, including a giant robot that seems to be their ultimate unit.
Looking really good so far! The giant robot? Do you mean the VIKING (http://www.starcraft2.com/features/terran/index.xml?tab=viking), if you do I don't think its the ultimate unit for the Terran, there's too many of them in the in-game clip  :guts: I'm gutted they didn't end up announcing Diablo III  :judo: guess I fell into the hype trap!
Also seeing Ghost (http://www.starcraft2.com/features/terran/index.xml?tab=ghost) makes me even sadder that it didn't get the chance to come out as a game of it's own.
Title: Re: Starcraft 2
Post by: Aazealh on August 06, 2007, 09:04:46 AM
The giant robot? Do you mean the VIKING (http://www.starcraft2.com/features/terran/index.xml?tab=viking), if you do I don't think its the ultimate unit for the Terran, there's too many of them in the in-game clip

No, I mean the one in the lower left corner of this screenshot: http://www.gamekult.com/images/ME0000857805/ (http://www.gamekult.com/images/ME0000857805/)
Title: Re: Starcraft 2
Post by: CnC on August 06, 2007, 11:15:50 AM
The big guy is called the Thor. 
Sounds like a pretty interesting unit, but I have a hunch it'll be easy to counter and thus not really worth it.  But we'll see.
Title: Re: Starcraft 2
Post by: Walter on August 06, 2007, 11:19:25 AM
I read in the new playable demo the Protoss Mothership's special abilities have been dumbed down... apparently no more black hole ability  :judo:
Title: Re: Starcraft 2
Post by: CnC on August 06, 2007, 11:46:48 AM
I read in the new playable demo the Protoss Mothership's special abilities have been dumbed down... apparently no more black hole ability  :judo:

I heard that, too.  Sounds like it was way overpowered.

one of the more interesting tidbits of information was how the single player campaign is being handled.  Instead of mission briefings and cutscenes you'll interact with your "home base" RPG style.  You can choose sub missions and pick out/purchase tech trees to use in the upcoming mission.  Its possible that his sort of thing is different for each race, as well.
Its a ballsy move.  Dunno if I like it but if anyone can get it to work, Blizzard can.
Title: Re: Starcraft 2
Post by: Peregrine_Falcon on August 07, 2007, 01:20:50 PM
I watched a bunch of videos at gamespot and Jim Raynor actually looks 10 years younger as opposed to 10 years older. He's gained his hair back and gotten buffer. That's good aging!
Title: Re: Starcraft 2
Post by: CnC on August 07, 2007, 01:28:42 PM
I watched a bunch of videos at gamespot and Jim Raynor actually looks 10 years younger as opposed to 10 years older. He's gained his hair back and gotten buffer. That's good aging!

I saw them too and I think he definitely looks older.  His face has aged considerably and while he's "bigger" (never really pictured him as buff but I suppose we never have really seen him until now) he's got some grey in that hair and definitely looks weary.  I'm intrigued as to where they take the character.

But man those in-game cinematics looks good.  Looks like you might need to upgrade the computer anyway.
Title: Re: Starcraft 2
Post by: Rhombaad on August 07, 2007, 05:40:59 PM
But man those in-game cinematics looks good.  Looks like you might need to upgrade the computer anyway.

Thank God I did so recently. :guts:  I'm still gonna need to get a video card sometime in the near future that supports DirectX 10.
Title: Re: Starcraft 2
Post by: Peregrine_Falcon on August 07, 2007, 05:49:39 PM
Good thing I'm going to be getting a new labtop in the next few weeks!  :guts:

As for Jim Raynor getting buff, you could tell by how his face looked in SC1 that he wasn't very buff; It was very round and you couldn't see his cheekbones that clearly and he didn't have the enormous neck that buff people have but all that changed in the video demo.

Some of his weariness also comes from that serious look he has on his face against the dark background
Title: Re: Starcraft 2
Post by: fuxberg on August 07, 2007, 10:01:37 PM
im a sucker for Starcraft..
Still i miss 2D RTS games..  :judo:
I still live in the 20th century
Title: Re: Starcraft 2
Post by: Shadow67733 on September 03, 2007, 10:02:35 AM
Saw a couple videos of actual in game play. Pretty impressive, great 3d graphics and lots of cool new units. Be curious to see if anyone is way overpowered this time <insert person whining who can't defend a 6 zergling rush, lol>. Protoss looks sick but haven't seen much of the other races yet. They usually do a good job balancing but who knows. What I do know is there will be alot of hype(10 years will do that, yes, i've been waiting too..) Hopefully it lives up to its name and take's the RTS crown again.
Title: Re: Starcraft 2
Post by: Walter on September 17, 2007, 01:01:49 PM
http://www.gamekult.com/video/1762503/

New SC2 video showcasing new Terran units and abilities. Link thanks to Aaz.
Title: Re: Starcraft 2
Post by: CnC on September 17, 2007, 02:41:18 PM
http://www.gamekult.com/video/1762503/

New SC2 video showcasing new Terran units and abilities. Link thanks to Aaz.

video doesn't load for me  :judo:
Is this the footage from blizcon or is it new?
Title: Re: Starcraft 2
Post by: royoak on September 17, 2007, 03:46:12 PM
video doesn't load for me  :judo:
Is this the footage from blizcon or is it new?

Yep, from Blizzcon 2007.

Youtube (worse quality than Walter's link):
Terran Gameplay Video Part 1 (http://www.youtube.com/watch?v=GcHeto_NSRo)
Terran Gameplay Video Part 2 (http://www.youtube.com/watch?v=XGuBc1Kn1SY&mode=related&search=)

Downloadable Version here:
http://www.starcraft2.com/movies.xml (http://www.starcraft2.com/movies.xml)
Title: Re: Starcraft 2
Post by: Vampire_Hunter_Bob on September 17, 2007, 03:55:35 PM
Viking and Thor look bad ass. 
Title: Re: Starcraft 2
Post by: Scorpio on September 18, 2007, 04:50:39 AM
It may just be the way they are presenting it, but it seems like there are going to be dozens of effective strategies for almost every situation-  something you don't find in many RTS's and that has me excited.  A lot of games promise this, but in the end you are generally forced into a most effective pattern you need to follow.
Title: Re: Starcraft 2
Post by: Walter on September 18, 2007, 05:00:53 AM
All these new units are actually having the opposite effect on me, I'm intimidated by all these choices. I won't know how to manage 20 different fucking units.
Title: Re: Starcraft 2
Post by: Vampire_Hunter_Bob on September 18, 2007, 05:07:31 AM
All these new units are actually having the opposite effect on me, I'm intimidated by all these choices. I won't know how to manage 20 different fucking units.

I don't disagree. I'm still wondering if the zerg rush is going to be the king of the battlefield even with all these units. I really don't want to have to build 12 command centers, a nuke silo, a research lab, a teloporter whatever to build space marines that can jump. Even with the original Starcraft I didn't bother trying to get any weapons past the tanks, it too way to fucking long.
Title: Re: Starcraft 2
Post by: Aazealh on September 18, 2007, 11:30:12 AM
Even with the original Starcraft I didn't bother trying to get any weapons past the tanks, it too way to fucking long.

Oh come on, the advanced stuff is what makes those games fun. Sticking by the two most basic units becomes boring very quickly, and it rarely if ever works against good players either.
Title: Re: Starcraft 2
Post by: Vampire_Hunter_Bob on September 18, 2007, 11:38:37 AM
Oh come on, the advanced stuff is what makes those games fun. Sticking by the two most basic units becomes boring very quickly, and it rarely if ever works against good players either.

Playing against a good player, i rarely ever get to do anything. ZERG RUSHED.
Title: Re: Starcraft 2
Post by: CnC on September 18, 2007, 11:43:12 AM
All these new units are actually having the opposite effect on me, I'm intimidated by all these choices. I won't know how to manage 20 different fucking units.

Well, typically you base a strategy around just a couple of unit types and stick with it.  The 20 different units are just your options.   Listen to me, as if I know jack shit about how to win RTS's.  :judo:
Title: Re: Starcraft 2
Post by: royoak on September 18, 2007, 12:06:17 PM
Well, typically you base a strategy around just a couple of unit types and stick with it.  The 20 different units are just your options.   Listen to me, as if I know jack shit about how to win RTS's.  :judo:

Oh, come on. You are CnC!


I didn't like the Terrans' Reapers at first, but those D-8 charges will surely come in handy.

I'm quite curious how the Zerg will turn out, besides what we've already seen.
Title: Re: Starcraft 2
Post by: Aazealh on September 18, 2007, 12:54:11 PM
I didn't like the Terrans' Reapers at first, but those D-8 charges will surely come in handy.

Yeah, I think along with their high mobility it'll prove to be an interesting weapon to use.

I'm quite curious how the Zerg will turn out, besides what we've already seen.

Same here, I'm sure their new units will be fun.
Title: Re: Starcraft 2
Post by: Pencil-smith on September 28, 2007, 10:19:11 PM
Blizz just 'announced' the Terran Battlecruiser (http://starcraft2.com/features/terran/battlecruiser.xml).
[nitpick]The Plasma Torpedoes don't look like torpedoes now do they?[/nitpick]

I was hoping their next update would be the introduction of the Zerg in SC2, but it seems we're going to have to wait a bit longer.
Title: Re: Starcraft 2
Post by: CnC on September 28, 2007, 11:41:35 PM
[nitpick]The Plasma Torpedoes don't look like torpedoes now do they?[/nitpick]

It's cool effect, imo.
Title: Re: Starcraft 2
Post by: zrexe on March 10, 2008, 01:19:02 PM
Some new footage of Starcraft 2, featuring some zerg units:

http://www.youtube.com/watch?v=-52j5A1xuXM

http://www.youtube.com/watch?v=FQoBnKa-e4E

Be warned, quality is pretty iffy.
Title: Re: Starcraft 2
Post by: CnC on March 10, 2008, 01:44:50 PM
Yea I was just about to post those.  The sight of those swarms is pretty cool  :badbone:
Title: Re: Starcraft 2
Post by: zrexe on March 10, 2008, 01:47:36 PM
yea, and being a Zerg player, I am really excited about the fact that ANYTHING can be infested in SC2. The queen oneshotting infantry was pretty awesome as well. :ganishka:
Title: Re: Starcraft 2
Post by: CnC on March 10, 2008, 06:32:30 PM
Also, Blizzard has put up more artwork for SC2 on their site.  Some really great stuff on there.
Title: Re: Starcraft 2
Post by: Pencil-smith on March 10, 2008, 11:59:26 PM
The Zerg were announced today in Korea. Well, more like yesterday since it's past midnight. Today there should be an official announcement in the US. Korea was obviously chosen because SC is still insanely popular there.

A very thorough report of the event can be found on http://www.sc2armory.com/ (http://www.sc2armory.com/) or on other fansites, and to a lesser extent on the official SC2 site. (http://starcraft2.com/)
Pretty pictures galore! :guts:
Title: Re: Starcraft 2
Post by: CnC on March 12, 2008, 01:48:08 PM
The HD version of the Zerg in-game footage is on gamevideos.com and probably elsewhere.  It's lookin' real sweet.
Title: Re: Starcraft 2
Post by: Pencil-smith on March 12, 2008, 05:24:44 PM
Quite so. Together with the new look for a few Protoss units and most Terran buildings, the graphics are shaping up nicely.
And gameplay won't disappoint either, so we're in for a treat.

Unless you care only about Berserk, but then you wouldn't be reading this topic.  :serpico:
Title: Re: Starcraft 2
Post by: Sanguinius on May 03, 2008, 03:01:23 AM
http://www.play.com/Games/PC/4-/3432909/StarCraft-II/Product.html

Found this on play.com (obviously) seems to be that the release date is on 26/09/08.  The Blizzard website hasn't given a date there yet, but it's likely they inform distributors of the release date before their fans as they care less about them knowing and want to time their expectations of its release into a media blitz to promote the game.
Title: Re: Starcraft 2
Post by: CnC on May 03, 2008, 11:11:31 AM
http://www.play.com/Games/PC/4-/3432909/StarCraft-II/Product.html

Found this on play.com (obviously) seems to be that the release date is on 26/09/08.  The Blizzard website hasn't given a date there yet, but it's likely they inform distributors of the release date before their fans as they care less about them knowing and want to time their expectations of its release into a media blitz to promote the game.

I love the silliness you bring to the boards  :guts:

Retailers have always started selling pre-orders before an actual release date is announced.  It has nothing to do with a developer trying to manage expectations

As for starcraft 2 in september?  Yea I doubt that.  :schierke:
Title: Re: Starcraft 2
Post by: Sanguinius on May 03, 2008, 11:15:55 AM
I love the silliness you bring to the boards  :guts:

Retailers have always started selling pre-orders before an actual release date is announced.  It has nothing to do with a developer trying to manage expectations

As for starcraft 2 in september?  Yea I doubt that.  :schierke:

Well it's not just a pre-order, it's a pre-order with a release date, and thanks, I'd like to think I bring some joy to all your lives :ganishka: I think of it as my community service work  :casca:
Title: Re: Starcraft 2
Post by: CnC on May 03, 2008, 11:33:03 AM
Well it's not just a pre-order, it's a pre-order with a release date,

the release date is estimated to sell pre-orders.  Gamestop and pretty much every other place out there does it:
http://www.ebgames.com/Catalog/ProductDetails.aspx?product_id=65548

It, by no means, should be taken as fact.
Title: Re: Starcraft 2
Post by: Sanguinius on May 03, 2008, 11:52:21 AM
You could well be right, although the release date with yours comes with that attached warning saying that that is just a random date and is not the actual date, play.com gives no such statement along with their release date but you're still probably right.  With this at least we'll have a definate answer come September 26th 2008.
Title: Re: Starcraft 2
Post by: Aazealh on May 03, 2008, 11:54:33 AM
Found this on play.com (obviously) seems to be that the release date is on 26/09/08.  The Blizzard website hasn't given a date there yet, but it's likely they inform distributors of the release date before their fans as they care less about them knowing and want to time their expectations of its release into a media blitz to promote the game.

(http://img.photobucket.com/albums/v325/Ledneh/duke_forever_pre.jpg)
Title: Re: Starcraft 2
Post by: Sanguinius on May 03, 2008, 01:31:08 PM

I don't really get it.
Title: Re: Starcraft 2
Post by: Aazealh on May 03, 2008, 02:02:19 PM
I don't really get it.

It's a pre-order receipt from 2001 for a game that isn't out yet.
Title: Re: Starcraft 2
Post by: Ramen4ever on May 03, 2008, 02:35:41 PM
Thats actually pretty funny Aaz. :ganishka:
DNF.
Title: Re: Starcraft 2
Post by: EndlessSky on May 03, 2008, 10:54:06 PM
Hahaha, thats true though the "release dates" they put out are just estimated and subject to change and you should only relay on the dates given by the actual developer themselves in this case Blizzard who already said "It will be ready when its done."
Title: Re: Starcraft 2
Post by: Sanguinius on May 04, 2008, 12:55:57 AM
It's a pre-order receipt from 2001 for a game that isn't out yet.

Of course I know you can pre-order a game, I just thought they might have told the distributors of the release date before they officially announced the release.
Title: Re: Starcraft 2
Post by: Bekul on May 04, 2008, 02:08:25 AM
I dunno about that, in a lot of cases the distributers (EB, Gamestop, etc) *lie on purpose* about the release date, just to get people to give them money. It works, too.
Title: Re: Starcraft 2
Post by: CnC on May 04, 2008, 02:38:39 PM
Of course I know you can pre-order a game, I just thought they might have told the distributors of the release date before they officially announced the release.

Especially in a case like Activision Blizzard, distribution is solely the responsibility of the publisher.  Blizzard themselves don't really need to concern themselves with distribution, just devloping the game.  And since blizzard is blizzard, they won't announce a release date until they're sure the game's nearly done.  So I wouldn't expect to hear anything soon.

We'll likely hear about Wrath of the Lich King before SC2.
Title: Re: Starcraft 2
Post by: Aazealh on October 11, 2008, 02:14:26 PM
Well it seems the game will be released as a trilogy in the end, in order not to delay it too much or to have to remove content. Each of the 3 games will contain a campaign, the Terrans being first with StarCraft II: Wings of Liberty, the Zerg following with "Heart of the Swarm" and the Protoss closing the story with "Legacy of the Void". Multiplayer should be available from day one, but some units will be exclusive to the solo campaigns. Apparently each campaign should contain between 25 and 30 missions.
Title: Re: Starcraft 2
Post by: Walter on October 11, 2008, 02:32:28 PM
Not sure how I feel about releasing it as a trilogy... How much will we be spending to own the full game? No one seems to know... Although, it is going to be cool come launch day, when everyone is "choosing sides." Me? Im a protoss man.

More news: "At the June 2008 Blizzard Worldwide Invitational, Blizzard Executive Vice President Rob Pardo was quoted as saying that development of the campaign was one-third complete and that there would be significantly more to show by the end of 2008."

Source is Wiki. (http://en.wikipedia.org/wiki/Starcraft_2)
Title: Re: Starcraft 2
Post by: Aazealh on October 11, 2008, 03:04:22 PM
Not sure how I feel about releasing it as a trilogy... How much will we be spending to own the full game? No one seems to know... Although, it is going to be cool come launch day, when everyone is "choosing sides." Me? Im a protoss man.

Well it's going to be more than if it were just one game, that's for sure. On the other hand, if we get 80+ missions in the end it'll be quite something. Starcraft had only 30 in total. I just hope the price will be reasonable and that it won't cost more than buying a full game with 2 expansion packs.

But I was probably not clear enough in my previous post: the games won't be released simultaneously. It will be Terrans first, then some time later the Zerg and even longer after the Protoss. Basically don't expect the Protoss campaign before 2010.
Title: Re: Starcraft 2
Post by: Xem on October 11, 2008, 08:11:31 PM
I eat up anything Starcraft, so I can already tell you I'm ready to be milked thoroughly by this trilogy.  :beast:

I'm also going to be watching the Starcraft tournament finals live from Blizzcon: http://www.blizzard.com/blizzcon/video/stream-rts.xml (http://www.blizzard.com/blizzcon/video/stream-rts.xml)

edit: tournaments over :P savior won 2-0 against nada

edit 2: apparently there's a Starcraft 2 exhibition match coming up next... and yea, i'm editting as I watch
Title: Re: Starcraft 2
Post by: Skeleton on October 11, 2008, 10:52:28 PM
That protoss player is cleaning house.
Title: Re: Starcraft 2
Post by: Xem on October 11, 2008, 10:59:10 PM
Yeah, it wasn't quite as impressive as I was hoping, apparently they only gave the players a couple hours to learn all the mechanics. BUT I am looking forward to the next recorded match, where two people who do know all the mechanics will be showcasing their skills.

The Starcraft 1 Tournament final was very rivetting (for a big SC nerd like me anyway), reminded me of Boxer a bit with the crazy vulture micro-management.
Title: Re: Starcraft 2
Post by: royoak on December 22, 2008, 07:35:10 AM
Starcraft 2 (Alpha version) gameplay (20 min) with commentary

Terran vs Protoss
Part 1 (http://www.youtube.com/watch?v=LERxOtIMif4)
Part 2 (http://www.youtube.com/watch?v=iDFp6ENWNVA)
Title: Re: Starcraft 2
Post by: fuxberg on December 22, 2008, 11:50:39 AM
So awesome.
I've been waiting for this for all my gaming career!  :ganishka:
Now seriously, Starcraft was the first game I bought, i was 11yr and i still play it. Truly one of my favorite games ever. And I'm quite psyched about this Blizzard announced its release for Spring '09, right?

About the trilogy, well what can i say? It seems that now it's cool to "launch trilogies", i mean wtf?
But I'm not complaining I'm just saying it's kinda of weird ain't it? (Halo series, Half-Life2 episodes, Mass Effect series, and i can't remember more).
Otherwise i think it's gonna be uber cool to play again with "Jim" Raynor.
Title: Re: Starcraft 2
Post by: Walter on December 22, 2008, 05:03:59 PM
I was loling at the gameplay commentary, as if it's a sports game. :ganishka:

The quality is quite gross, and it makes details impossible to see. Ohhh I have to click the Watch in HD button below fullscreen. So that's what it was trying to tell me earlier ...  :schierke:
Title: Re: Starcraft 2
Post by: NightCrawler on December 22, 2008, 05:20:39 PM
I was loling at the gameplay commentary, as if it's a sports game. :ganishka:

The quality is quite gross, and it makes details impossible to see. Ohhh I have to click the Watch in HD button below fullscreen. So that's what it was trying to tell me earlier ...  :schierke:

Seriously. That commentary made me gasp for air.
Title: Re: Starcraft 2
Post by: Aazealh on December 22, 2008, 06:24:07 PM
"This huuuuuuge battlefield." Hahaha we don't have the same definition of "huge".
Title: Re: Starcraft 2
Post by: royoak on April 02, 2009, 02:00:47 AM
New Starcraft Terran unit revealed: the Terra-tron  :badbone:

http://www.starcraft2.com/features/terran/terratron.xml (http://www.starcraft2.com/features/terran/terratron.xml)
Quote
Terran military engineers, led by Goraion Systems' head of development Dr. Ron Volt, have been working day and night to design a new kind of base for the terran armies: the titanic Terra-tron.

(http://img10.imageshack.us/img10/8199/terratron.jpg) (http://img10.imageshack.us/my.php?image=terratron.jpg)(http://img25.imageshack.us/img25/2923/terratron2.jpg) (http://img25.imageshack.us/my.php?image=terratron2.jpg)

If videos on official page don't work for you:
Terra-tron terrorize (http://www.youtube.com/watch?v=5LhoFeuVQQU)
We are more than meets the eye. (http://www.youtube.com/watch?v=KUm6jki-qxI)


I don't care how ridiculous it looks, I want this epic unit in the game.
Title: Re: Starcraft 2
Post by: Kalie Ma on April 02, 2009, 04:25:31 AM
So its a lot like Voltron right? I laughed at the Dr. Ron _VOLT_ part.  :ganishka:

I wonder if multiple units will have to _UNITE_ to become it   :isidro:

I think that would probably warrant a full purchase of all three games if that's the case... ...

Any firm release date on this yet because i hope diablo three and starcraft two arent in direct competition theyre' two of my favorite series.
Title: Re: Starcraft 2
Post by: Aazealh on April 02, 2009, 08:43:30 AM
Any firm release date on this yet because i hope diablo three and starcraft two arent in direct competition theyre' two of my favorite series.

Hahaha, do you seriously believe Blizzard would fuck this up? Don't worry about them, they'll release each game at a very strategic date, and they won't hinder the other one's sales.

As for the Voltron unit, it does look fun. =)

I wonder if multiple units will have to _UNITE_ to become it   :isidro:

Check the videos royoak posted...
Title: Re: Starcraft 2
Post by: Vampire_Hunter_Bob on April 02, 2009, 09:58:23 AM
Hahaha, do you seriously believe Blizzard would fuck this up?

Fuck no. I'm pre-ordering this bitch once I get the money. Along with all those other things I keep meaning to order. I just can't help but think this is some sort of joke.
Title: Re: Starcraft 2
Post by: Aazealh on April 02, 2009, 11:08:38 AM
I just can't help but think this is some sort of joke.

The Voltron unit is a joke, if that's what you're asking.
Title: Re: Starcraft 2
Post by: Xem on April 02, 2009, 10:13:06 PM
The Voltron unit is a joke, if that's what you're asking.

I love how many people got extremely psyched about this unit though, maybe they should include it in the editor for custom games.

edit: For those that still play WoW, here's Blizz's April Fool's joke for this game: http://www.worldofwarcraft.com/pvp/dance/index.xml (http://www.worldofwarcraft.com/pvp/dance/index.xml)
Title: Re: Starcraft 2
Post by: Walter on April 17, 2009, 03:28:35 PM
Another round of SC2 is shown here, this time for about 20 minutes between the Terrans and Zergs (while annoying announcers treat this like its the goddamned Super Bowl).

http://www.starcraftwire.net/blog/comments/battle-report-2-live/

I watched this while on the clock  :badbone:
Title: Re: Starcraft 2
Post by: Xem on April 17, 2009, 08:08:46 PM
Another round of SC2 is shown here, this time for about 20 minutes between the Terrans and Zergs (while annoying announcers treat this like its the goddamned Super Bowl).

http://www.starcraftwire.net/blog/comments/battle-report-2-live/

I watched this while on the clock  :badbone:

Nice!

That was the first time I've seen decent players display what SC2 is capable of and I have to say I'm salivating. It's good to see that all the basics are still there, this is simply an updated version of Starcraft, and that's exactly what I wanted.
Title: Re: Starcraft 2
Post by: royoak on June 23, 2009, 08:46:17 PM
3rd SC2 Battle Report (Zerg vs. Protoss) ~18min

Part 1 (http://www.youtube.com/watch?v=uTJQ1MrVFBE)
Part 2 (http://www.youtube.com/watch?v=PEpdpKk81Hs)
Title: Re: Starcraft 2
Post by: Groovy Metal Fist on July 02, 2009, 06:23:51 AM
I check blizzard's website multiple times a day for updates on Starcraft II and Diablo III. I did have some doubts about Starcraft II. Not that it didn't look fun, but most of the stuff they had shown just felt like small additions or decorative changes; they didn't feel like improvements on gaping flaws or something that would make the game feel one dimension deeper. For example, having some units that can step up and down cliffs, being able to warp in troops, talking to people between missions, or choosing what technologies to unlock are welcome, new features, but it takes more to make a sequel feel like a true evolution as opposed to a very large patch. However, this article talks about some very promising additions:

http://www.shacknews.com/featuredarticle.x?id=1158 (http://www.shacknews.com/featuredarticle.x?id=1158)

Quote
We've got a mission right now where every five minutes, lava rises and kills everything on the ground. Everything dies. You've got to get to the high ground or die. We've got a mission right now where infested Terrans are attacking at night, but they're hiding in the ground by day, so you need to just hold out all night long like you're in I Am Legend. Like, "I've got to live!" and then day, "Get 'em! Kill 'em while they sleep!" And you run out and you burn everything as fast as you can, and then when darkness starts coming you have to get back and hide out.

We've got missions where you're trying to defend a Terran colony that's getting infested one piece at a time, and you've got to try to put out all these fires while fighting off these infested units. We've got this mission where you are a lone ghost trying to influence the course of an entire battle. So each of these missions is like a little minigame.
[...]
We've got missions where you're racing against the Zerg, both fighting your way to the same Protoss base trying to reach a goal. We've got battles on ancient forbidden space platforms wherethe very space itself damages your units.

One of the biggest flaws of Starcraft was that so many of the single player missions could be finished by repeating the same tactics. As an example, I was able to beat every mission in the first Zerg campaign (where mutalisks are available), by training nothing but mutalisks. And though the story had described missions in unique ways, many of them boiled down to defending your base(s) and destroying the enemy's base(s). But this concept of making every mission a minigame is a great way to address that. It also makes choosing what upgrades to buy before missions more crucial since you'll have to be adaptable to new situations. It looks promising, but it all depends on the details, so I'm not making an absolute conclusion about the game before it comes out because of this.

There are a couple of features that I hope they would consider adding: being able to command your army to always maintain a specific shape (like 1 row of dragoons in the back and 1 row of zealots in front, for example), and having some customization for individual unit or unit type A.I. (prioritizing what to attack, when to retreat, when to use an ability, etc...).
Title: Re: Starcraft 2
Post by: Xem on July 05, 2009, 07:53:08 PM
There are a couple of features that I hope they would consider adding: being able to command your army to always maintain a specific shape (like 1 row of dragoons in the back and 1 row of zealots in front, for example), and having some customization for individual unit or unit type A.I. (prioritizing what to attack, when to retreat, when to use an ability, etc...).

That would take away from a lot of the skill necessary at the pro-levels though. Watch some SlayerS_`Boxer` videos to see what I mean. Though maybe they could add a feature like that, that you could turn off for serious games...

I'd never be able to talk my friends into not using it though.  :azan:
Title: Re: Starcraft 2
Post by: Groovy Metal Fist on July 05, 2009, 10:01:22 PM
That would take away from a lot of the skill necessary at the pro-levels though. Watch some SlayerS_`Boxer` videos to see what I mean. Though maybe they could add a feature like that, that you could turn off for serious games...

Not necessarily. Every opponent and situation that you face will be unique in some way, so you wouldn't be able to rely 100% on your customized AI just like you can't rely 100% on your default AI. It would be a nice change, for example if I didn't have to tell my goliaths to attack wraiths instead of marines. And designing a good A.I. would add more that you would need to think about, so it would require more skill.

In Starcraft, there are a lot of choke points and too many of them lead to your troops positioning themselves the wrong way. I don't want to have to waste time ordering my dragoons to get behind my zealots as my army moved forward; I would like them to do it automatically. And each player uses army shape in a different way; it would reward the player for a well designed strategy and for knowing when to deviate from it. These additions would get rid of some of the less interesting micromanagement so that both that players could spend more time on situations that required fast, clever thinking.
Title: Re: Starcraft 2
Post by: SaiyajinNoOuji on July 05, 2009, 10:29:32 PM
So I haven't seen anyone mention that Starcraft 2 will not have local LAN capabilities and you will have to go through battlenet 2.0 for anything multi-player. Seems kinda bleh to me. :???:
Title: Re: Starcraft 2
Post by: Walter on July 05, 2009, 11:24:45 PM
So I haven't seen anyone mention that Starcraft 2 will not have local LAN capabilities and you will have to go through battlenet 2.0 for anything multi-player. Seems kinda bleh to me. :???:
It's about what I expected Blizzard to do. Wave of the future, man, everything must go through the all-seeing eye of BLIZZARD. Doesn't really affect me. In high school I hosted several LANs, but these days it's more convenient to just do it online.
Title: Re: Starcraft 2
Post by: SaiyajinNoOuji on July 05, 2009, 11:39:41 PM
It's about what I expected Blizzard to do. Wave of the future, man, everything must go through the all-seeing eye of BLIZZARD. Doesn't really affect me. In high school I hosted several LANs, but these days it's more convenient to just do it online.

People in other boards have mentioned this  but it's probably going to be the same for Diablo 3 which is a bummer because my wife and I were going to want to check fools together with local lan but I suppose if we can just make a private game or what not... meh.
Title: Starcraft II
Post by: Evilvito on August 26, 2009, 02:34:48 PM
My god at the Starcraft II map editor

http://www.gametrailers.com/video/blizzcon-09-starcraft-ii/54901

They went into a third person view and made a Third person shooter (reminds me of starcraft ghost) and a classic shoot 'em up with just the editor. You can also modify units with no C++ coding required  :carcus:.

Title: Re: Starcraft II
Post by: Groovy Metal Fist on August 26, 2009, 06:20:43 PM
There's already an existing thread for this game. This thread will probably be merged the the "Starcraft 2" thread pretty soon.

That being said, here's the complete gameplay discussion panel (which someone else uploaded):

http://www.youtube.com/watch?v=Z71fLEi8fCY&feature=PlayList&p=AD277CB2001BE925&index=0&playnext=1 (http://www.youtube.com/watch?v=Z71fLEi8fCY&feature=PlayList&p=AD277CB2001BE925&index=0&playnext=1)

and the lore panel:

http://www.youtube.com/watch?v=pg1kqsqD2rE&feature=related (http://www.youtube.com/watch?v=pg1kqsqD2rE&feature=related)
Title: Re: Starcraft 2
Post by: Eluvei on November 12, 2009, 08:06:19 PM
Confirmed for next year!  :ubik:

(http://i34.tinypic.com/2ymj75x.jpg)

http://kotaku.com/5403098/starcraft-ii-expansions-diablo-iii-coming-in-next-few-years

Not Diablo III, though.
Title: Re: Starcraft 2
Post by: Walter on November 12, 2009, 08:38:55 PM
Yeah I saw that earlier today. It wasn't a big surprise, but it's nice to see that it's "confirmed" by this apparent PowerPoint slideshow. Too bad about D3 though Oh well... at least fans in need of a Diablo fix can spike their veins with Torchlight for the coming months.
Title: Re: Starcraft 2
Post by: Eluvei on November 13, 2009, 03:19:32 PM
I'm always happy to see some news on the release dates of Blizzard stuff. You never know when they decide to stop making a game, even though it's almost done.

Oh Warcraft Adventures, how I waited for you.  :judo:
Title: Re: Starcraft 2
Post by: Xem on February 27, 2010, 12:45:14 AM
Anyone playing the beta? I missed it but it's not a big deal since I've already made up my mind to buy the game(s) anywho.

There's also a new trailer up: http://gamevideos.1up.com/video/id/25908 (http://gamevideos.1up.com/video/id/25908)

Pretty fuckin' sweet!
Title: Re: Starcraft 2
Post by: Eluvei on February 27, 2010, 12:53:19 AM
I'm probably gonna buy it too. There's a lot of beta live streaming videos if you have absolutely nothing to do with your life and want to watch random people play: http://www.starcraftmethod.com/livestream/

There's also a new trailer up: http://gamevideos.1up.com/video/id/25908 (http://gamevideos.1up.com/video/id/25908)

That's 7 months old. :schnoz:
Title: Re: Starcraft 2
Post by: Turkitage on February 27, 2010, 02:33:48 AM
I didn't get beta. I signed up for it and didn't get selected = [

It sucks, but I really can't wait for this game. Pretty much grew up on starcraft then warcraft III.
Title: Re: Starcraft 2
Post by: Shane on February 28, 2010, 10:39:16 PM
A friend of mine got into the beta and he let my play it for a bit. To be honest, I'm not too impressed so far. It's still got that SC feel to it but I was expecting an upgrade like what ME2 was to the first Mass Effect. AI is pretty dumb as well. I am absolutely horrible at RTS games and I have no trouble destroying their base. The graphics also look very similar to the style seen in WoW.
Title: Re: Starcraft 2
Post by: Scorpio on February 28, 2010, 11:29:20 PM
The graphics also look very similar to the style seen in WoW.

That seems to be a recurring theme with Blizzard, and one I'm not particularly pleased with.

Rereading this, this is moronic. My only real complaint is that the models currently being used in Diablo 3 seem to be redone from WoW, which really doesn't match the lush, detailed, and highly interesting backgrounds. There's even time for that to change, so we'll see.
Title: Re: Starcraft 2
Post by: Walter on February 28, 2010, 11:54:13 PM
Why are you playing against the AI on a multiplayer beta? Also, what looks particularly WoW like about the art design? I've seen several movies and screenshots, and that's not how I'd describe them at all.
Title: Re: Starcraft 2
Post by: Shane on March 01, 2010, 02:03:54 AM
The wifi at school during peak hours is atrocious for any form of online gaming. As for the art style, well I can't really put my finger on anything specific but for example, protoss architecture - it just looks incredibly reminiscent of Shattrath city from WoW. Zealots also look really bulky, like pretty much any male unit wearing heavy armor in WoW. That's just the vibe I got from it anyway.
Title: Re: Starcraft 2
Post by: SaiyajinNoOuji on March 01, 2010, 03:23:55 AM
The wifi at school during peak hours is atrocious for any form of online gaming. As for the art style, well I can't really put my finger on anything specific but for example, protoss architecture - it just looks incredibly reminiscent of Shattrath city from WoW. Zealots also look really bulky, like pretty much any male unit wearing heavy armor in WoW. That's just the vibe I got from it anyway.
How do you know that WoW didn't model Shattrahh after the Protoss first?!  :???:

Just messing with ya... I hear that the roach rushing is the current flavor the of the month since they can get an upgrade ability that lets them move while burrowed? So the definte OMZG ZERG RUSH KEKEKEKEKEKEKEKEKEKE is still in effect. I like how Blizzard is consistant. :ubik:
Title: Re: Starcraft 2
Post by: Walter on April 21, 2010, 06:22:01 PM
Got my beta key today  :ubik:
Title: Re: Starcraft 2
Post by: Turkitage on April 22, 2010, 04:47:34 PM
Got my beta key today  :ubik:

 :puck: This is upsetting me!!! Why haven't I got a beta key!!!! Most of my life is w/ blizzard!! SC/SC:BW, Diablo, WC3, WoW! and they don't give me one = [

oh well, wanted to post this:

http://www.youtube.com/user/HDstarcraft (http://www.youtube.com/user/HDstarcraft)

http://www.youtube.com/user/HuskyStarcraft (http://www.youtube.com/user/HuskyStarcraft)

I've been watching these lately, both guys work together and do dual audio videos too. But it's high quality SC2 videos with audio commentary. If husky gets too annoying then just watch HD, they both do a fantastic job of commentary.
Title: Re: Starcraft 2
Post by: Walter on April 22, 2010, 05:05:30 PM
:puck: This is upsetting me!!! Why haven't I got a beta key!!!!
http://kotaku.com/5521097/gamestop-has-your-starcraft-ii-beta-invite
Title: Re: Starcraft 2
Post by: Groovy Metal Fist on April 22, 2010, 07:28:04 PM
I check out these channels for shout casts:

http://www.youtube.com/user/starcraftlegacy?blend=3&ob=4 (http://www.youtube.com/user/starcraftlegacy?blend=3&ob=4)

http://www.youtube.com/user/SaharaDrac (http://www.youtube.com/user/SaharaDrac)

I'll just wait to play the game after its release. I'd rather wait 3 1/2 years for a finished product than 3 years for a prototype with hundreds of unresolved issues. Some people would wait for the first expansion, second expansion, AND battle chest.
Title: Re: Starcraft 2
Post by: Turkitage on April 22, 2010, 07:48:46 PM
http://kotaku.com/5521097/gamestop-has-your-starcraft-ii-beta-invite

OMG, i'm signing up right now.

Btw. I'm late on this but I had no clue they were splitting up Starcraft 2 into 3 different games. Where you have the main game and then a Zerg, Terran, Protoss expansions that are pretty much standalone games for their campaign. But for each of the expansions there will be a few new units for multiplayer. So since they are standalone I can assume they might be $50 each? So i'll have to pay over $200 for the latest units??? Walter and Aaz mentioned this trilogy earlier, I just didn't see it until now and kinda shocked. So hopefully, like they said, it'll be cheaper expansions so in the end we don't have to pay a ton of money for online gaming as I've never really played the campaign, just the multiplayer - and a lot of multiplayer too!


Title: Re: Starcraft 2
Post by: fuxberg on April 22, 2010, 11:59:23 PM
Don't buy it.  :carcus:
Title: Re: Starcraft 2
Post by: Groovy Metal Fist on April 23, 2010, 01:08:37 AM
I can assume they might be $50 each? So i'll have to pay over $200 for the latest units???

There will be the main game which will include a large terran campaign and multiplayer. Then they will release 1 expansion with a large zerg campaign and a couple of new units for multiplayer. Finally, they will release an expansion with a large protoss campaign and another couple of new multiplayer units.

Main game + 2 expansions. If they were to charge $50 for each that would come to $150.
Title: Re: Starcraft 2
Post by: Walter on April 23, 2010, 01:54:17 AM
Don't buy it.  :carcus:
If that's your version of a boycott, goooood luck with that. You may as well vote for the Green Party as a voice of opposition to the two-party government  :ganishka:

And yeah, I was a little appalled by the $60 pricetag for SC2. $60 for a fucking PC game is ridiculous. $50 is the standard, and asking for $10 more just makes you a more expensive whore.

But as someone before me has said, it's fucking StarCraft 2 we should be grateful that Blizzard isn't charging $80.
Title: Re: Starcraft 2
Post by: Turkitage on April 23, 2010, 05:00:16 AM
Well, I hope I can just buy the new units separately or something when all the expansions come out since I don't play the campaigns. I guess if it doesn't.. I'll still more then likely buy them sadly, or maybe feel more inclined to actually play the campaigns. I just AT or solo w/ my friends online.

Thanks Walter for showing me that link. I went to gamestop and pre-ordered and played the beta w/ my friend for about 7 games. Man, was it awesome. If anyone wants to play let me know! I'm turkitage.turkitage on there (name and identifier or whatever it's called).
Title: Re: Starcraft 2
Post by: Walter on April 23, 2010, 12:09:35 PM
Thanks Walter for showing me that link. I went to gamestop and pre-ordered and played the beta w/ my friend for about 7 games. Man, was it awesome. If anyone wants to play let me know! I'm turkitage.turkitage on there (name and identifier or whatever it's called).
No problem! I'll add ya. I'm walterbennet.sknet
Title: Re: Starcraft 2
Post by: EndlessSky on April 26, 2010, 01:51:34 AM
Same here, I per-ordered at GameStop a few days ago and have been playing with a couple of friends. I'm really enjoying the game so far even more than Dawn of War 2 even though Starcraft 2 isn't very innovative it has it where it counts.

My name on Battle.net is Mithril.wing if anyone would like to play.
Title: Re: Starcraft 2
Post by: Rhombaad on May 06, 2010, 01:37:09 PM
I pre-ordered the game on Amazon the other day and my Beta key arrived in the mail this morning. :serpico:
Title: Re: Starcraft 2
Post by: Walter on May 06, 2010, 02:27:26 PM
I've kinda been remiss in playing the beta recently. I got my ass handed to me in my first match online -- no surprise. But it made me remember how frustrating playing an RTS online can be. There are so many ways to fail, and never a sure way to win.

Prepared for a big air assault? Well, your investment made you weak to a ground assault. Prepared for a  big ground assault? Sorry, it's air! Want to build units that are able to do both ground AND air? They're too weak to use in bulk against specialized ground or air units. And on, and on... Want to scout out  your enemy early so you can keep tabs on his investments? Well, there's a big rock in your way meant to keep people from scouting. Once you build your army you can decimate it, but by then it could be too late!  :mozgus:

I acknowledge that I'm still a noob, and will get better over time, but it's a very frustrating game when played against another human.
Title: Re: Starcraft 2
Post by: Skeleton on May 06, 2010, 02:39:48 PM
Prepared for a big air assault? Well, your investment made you weak to a ground assault. Prepared for a  big ground assault? Sorry, it's air! And on, and on... Want to scout out  your enemy early so you can keep tabs on his investments? Well, there's a big rock in your way meant to keep people from scouting. Once you build your army you can decimate it, but by then it could be too late!  :mozgus:

 :ganishka:

I thought that was just me!  I played Starcraft for years as a kid, and that's pretty much the story of my RTS life. 

Zerging used to drive me nuts.  If I tried to build up the tech tree to get an army full of the most powerful units, I'd get zerged early and end up defeated.  If I tried to turn the table and zerg rush early, the enemy would always wipe out my units with some impenetrable defense that, for some reason, I was unable to recreate.

If I tried to hole myself up with a massive defense, the enemy would easily overrun me like my defense wasn't even there.  If they tried to hole themselves up, none of my units could get within spitting distance of their bases without getting destroyed.
Title: Re: Starcraft 2
Post by: Walter on May 06, 2010, 02:48:15 PM
I think playing RTS successfully online just takes a certain developed skill, and I simply don't have it, or haven't developed it yet. I'd like to hone it by playing online, but honestly coming home from a long day of work, I really don't want to get my ass handed to me over and over again in an effort to improve. I'd rather just kill hordes of zombies in L4D2  :guts:

The single player campaign for SC2 is really what made me want to preorder the game. Playing online is just a nice option, to me.
Title: Re: Starcraft 2
Post by: Rhombaad on May 06, 2010, 02:56:12 PM
The single player campaign for SC2 is really what made me want to preorder the game. Playing online is just a nice option, to me.

Ditto. I hate playing RTS games online because I, too, lack that special skill. :void:
Title: Re: Starcraft 2
Post by: Walter on May 06, 2010, 03:03:47 PM
Ditto. I hate playing RTS games online because I, too, lack that special skill. :void:
In that case we should play against each other, to see who the true, champion loser is!  :daiba:
Title: Re: Starcraft 2
Post by: Rhombaad on May 06, 2010, 04:01:47 PM
In that case we should play against each other, to see who the true, champion loser is!  :daiba:

Haha, I'm totally down for that. Bring it! :zodd:
Title: Re: Starcraft 2
Post by: Xem on May 07, 2010, 08:09:02 AM
I actually used to play Brood War pretty pro. As in, I played many pro-gamers and actually won a few times. If there's any tips that I can't stress enough it's scouting, harassment, and farming. Assuming you know the basics of course.. (choke points, tech tree strategies, etc)

Scouting: Literally send the first worker unit you make to scout. You need to be able to find their base before they decide on a strategy. This way if there's a zerg you'll be ready. I've heard about a zerg in SC2 that involves only worker units so that could be trouble, but I can address that in farming.

Harassment: Annoy your opponent as much as possible. Position units so that you can always distract them in some way. Keeping a good hot group (units hot-keyed) near their base at all times. If you get attacked, send them in. Keeping your opponent not looking where he wants to wins games constantly... 'specially against "noobs". =) A lot of the time more novice players won't even realize they're being slowly destroyed because they don't change their focus from their attack. These positioned units also act as scouting units as well. 2 for 1!

Farming: Never, and I mean never, stop making worker units to farm minerals and gas. You can never have too many. I haven't played SC2 yet, but in SC1 there was an SCV rush that would even occasionally win professional games, since SCV's could repair each other and did pretty heavy damage... particularly compared to drones. But if you know how to micromanage and never stop making worker units you should always be able to stop most rushes like that.

I've never played a game with professionals that didn't have combat within 10 minutes. If you're not poking at your opponent constantly you should set yourself ready for a loss, from my experience. Something combat wise should always be going on.

Hope that helps. =P
Title: Re: Starcraft 2
Post by: Walter on May 07, 2010, 01:32:36 PM
I understand the concept of "poking" however I'm not experienced enough to know when you have a large enough force to do anything worthwhile. What do you send? 2 marines? 8? If you send too many blindly into battle, youve just wasted those funds.
Title: Re: Starcraft 2
Post by: Xem on May 07, 2010, 10:21:24 PM
In Brood War, you should often literally send your first unit after you scout immediately in the beginning. By the time you find them and hopefully keep your scouter alive and nearby, you will usually be done with your first barracks or whatever, then send your first attack unit. The only time this wouldn't work is if you are going hard up the tech tree, which is really risky but amazingly effective if you know your safe to pull it off.

Try to keep your units alive as long as possible. A worker unit could start building a gas extractor where your opponent needs to if they haven't already, and cancel it before they destroy it to save minerals. Another fun thing I've seen is have your worker unit try and follow their worker unit that's building stuff to prevent them from being able to. Keeping a unit where their natural expansion should land is a great strategy. Not only does it slow them down on expanding, but you know exactly when they do it. There's all sorts of stuff to do to drive them crazy, really, it goes on and on.

If they are determined to kill your harassment units then spread them out and keep them moving. The other side to all of this type of stuff is your focusing a lot on micromanagement, but if you're good with hot-keys and such you should only need to actually look at your base for a couple seconds every once in a while.

A quick tip on when your attacking with a bigger force. You may know this already, but never send them in a line. Get them to the brink of battle and line them up like you would see in old battlefield, then send them in all together. Spread your ranged units out so enemy melee have a harder time going from one kill to the next. When you notice certain units being attacked, pull them back a bit, then resend them forward. This confuses the enemy units AI into walking straight to their death without really hitting anything. For melee units, clicking behind your target is effective, then when your units are all in the middle of theirs, click attack. This stops ranged units from being able to escape before taking serious losses.... once again I haven't played SC2, so some of the mechanics could have changed how some of this stuff works, but I think the essentials should still be there. Always be flexible, if you realize your enemy has figured out what you're up to, change your strategy. If he thinks you're going hard mutalisks, for example, he's going to start creating anti-air and destroy you. Change to something else, like buffed Zerglings. This may seem like a waste of money, but the key is to make him waste more than you. When I was scouted back in Brood War during the beginning of the game I used to try to make it look like I was going to do something I wasn't. For example, I would start upgrading my Hatchery instantly or building a Hydralisk den. Then when I killed or scared off his scouter, I'd cancel those and expand quickly. By the time battle came, he'd wouldn't understand what happened.  Keep him on his toes at all times.

Damn, now I really can't wait for SC2  :iva:

EDIT

I just re-read your post Walter and I'm not sure if I addressed your question correctly... it has been like 7 years since I played. =P

Obviously just like real war, in Brood War you'd make attacks that aren't necessarily targeted toward winning the game in one fell swoop. Strategic attacks such as destroying worker units, supply depots (or overlords and pylons), condensed armies that are gathering, or whatever... are essential to winning the game in the long run. From memory the most effective strategy would be a drop of a small number of units that can harass for a long period of time. Or... the prevention of their expansion for a long period of time.

As far as drops go..... those strategies change faster than the new style of flip-flops, so I sadly can't say much. The key is to know their tech build and counter act that. This probably sounds like common sense, but if they're going for a massive zerg, use units that do massive splash damage in a short period of time. If they're going for the hard hitters, try to distract those units away while you drop on his economy when they aren't looking. Lastly, the most important information I can give on a drop is, once you see backup arriving, pull out. Like I said earlier, keep your units alive as long as possible. It's all about resources. Even if you think you're going to lose your ground units, don't risk your drop ship. Even sending an empty drop ship into the enemy base has a psychological effect on your enemy. Think about it, they don't know it's empty, so when they see it they'll send reinforcements there in preparation, in which case you can attack from another front.

The best strategy for preventing their expansion is easy. Place a worker/scouter unit, or if you can a stealth unit, at literally every expansion location possible. Know the map as if you had a map hack. I can't tell you how many times I got called out for hacking simply because I knew exactly where my opponent was just because they couldn't figure out what I was doing. A logical though sometimes risky maneuver I'd pull using this strategy was having a unit at a point of expansion but not necessarily using it to block their attempt. I'd take note of it, let them build it up just a little bit, then slip in and annihilate it before it had any real defenses. That completely wrecks their resources.
Title: Re: Starcraft 2
Post by: asic on May 12, 2010, 09:55:27 AM
been playing the Beta like a madman these past days and it's a complete joy  :ubik:

im on almost every night so if anyone want a friendly 1v1 or 2v2 im up for it
my Battlenet account is asic.aku
Title: Re: Starcraft 2
Post by: Evilvito on July 23, 2010, 12:32:20 AM
Awesome trailer
http://www.youtube.com/watch?v=C_E83GfWM-A (http://www.youtube.com/watch?v=C_E83GfWM-A)
Title: Re: Starcraft 2
Post by: Aazealh on July 23, 2010, 08:10:31 AM
Awesome trailer
http://www.youtube.com/watch?v=C_E83GfWM-A (http://www.youtube.com/watch?v=C_E83GfWM-A)

Yeah, I wasn't really interested into the game before, but now I feel like I have to know the conclusion to that story. The failed love story between Kerrigan & Raynor, that is. :farnese:
Title: Re: Starcraft 2
Post by: Rhombaad on July 23, 2010, 03:09:24 PM
I had to cancel my pre-order for the Collector's Edition this month because of lack of funds. :sad: I'll probably download the regular version off Blizzard's online store next month after I get paid.
Title: Re: Starcraft 2
Post by: Walter on July 23, 2010, 03:14:10 PM
I had to cancel my pre-order for the Collector's Edition this month because of lack of funds. :sad: I'll probably download the regular version off Blizzard's online store next month after I get paid.
I'm kind of in the same position. The game comes out next week, but because rent is due that week, I'm going to have to wait to buy my copy until the next paycheck  :judo:

We've waited 12 years, we can wait longer.  :guts:
Title: Re: Starcraft 2
Post by: Rhombaad on July 23, 2010, 04:03:00 PM
I'm kind of in the same position. The game comes out next week, but because rent is due that week, I'm going to have to wait to buy my copy until the next paycheck  :judo:

We've waited 12 years, we can wait longer.  :guts:

Haha, exactly. I need to finish replaying the first game anyway. :guts:
Title: Re: Starcraft 2
Post by: Turkitage on July 28, 2010, 05:10:37 AM
can't believe no one has posted on this! Starcraft 2 came out today people!!!!

Picked up my copy of SC2 today and I am loving it!!! (I also picked up Blazblue continuum shift but only like 2 of you on this forum actually play this series).

Of course it's similar to the beta so there was not too many drastic changes but I'm so glad I can play this game anytime i want now!!!

I'm still super pissed at achievements popping up IN THE MIDDLE OF MY GAME and no chat rooms. If there was a way to disable achievements I would. It's just a retarded feature to have on a competitive game. I hope to see tournaments of this game with achievements popping up and messing up that players micro. stupid xbox guy making the game UI n stuff. anyways, aside from those the game is still awesome.

Also, yes you can talk about all those other competitive gaming like Call of Duty, and.. um those other boring FPS games.... that I'm sure have achievements too; but this is an intense RTS game that doesn't need this crap.

Not on my PC now but I think there might be a way to disable them from popping up in game.. if so great, if not.. Blizzard you suck!
Title: Re: Starcraft 2
Post by: CowTip on July 28, 2010, 09:41:06 PM
I plan on picking it up soon but I'm in no huge rush. Apparently the campaign story (which is what I'm mostly interested in) is very incomplete due to their choice to push it into the two upcoming add-ons but Blizzard has stated that it may be 12 months to 18 months before we even see Heart of the Swarm or whatever and another year after that for the last part so... yeah.
Title: Re: Starcraft 2
Post by: Rhombaad on July 29, 2010, 03:57:10 PM
A coworker of mine just let me know that she has an extra collector's edition and that I can pay her next month after my first paycheck. She's bringing it in tomorrow morning. So stoked! :ubik:
Title: Re: Starcraft 2
Post by: Groovy Metal Fist on July 29, 2010, 06:34:56 PM
I got Starcraft 2 at the midnight release and so far so good. My computer is 3 years old and was probably mid-level for its time but this game runs amazingly smooth if I put the graphics on low, even when there are 70+ units on screen. I'm playing through the practice league. Matchmaking isn't perfect and I still need to learn good micro (like NOT putting your ravens on the front lines) but it's still a ton of fun. I played through 14 games straight and want to figure out how to pull off a reaper rush. The single player is just as good as the promotional footage. My favorite so far was the zombie horror survival one.

I've played some of the original Starcraft and there are definitely some huge non-graphics related improvements. Troops automatically move out the way for someone to get to their destination. The unit selection limit has been eliminated! You can queue up SCVs to directly start mining when they come from the command center. The Zerg and Terran have a lot more base structures and options; I haven't played Protoss yet. There is an actual, tangible incentive to complete bonus objectives: unlocked troop and base upgrades. The missions themselves are far less repetitive and require a variation of tactics.
Title: Re: Starcraft 2
Post by: Rhombaad on July 29, 2010, 08:26:24 PM
I didn't realize that only the terran campaign has been released. Interesting...although, there's an unlockable protoss mini-campaign, as well. Can't wait to start playing this weekend!
Title: Re: Starcraft 2
Post by: Eluvei on July 30, 2010, 03:16:43 PM
I got it and am completely addicted to the single player campaign, It's really great.

Blizzard knows how to make some CGI, I'll tell you that. (And pretty chicks!)
Title: Re: Starcraft 2
Post by: Walter on July 30, 2010, 03:19:31 PM
I didn't realize that only the terran campaign has been released. Interesting...although, there's an unlockable protoss mini-campaign, as well. Can't wait to start playing this weekend!
Yeah, we've known since about 2007 that they'd release 3 different titles for SC2, each having a single-player campaign focusing on one race. How that will work for multiplayer remains to be seen. Right now you can use either of the 3 races. But indications are that each expansion will add a few units to each race, but as far as I know, that's not confirmed.
Title: Re: Starcraft 2
Post by: Rhombaad on July 30, 2010, 04:57:28 PM
Yeah, we've known since about 2007 that they'd release 3 different titles for SC2, each having a single-player campaign focusing on one race.

Since '07?! Haha, I'm so out of the loop. :ganishka:

I'm at work right now but I took a look through the collector's edition and I'm geeking out. I can't wait to play it this weekend.
Title: Re: Starcraft 2
Post by: gh-zodd on August 01, 2010, 01:21:17 PM
I have been playing sooo much since I bought it.  mostly tower defense and 1v1's.  Cant wait till they have some tournaments at the computer cafe's where I live at.  Game is a lot better than I thought it would be.

I have 1 cd key guest pass left if any sk.net member wants to try the game for a while before buying.
Title: Re: Starcraft 2
Post by: Rhombaad on August 01, 2010, 10:23:35 PM
I haven't played any of the multiplayer yet, as that's not really my thing, but I'm three missions into the single player campaign and I'm loving it so far. The graphics are incredible, the storyline is awesome and the game is a lot of fun to play.
Title: Re: Starcraft 2
Post by: Eluvei on August 03, 2010, 03:13:48 PM
I haven't played any of the multiplayer yet, as that's not really my thing

You should try the custom games out. Most of them are not so competitive, good for relieving some stress actually. Like mini-games! There are some awesome ones, I'm totally addicted to Nexus Wars.

We all have to play together sometime!
Title: Re: Starcraft 2
Post by: Rhombaad on August 03, 2010, 04:23:12 PM
You should try the custom games out. Most of them are not so competitive, good for relieving some stress actually. Like mini-games! There are some awesome ones, I'm totally addicted to Nexus Wars.

We all have to play together sometime!

Sounds good, I'll do just that! I loved the Lost Viking mini-game in the Cantina. Up-scrolling shooters were some of my favorite arcade games back in the day.
Title: Re: Starcraft 2
Post by: Eluvei on August 15, 2010, 04:22:11 AM
Mothership rush on a tournament: http://www.youtube.com/watch?v=qbSodiGyABg

 :isidro:
Title: Re: Starcraft 2
Post by: Walter on August 15, 2010, 04:56:09 AM
Mothership rush on a tournament: http://www.youtube.com/watch?v=qbSodiGyABg

 :isidro:
As surprising as it was, the other guy was a moron for frontloading his base with so many units and leaving his rear and sides undefended.
Title: Re: Starcraft 2
Post by: Rhombaad on August 24, 2010, 01:39:42 PM
I just finished the Liberty Campaign last night. Has anyone else here beat the single player game? If so, what are your thoughts (please use spoiler tags in case there are others here who haven't finished the campaign yet)?
Title: Re: Starcraft 2
Post by: Eluvei on August 24, 2010, 02:14:10 PM
I just finished the Liberty Campaign last night. Has anyone else here beat the single player game? If so, what are your thoughts (please use spoiler tags in case there are others here who haven't finished the campaign yet)?

I thought the campaign was pretty nicely done. The way they introduce a new unit every mission, the little "briefing rooms" and the upgrades made it fun all the time. About the story, well, to be honest, I don't know what to make of it. It was a very small game compared to SC1 in terms of stuff happening, mostly because it focused on the characters rather than the situation of war between the species (yeah this may be "fixed" on the expansions). I don't like the idea of the zergs being on the "good" side against a bigger threat. What I liked about SC1 was how you picked a race knowing you were gonna do stuff, wirthout thinking if it was good or bad. Every evil deeds on SC2 had a little explanation trying to make it look like you did the right thing. "It's ok to steal religious artifacts from the protoss BECAUSE THEY'RE ACTUALLY EVIL PROTOSS TRAITORS" etc. But overall I liked it, they could do a lot worse with the story I think. Every level was pretty cool and unique, and I didn't mind the bad writing because Thycus is pretty much the best character in the series. Hell Jimmy.
Title: Re: Starcraft 2
Post by: Rhombaad on August 24, 2010, 04:09:32 PM
I thought the campaign was pretty nicely done. The way they introduce a new unit every mission, the little "briefing rooms" and the upgrades made it fun all the time.

I really liked that you got a new unit every mission. Along with the upgrades, mercenaries and different objectives, it kept the missions extremely interesting and fun.

About the story, well, to be honest, I don't know what to make of it. It was a very small game compared to SC1 in terms of stuff happening, mostly because it focused on the characters rather than the situation of war between the species (yeah this may be "fixed" on the expansions).

I agree, although as you say, I think it has more to do with this being Part 1 of 3 than anything else. I'm interested in how the story will continue in Heart of the Swarm.

I don't like the idea of the zergs being on the "good" side against a bigger threat. What I liked about SC1 was how you picked a race knowing you were gonna do stuff, wirthout thinking if it was good or bad. Every evil deeds on SC2 had a little explanation trying to make it look like you did the right thing. "It's ok to steal religious artifacts from the protoss BECAUSE THEY'RE ACTUALLY EVIL PROTOSS TRAITORS" etc. But overall I liked it, they could do a lot worse with the story I think. Every level was pretty cool and unique, and I didn't mind the bad writing because Thycus is pretty much the best character in the series. Hell Jimmy.

I was pretty surprised they went that route. I thought the fact that the Overmind was actually forced to annihilate the other races by the Fallen One was an interesting twist. I'm really glad they didn't make the Xel'Naga the new bad guys; it appears as if there's only one of them who's a bad egg. As for stealing the religious artifacts, I thought it was pretty funny that they conjured up fanatic protoss for you to fight in those instances to make your actions seem justified, like you said.

The ending seemed a bit abrupt, but that may have been because I didn't realize I was on the last mission at the time. :ganishka: I think it also has to do with the fact that this is one of three parts to the whole StarCraft II story. The writing wasn't terrible, but it was far from brilliant/original (although I wasn't expecting them to actually save Kerrigan at the end, even though I think it will turn out to be temporary). The story, for the most part, progressed like I thought it would. Tychus' betrayal was no surprise, but it was disappointing. I had hoped from the very beginning that he might just be playing both sides or that he would end up betraying Arcturus instead of Raynor. Oh well. He was my favorite character, too. No matter how lame the dialogue, he always sounded awesome.

Speaking of the dialogue, it was so cliche at times that I honestly thought Metzen might have been taking chunks of other story's dialogue and adding it to the game. Most of the time it sounded like I'd heard all of the lines before, but in some other medium or story. The voice acting was top notch, aside from Dr. Hanson and Kerrigan, whose voice actress was my least favorite of all. They made the Queen of Blades look way too attractive, as well. I wish they'd taken more from her original design instead of turning her into an infested person in every way but her face (and the "high heels"? blegh).
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Title: Re: Starcraft 2
Post by: Eluvei on August 24, 2010, 05:41:18 PM
The ending seemed a bit abrupt, but that may have been because I didn't realize I was on the last mission at the time.

No, it was definitely abrupt. Kerrigan showed up for full ten seconds in this game before the last mission. Did you get the "DON'T GIVE UP JIM" dialogue from her in the end? If you didn't, I'll tell you: to some people, on the last mission, the non-infested Kerrigan's avatar shows up and tells you not to give up when you're almost dying. It's pretty ridiculous. I wonder what they were thinking when they thought that would be cool.

And honestly, saying it's just the first of a trilogy is no excuse to me. I sure hope the last two games will be completely free of charge for us if we're so forgiving of this first episode. It's like saying something terrible in a game is excusable because there will be sequels. Fuck them!


Tychus' betrayal was no surprise, but it was disappointing. I had hoped from the very beginning that he might just be playing both sides or that he would end up betraying Arcturus instead of Raynor. Oh well. He was my favorite character, too. No matter how lame the dialogue, he always sounded awesome.

Haha yeah, especially on the mission to steal the Odin. Every line was delivered perfectly. You know, maybe it's better to kill him off like they did, because he'd never be the focus of any other games again anyway. Let's just hope they don't turn him into a stupid infested terran or something like that.

Quote
Speaking of the dialogue, it was so cliche at times that I honestly thought Metzen might have been taking chunks of other story's dialogue and adding it to the game. Most of the time it sounded like I'd heard all of the lines before, but in some other medium or story. The voice acting was top notch, aside from Dr. Hanson and Kerrigan, whose voice actress was my least favorite of all. They made the Queen of Blades look way too attractive, as well. I wish they'd taken more from her original design instead of turning her into an infested person in every way but her face (and the "high heels"? blegh).

I totally agree. The dialogue was pretty ridiculous, I even started to think it was intentional at some point. If Thycus didn't exist I'd mute the game and skip all scenes. About Kerrigan's visuals and voice, I agree as well. She should be a rotten being, half-terran half-vermin after 4 years as a zerg, vomiting green stuff and being far crazier than she is. Well, you know man, we can't ask too much of the people that gave female protoss tits. Female protoss have Titties, Rhombaad. They're mammals. Also, Nova looks EXACTLY like non-infested Kerrigan on SC2. Look at their avatars on Bnet and compare them yourself, it's like they swapped color palletes and called it a day. It's obvious they're not concerned with originality or making something memorable for this universe.
Title: Re: Starcraft 2
Post by: Rhombaad on August 24, 2010, 07:17:38 PM
No, it was definitely abrupt. Kerrigan showed up for full ten seconds in this game before the last mission. Did you get the "DON'T GIVE UP JIM" dialogue from her in the end? If you didn't, I'll tell you: to some people, on the last mission, the non-infested Kerrigan's avatar shows up and tells you not to give up when you're almost dying. It's pretty ridiculous. I wonder what they were thinking when they thought that would be cool.

Haha, I did actually. It was a little weird and didn't make much sense to me because she was still infested. I'm guessing it was supposed to be the last bit of good in her calling out to you or something. I thought it was a bit corny, too.

And honestly, saying it's just the first of a trilogy is no excuse to me. I sure hope the last two games will be completely free of charge for us if we're so forgiving of this first episode. It's like saying something terrible in a game is excusable because there will be sequels. Fuck them!

True, but if the first game had been divided into three portions and ended with the establishment of the Terran Dominion, it would've seemed abrupt, as well. I'm not excusing the abruptness nor the lack of originality, merely pointing out a pattern.

Haha yeah, especially on the mission to steal the Odin. Every line was delivered perfectly. You know, maybe it's better to kill him off like they did, because he'd never be the focus of any other games again anyway. Let's just hope they don't turn him into a stupid infested terran or something like that.

Ugh, that would be the worst. If a character dies, they need to stay dead.

I totally agree. The dialogue was pretty ridiculous, I even started to think it was intentional at some point. If Thycus didn't exist I'd mute the game and skip all scenes. About Kerrigan's visuals and voice, I agree as well. She should be a rotten being, half-terran half-vermin after 4 years as a zerg, vomiting green stuff and being far crazier than she is.

No kidding. Especially considering that every other infested person is totally bugged out. Her appearance reminds me of Angelina Jolie's character in the CGBeowulf movie that came out a few years ago (high heels and everything).

Well, you know man, we can't ask too much of the people that gave female protoss tits. Female protoss have Titties, Rhombaad. They're mammals.

Haha, hey I'm not opposed to female characters having large breasts, but you're right, in the context of the game it makes no sense whatsoever.

Also, Nova looks EXACTLY like non-infested Kerrigan on SC2. Look at their avatars on Bnet and compare them yourself, it's like they swapped color palletes and called it a day. It's obvious they're not concerned with originality or making something memorable for this universe.

I noticed that, as well. Maybe they ran out of time at the very last minute or something. Pretty lazy, if you ask me. Thankfully, Nova only pops up for a second, but who knows how long she'll be in future games. At least Kerrigan looked different in the flashback cutscene.

Speaking of which, the cutscenes were spectacular. I'm glad they didn't overwhelm us with the pre-rendered ones, either. Four were perfectly fine and the in game cutscenes were really well done, too.
Title: Re: Starcraft 2
Post by: Eluvei on August 24, 2010, 08:16:08 PM
Haha, I did actually. It was a little weird and didn't make much sense to me because she was still infested. I'm guessing it was supposed to be the last bit of good in her calling out to you or something. I thought it was a bit corny, too.

Yeah, the last bit of good in her forgot to take off the Ghost gear when it showed up to sparkle some sweet hope. I hope they retcon it by saying it was Nova, and she had dyed her hair that day. :guts:

No kidding. Especially considering that every other infested person is totally bugged out. Her appearance reminds me of Angelina Jolie's character in the CGBeowulf movie that came out a few years ago (high heels and everything).

Haha yeah. It does look like her!

I noticed that, as well. Maybe they ran out of time at the very last minute or something. Pretty lazy, if you ask me. Thankfully, Nova only pops up for a second, but who knows how long she'll be in future games. At least Kerrigan looked different in the flashback cutscene.

My guess is that they wanted the artists to go with the most idealized beautiful women so the nerds would go crazy, and didn't even realize they ended up looking the same. Or female ghosts are genetically modified to look like that :iva:. Oh yeah, that flachback cutscene is probably my favorite in the game. I like how they made Raynor bald and with that expression he had in the briefing room of the first game.

Speaking of which, the cutscenes were spectacular. I'm glad they didn't overwhelm us with the pre-rendered ones, either. Four were perfectly fine and the in game cutscenes were really well done, too.

Man, all cutscenes were fantastic. I agree, the in game ones were terrific as well. The overall presentation of the game is one of the best I've seen. Blizzard knows how to make some climatic stuff!

Well, even if the game sucked, the Thor pilot would make up for anything negative. "Stick around!" :ganishka:
Title: Re: Starcraft 2
Post by: Rhombaad on August 25, 2010, 05:22:54 PM
Yeah, the last bit of good in her forgot to take off the Ghost gear when it showed up to sparkle some sweet hope. I hope they retcon it by saying it was Nova, and she had dyed her hair that day. :guts:

:ganishka:

Well, even if the game sucked, the Thor pilot would make up for anything negative. "Stick around!" :ganishka:

I wouldn't go so far as to say the game sucks. It was a lot of fun to play and the presentation was amazing, like you said. It has a lot of faults, but I think its strengths far outway them. Despite the problems I had with the story's lack of originality and terrible dialogue, I still enjoyed playing the game and can't wait for the next one. Let's just hope they improve upon this installments weak points with Heart of the Swarm.
Title: Re: Starcraft 2
Post by: Eluvei on August 25, 2010, 05:41:15 PM
I wouldn't go so far as to say the game sucks. It was a lot of fun to play and the presentation was amazing, like you said. It has a lot of faults, but I think its strengths far outway them. Despite the problems I had with the story's lack of originality and terrible dialogue, I still enjoyed playing the game and can't wait for the next one. Let's just hope they improve upon this installments weak points with Heart of the Swarm.

Oh, me neither, I was just being a bastard. I totally agree with your post. The things we talked about are almost nitpicks since what I think they focused on (the campaign missions and everything surrounding them) was delivered perfectly. This is the sequel I was waiting for and I'm also looking forward to Heart of the Swarm.I'm really curious about how they're gonna make the "briefing rooms" with the zerg!
Title: Re: Starcraft 2
Post by: Walter on August 26, 2010, 04:16:26 PM
I have SC2, but haven't bothered to finish it yet. So far, the game has yet to sink its claws into me the way I thought it would. The mission design is brilliant, don't get me wrong. That's actually the strongest feature of the game to me. Blizzard found ways to reinvent the playing field for each level by adding some unique mechanics. This makes the campaign missions far easier to stomach than in SC1's, where the basic forumula was "build base, ramp up troop production, steamroll enemy base."

That being said, the story isn't as compelling and is a little predictable to me... I know I should finish it to see the whole picture, and I will... someday!
Title: Re: Starcraft 2
Post by: Rhombaad on August 28, 2010, 04:16:20 PM
I'm really curious about how they're gonna make the "briefing rooms" with the zerg!

Me, too! I wonder if Kerrigan is in control of them even though she's been returned to normal. If so, maybe Raynor and his gang will stick around to populate the Zerg briefings.

I have SC2, but haven't bothered to finish it yet. So far, the game has yet to sink its claws into me the way I thought it would. The mission design is brilliant, don't get me wrong. That's actually the strongest feature of the game to me. Blizzard found ways to reinvent the playing field for each level by adding some unique mechanics. This makes the campaign missions far easier to stomach than in SC1's, where the basic forumula was "build base, ramp up troop production, steamroll enemy base."

Yeah, the game play has improved so much it's not even funny. It's amazing how many different missions they were able to come up with. What mission are you on at the moment?

That being said, the story isn't as compelling and is a little predictable to me... I know I should finish it to see the whole picture, and I will... someday!

Keep at it! I'd love to hear your thoughts once you've finished the game.
Title: Re: Starcraft 2
Post by: Evilvito on September 04, 2010, 01:06:25 AM
Me, too! I wonder if Kerrigan is in control of them even though she's been returned to normal. If so, maybe Raynor and his gang will stick around to populate the Zerg briefings.
Apparently Heart of the Swarm will takes Warcraft III's hero system during the single player campaign. You will make Kerrigan stronger and have Zerg support while she does this. The more powerful she is, the more zerg you control.
this kinda makes sense, remember how at the end her hair is still like the queen of blades. As well as high Psi energy can control the zerg(remember those Psi emitters in part 1?). Kerrigan does have a high amount of psi energy, adding to it will only increase the amount of zerg she controls
http://pc.gamespy.com/pc/starcraft-2/918963p2.html (http://pc.gamespy.com/pc/starcraft-2/918963p2.html)
Title: Re: Starcraft 2
Post by: Rhombaad on September 04, 2010, 01:55:19 AM
Apparently Heart of the Swarm will takes Warcraft III's hero system during the single player campaign. You will make Kerrigan stronger and have Zerg support while she does this. The more powerful she is, the more zerg you control.
this kinda makes sense, remember how at the end her hair is still like the queen of blades. As well as high Psi energy can control the zerg(remember those Psi emitters in part 1?). Kerrigan does have a high amount of psi energy, adding to it will only increase the amount of zerg she controls
http://pc.gamespy.com/pc/starcraft-2/918963p2.html (http://pc.gamespy.com/pc/starcraft-2/918963p2.html)

That could be pretty interesting. I imagine the missions will have the same level of variation and ingenuity as they did in Wings of Liberty.
Title: Re: Starcraft 2
Post by: yesmilord on September 04, 2010, 09:57:20 AM
Ever since SC2 came out I've been semi-neglecting the whole world. I actually didn't predict this would happen, as I never invested too much time into the original Starcraft. I suppose I am a fool for thinking I could escape Blizzard's clutches - I already sold my soul to them a looooooong time ago. And I can't decide whether to end this with a smiley face or a frowning face because it's both lol :) :(
Title: Re: Starcraft 2
Post by: Evilvito on September 07, 2010, 05:55:49 PM
Ever since SC2 came out I've been semi-neglecting the whole world. I actually didn't predict this would happen, as I never invested too much time into the original Starcraft. I suppose I am a fool for thinking I could escape Blizzard's clutches - I already sold my soul to them a looooooong time ago. And I can't decide whether to end this with a smiley face or a frowning face because it's both lol :) :(
I sold my soul back in 1999  :guts: