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Messages - Maldoror

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Video Games / Re: Flash games
« on: June 30, 2010, 05:43:13 PM »

Had a lot of fun solving this one. A well done mini point-and-click adventure game.

Current Episodes / Re: Episode 313
« on: June 25, 2010, 01:57:08 PM »
There were references to food throughout the whole episode with the boss and sea cucumber is a delicacy in Japan, not to mention that it visually fits the part perfectly (even what the boss says about its "beard" is coherent). Regardless of what the Sea God turns out to be and how it connects to its minions, I guarantee you that those monsters were inspired by sea cucumbers.

Oh yeah, it's been mentioned earlier. Really cool thing to know! With that in mind it does make sense for it to be a separate creature with villagers being smaller versions/parts of it. Still not sure though... can't wait to learn more about the Sea God and its influence!

Current Episodes / Re: Episode 313
« on: June 25, 2010, 12:26:54 PM »
It was one of the Sea God's creatures, that's for sure. But whether or not it was itself a tentacle of a bigger monster... We don't know at the moment, but that would make a little too many tentacles on top of other tentacles, don't you think? And it wouldn't fit with the general anatomy of sea cucumbers (a big worm with tentacles near its mouth).

Like I said, the way it was presented to us made me wonder. With those shadowy tentacles stretching through the ocean and then Isidro and Schierke remembering the creature they encountered earlier. Roderick could have just used "sea cucumber" as a derogatory term to describe the monster because it had the same general appearance as a sea cucumber. Isma's story suggests a huge creature so maybe those smaller ones are just "fingers" of huge tentacles. :)

I don't think so. I mean we saw the villagers in different places on the island and they were not connected to anything that the characters could see. They'd have to be "connected" to the Sea God through the floor itself and it seems totally impractical and far-fetched to me. But then again, the innkeeper did transform into a sea cucumber tentacle...

Yeah, it seems far-fetched and unlikely to me too but, like you said, it's that tentacle-like appearance that made me wonder again! On the other hand, it could be that both the sea cucumber from before and those transformed villagers are just, as you suggested, worm like in appearance and only look similar. Might even be that transformed villagers can merge to form a bigger creature. I'm sure it will be more clear by the time next episode arrives.

Current Episodes / Re: Episode 313
« on: June 25, 2010, 10:52:01 AM »
Great episode! One thing I can never get enough of are Miura's monster designs. The two page spread and those tentacle fangs rising after Guts stabbed the creature's eye are amazing! I can literally see them moving and pulsating!

So, if I get this correctly, the monstrous sea cucumber was actually just one of Sea God's tentacles roaming the ocean? The panel depicting those shadows moving through the ocean is really scary and makes me wonder about the sheer size of that thing! Or, can tentacles be unattached from the main body? Somehow that makes more sense with villagers transforming into them and everything. But then again, it's so dark and we've never seen any of the transformed humans head to toe... they might all be attached to the Sea God somehow ^_^;

Also, love how Isma is a child of a human and a merrow! Much more interesting than just a regular mermaid  :ubik:

Video Games / Re: Games to look forward to!
« on: June 13, 2010, 10:25:12 PM »
Hard Corps: Uprising

Developed by Arc System Works, the way characters look and move about is more reminiscent of BlazBlue than of Contra. You can see that there are dashes, air-dashes and even a reversal of sorts! I must say it is fortunate that Konami decided to do a prequel for Hard Corps as it is one of the best and most overlooked titles in the series! In fact, Contra: Hard Corps for the Genesis is probably the best run'n'gun game ever made, rivaled only by Metal Slug 3!

Anyway, it looks beautiful and the life bar is, fortunately, not forced on the player (really now, a Contra game without a one-hit-kill  :ganishka:) so that's my pick for the most anticipated!

Oh, and will keep an eye on Fallout: New Vegas too! I really liked New Reno from F2 and that location seems to be the main inspiration for this title. Hope they'll manage too make something that lives up to it!

Character Cove / Re: Zondark Vs. Samson Vs. Bazuso
« on: June 13, 2010, 03:46:48 PM »
And where is Gerico!? He needs some love too! :puck:

Anyway, I voted for Bazuso. I just love his psychotic stare!

Current Episodes / Re: Episode 313
« on: June 09, 2010, 12:25:07 PM »
It's been a huge controversy in Japan, so I imagine the bill will eventually be reworded to be more specific.

Let's hope so! Like you said, it would really limit the artists' freedom when dealing with darker subjects... I would hate to see Berserk forced to compromise with something like that. Somehow though, I don't think that will ever happen. :)
By the way, Miura's illustration is really cool, with those "pedos" rushing towards manga characters! No doubt that's how those who advocate bills like this one perceive things. :serpico:

Current Episodes / Re: Episode 313
« on: June 09, 2010, 10:23:51 AM »
But is this bill about censoring the manga itself or about preventing minors from buying publications that contain such material? Aazealh's link seems to indicate latter is the case? If so, we wouldn't need to worry about Berserk getting censored, it being a "mature" manga already, right? But it might affect the sales anyway :sad:. These are unsettling news, censoring art in any way is a really bad idea.

Current Episodes / Re: Episode 313
« on: June 09, 2010, 08:11:52 AM »
Wooho, new episode! Can't wait to see more interaction from Schierke, Isidro and Isma! And I bet we'll get some action from Guts and crew in that tavern too!

Video Games / Re: What Are You Playing?
« on: May 29, 2010, 10:27:58 PM »
Maldoror, intriguing! I already started downloading, though I haven't seen any decent Russian game until now, maybe this one will change something.  :guts: And you should definitely try playing The Path somehow they seem alike.

Thanks! I've been wanting to try The Path out. Will have to make some time for it! Hmm, I've only played 2 Russian games so far but both were excellent! The other one is Full Pipe - a 2D point-and-click adventure not unlike The Neverhood or Machinarium. Again, it is a very weird game but has some nice graphics/atmosphere and really is quite an enjoyable experience if you're into stuff like that. It was designed by Ivan Maximov an awesome Russian animator (check this out). 

Speculation Nation / Re: What If...? (Guts/Griffith)
« on: May 29, 2010, 04:03:48 PM »
Sometimes I thought too about this chance of Griffith free to go on after the night with Charlotte, but it's impossible to not consider the work of Idea of Evil; just think of Zodd helping Guts against Boscone..

Indeed, if it weren't for the Idea of evil none of the events in the manga would have taken place the way they did. Hell, Griffith probably would have never been born if that was the case.

Shootin' the Breeze / Re: Adventures in YouTube
« on: May 27, 2010, 10:13:27 PM »
Incredible! This bear kicks ass!

Video Games / Re: What Are You Playing?
« on: May 27, 2010, 09:26:37 PM »
Currently playing The Void (known as Turgor in Russia and Tension in Germany) a very innovative action/adventure (?) game from a Russian developer Icepick Lodge.

You play a lost soul trapped in a strange, Limbo-like place where all inhabitants (yourself included) crave one substance - color. And from this fact comes most of the game's uniqueness and originality. Color is used for both offense/defense and for any sort of interaction with your surroundings (usually by drawing one of many different glyphs with your mouse) but it also represents your health and your avatar's characteristics. Your (un)life depends on your ability to find and reproduce color which can be done by either growing gardens (you revive dead trees with color), fighting with enemies or by hunting various small creatures that inhabit the Void. Each color (there are 7 different ones) grants you a different attribute and also influences the world around you in some way.

Aside from various creatures and animals the Void is home to some very interesting entities, namely: Sisters - who will help you make your way trough the Void (and bring some elements of a dating-sim into the game) and Brothers - who are there to make your existence more... uncertain:). The plot is often confusing and mysterious at first, with each side trying to manipulate and use you for their own agenda, but as you progress and speak with different characters the pieces of puzzle will slowly begin to fall in place and you'll realize that, more than once, you have played your cards wrong and worked against yourself. 

Played from first perspective, the graphics are VERY nice looking even though they are not overly expensive. A special treat in visual department are the designs of Sisters and Brothers. I guess pics are worth more than words so here is some concept art (note that there is some tasteful nudity):

And this is how it all looks in motion (although this seems to be a slightly unfinished version):

Even though the game is somewhat difficult as you have to be very careful when handling color and always need to plan one step ahead, The Void really deserves you try it out at least for it is truly a unique experience. I wish more programmers were creative and brave like this.

Site & Forum News / Re: Berserk Quiz: Leaderboard & Discussion
« on: May 27, 2010, 07:20:19 PM »
I guess that would be fair after learning so much by reading these boards over the years. I've never been much of a poster on any forum I'm registered on but there's no reason not to try and change that for a bit!

Site & Forum News / Re: Berserk Quiz: Leaderboard & Discussion
« on: May 27, 2010, 06:27:33 PM »
Finally, a perfect score! And made it to top 3 to boot :guts:! I too must compliment Aazealh on how well done this quiz is, both technical and question wise. Truly a priceless learning tool!

Encyclopedia: Q&A / Re: Secret Project Episode I: Characters
« on: July 19, 2007, 10:41:54 AM »
Well, I was bored at work, so I updated it along with a few other minor typographical errors throughout that 4th arc section. It had been years since it's been updated. Needed a good pruning.

Good job! Sorry for bringing this up after 2 years but it does look more credible now:)

Encyclopedia: Q&A / Re: Secret Project Episode I: Characters
« on: July 12, 2007, 10:37:34 PM »
Wow, quick reaction:)

I'm sorry to hear that, like I said it's a great section.

Encyclopedia: Q&A / Re: Secret Project Episode I: Characters
« on: July 12, 2007, 10:30:30 PM »
Firstly I'd like to say hello to the community. This is my first post here.

Secondly, the "Characters" section of your encyclopedia is by far my favourite... but still, there are some mistakes - it says here that Irvine "has no visible eyes". He has eyes, albeit pupilless ones, and they sure are visible. It's just that they are usually obscured by his hat. That is all :serpico:

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