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1
Berserk Miscellaneous / Ars Magica Possible Berserk Influence
« on: October 25, 2005, 03:00:00 PM »
Ars Magica 4th Edition

Welcome to Ars Magica, and to the world of Mythic Europe. It is a place where the glories of the Classical world are dust and the promise of the Renaissance is yet to come. The time is the 13th century —1220 to be exact. Life is a struggle: wars and plagues stalk the land, the Church and kings rule with an iron fist. Yet Mythic Europe is also a place of magical wonder, inhabited by all the creatures of folktale and myth. What the folk of the land believe holds true: faeries and rural spirits must be placated; demons corrupt everything they touch; divine power is accessible through prayer; and magic is everywhere.

Against this background, you will play a magus, a member of the mcal Order of Hermes. You and your fellow players will also portray the loyal companions and grogs that stand with the magi in their covenants. These stalwart protectors provide a buffer between the magi and the mundane world that often misunderstands their power and motives. This is the setting for Ars Magica.

The award-winning first edition of Ars Magica set the benchmark for magic in fantasy roleplaying. It pioneered the storytelling style of roleplaying that has become so popular today. Its setting, Mythic Europe, sparked the imaginations of fantasy fans and history enthusiasts alike. The 272-page fourth edition introduced improved systems in several key areas such as combat, character advancement, and covenant generation. This version of the game retained and improved upon Ars Magica's powerful and flexible magic system —widely regarded as the best rules for magic in all of gaming. Ars Magica Fourth Edition also remained fully compatible with the game's previously released supplements. Ars Magica won the Gamer's Choice Award for Best Fantasy Roleplaying Game of 1988; the fourth edition was nominated for the Origins Award for Best Roleplaying Rules of 1996.

Retrieved from "http://www.atlas-games.com/arsmagica/index.php"


Ars Magica
From Wikipedia, the free encyclopedia.

Ars Magica is a role-playing game set in Mythic Europe, an idealized (or quasi-historical) version of Europe around 1200 AD. The game revolves around magic-using wizards and their allies. The game was originally developed by Jonathan Tweet and Mark Rein-Hagen in the late 1980s.

Player characters take on the role of either Wizards (Magi; singular: Magus (male), Maga (female)) or Companions (Consortes, singular Consors). Additionally, there are Grogs (menial workers) played/controlled by all characters. The wizards live clustered in specific citadels (called Covenants), which are often built in places of power. (Covenants are the home base for the Magi, but they tend to roam the Magical Europe for their adventures.) Companions are select skilled non-magi (warriors, foresters, castellan, and so forth) who help wizards conduct their affairs (Magi tend to be distanced from "mundanes" due to their study of magic). In addition to the "authentic" feel from having such a historical setting, the game uses medieval Latin for a number of key terms..

The game system is considered innovative, with everything based on d10. The heart of the game is the magic system, the most celebrated and emulated magic systems among role-playing games. There are 15 "Arts" divided into 5 "Techniques" and 10 "Forms." The Techniques are what one does; the Forms are the objects one does it to or with; this is sometimes called a "Verb/Noun" magic-system. The Arts are named in Latin; the Techniques are: Creo, Intellego, Muto, Perdo, & Rego (Create, Perceive, Change, Destroy, and Control, all Latin verbs conjugated in the first-person singular.) The Forms are: Animal, Auram, Aquam, Corpus, Herbam, Ignem, Imaginem, Mentem, Terram, and Vim (Animal bodies and minds, Air, Water, human Bodies, Plants, Fire, Images/Sensations, human Minds, Earth, and raw arcane Power, once again, all Latin, declined in the accusative case). Thus, Creo Ignem spells create fire (and the normal effects of fire, such as heat or light), while Perdo Imaginem spells destroy images and other sensory experiences (such as invisibility or inaudibility.) Muto spells change the fundamental nature of objects, whereas Rego spells control things without altering what they are. Thus, Rego Aquam could turn water into ice, while Muto Aquam could turn water into oil, stone, or weasel.

Magic is treated in this game-system as a serious object of study: magi are supposed to spend a long time in their laboratories, preparing new spells and potions, and increasing their knowledge of the Arts. The other systemic innovation was the insistence on play-acting the characters - indeed, many characteristics of the later Storyteller system developed by White Wolf Game Studio can be traced to Ars Magica (and the fact that both Ars Magica and the Storyteller system were both developed by the same person); White Wolf's Mage: The Ascension was envisioned as "Ars Magica in the Modern World," and many of the changes in Ars Magica's 3rd edition were introduced in order to make the game-worlds more compatible.

Ars Magica is an example of a Troupe System, although a number of campaigns (known as Sagas) will have most stories run by the same person, known as the Alpha Story Guide. For the length of a story (adventure) there will typically be more Companions than Magi. At the end of a story the players have the option of changing characters (becoming Magi, or Companion) or taking on the role of Storyteller.

Ars Magica was first published by Lion Rampant games, who also published the 2nd edition of the game. In the early 1990s, rights to Ars Magica were acquired by White Wolf, the company that Rein-Hagen had in the meantime founded. White Wolf published the 3rd edition, which greatly expanded the settings and peripheral rules while leaving the core system intact. White Wolf also published many supplements, detailing specific regions of Europe, or outlining stories that could be played in the original setting. Ars Magica was later sold to Wizards of the Coast, who produced several supplements, but just before publishing a 4th edition sold the rights to Atlas Games. Atlas published the fourth edition and has published new source-books since.

The 5th edition was released by Atlas in 2004, including extensive changes to the system, especially the combat system and character creation. Ars Magica 5th edition won the Origins Award for Best Role Playing Game of 2004.

Retrieved from "http://en.wikipedia.org/wiki/Ars_Magica"



2
Speculation Nation / Post your description of the Elf King
« on: October 15, 2005, 08:31:24 PM »

Does he look like Puck, but bigger? Does he look like a human with a mosaic of flowers for his skin? Does he hold a rose in his hand -if he has one? Or is he just a speaking pool of water and vapor?

Make your elf king

3
Speculation Nation / Why Guts is able to wield the DS
« on: July 01, 2005, 01:12:43 AM »
 The universe of Berserk is made of three realms, each one having its own "physic" laws if studied independently.
 We have seen for example that ghouls-ghosts of the astral realm could enter and posses physical bodies, granting them with new possibilities: seemingly more strength or for example the ability to do feats such as moving one's decapitated pieces at will. So it seems that in the astral realm -or the interstice- "laws" could respect more desire than matter.
 In this sense, it's my belief that Guts was able to wield the DS because of this. This because it seems physically impossible for a human to accomplish such a feat. Besides this is made clear by Godo, creator of the DS. Eventually, the first time Guts wielded the DS was in such an emotional condition of rage, hate and destruction against it's apostle aggressor that wielding the DS against him, a seemingly two-handed sword (a concept which was principal in Guts' psyche as a means of destruction allready-as we have seen in Taka-no-Dan) able to destroy the apostle, could have made part of his primal and principal emotional desires of the moment - a desire giving him the necessary energy or power while in the interstice to accomplish the feat.
 What I am saying here, is that Guts, if he weren't in the interstice first place, and if he have never had the desire to use the DS as his means to harm his enemies he most propably would not have been able to wield it against them.

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Character Cove / Who is this Balzac guy?
« on: May 23, 2005, 10:47:07 AM »


5
Speculation Nation / Sailing to Elfhelm with captain Roderick
« on: April 12, 2005, 09:22:48 PM »
Has anyone else thought that Roderick could become a new member of the band?

6
Speculation Nation / Neo Hawks and the Vandimion
« on: February 20, 2005, 03:34:46 AM »
Do you think Griffith could be meeting with them in the future?
He could benefit from their established influence in economics and trade for his eventual kingdom, while the Vandimion could bent to him when he would becoming most important around.
Or do you think NeoHawk's dark nature is so extensive to be in conflict with a renaissance spirit the Vandimion seem to be radiating?

7
Shootin' the Breeze / PC video card hardware question
« on: February 17, 2005, 02:04:24 PM »
Here is the question. I have had a new PC here in Italy.
Anyway, I want to be sure for the video card installed.
They said they would install a 256mb ATI and along with the PC I got the video card's box : peak ATI radeon 9250
However, windows XP in system analysis recognize 9200 ATI PRO.
Is there a way to know exactly what video card I have?
If it's 256 Mb or 128Mb?

8
Site & Forum News / Happy End
« on: February 16, 2005, 04:59:53 AM »
Lol

Whose idea was this one? 
Is the blond Farnese?

9
Manga Mausoleum / Jumping fish
« on: February 02, 2005, 03:20:14 AM »
I would like to ask if you find a conection among the "jumping fish" entry in the glossary section and the event of a "jumping" fish that Guts cut in half with a sword in a cascade, while forcing his vision off...

Would this also have to do with Godo's remarks upon Guts' mistake on focusing on the sword of vengence while failing to watch for and see other things? (for example Casca?)

And something else:
If moon symbolizes the ideal world, ain't this further evidence that the moonchild was created by Casca's consciousness while she approached on the astral realm (ocean)?
If this is true, does this mean that Casca's ego could find anchoring points of existence in the ideal world? After all she seems to have lost some of it in the physical world  ;D

10
Shootin' the Breeze / Global warming: should we do/be-doing more on not?
« on: December 18, 2004, 03:30:33 AM »
What's your opinion?

11
Griffith:
Are people happy in his dream or isn't he bothered at all about them and all that it is to him and it's ambition is the castle itself, as just a toy of a boy's dream - can it be that his ambition is just this one?
Or is it that his desire is about people and their happiness - happy as we have seen them on Sonja's tour around the camp: is he actually a hawk of light, not only in appearence but also in substance?
Was Mule's forced submission event realy that important or can't we say what this is trully about yet?
On the other hand, the 100 year war made people rather more unhappy that happy...so who is to blame in the end for all unhappiness: it isn't Griffith I say...
And are all apostles "evil"? About those that Guts killed, the answer is yes: Wyald, the Snail count, the Snake commander, Roshinu...all of them desired to terrorize, torture and eat people as their first thing!
On the other hand we can't say how "specially" evil were the others
Zodd was only killing those that were fighting the war for one king or the other: a mercenary killing other mercenaries in fact
Tuderians and Midlanders were speaking the same language: it was a fight just amongst nobles mostly
Neither for Grunbeld nor Locus or others have we seen that their attrocial nature has oppressed humans more than humans have oppressed themselves
If Griffith is to be an essential hawk of light, perhaps, for it to come, a tragical and attrocial human sacrifice like the eclipse was necessary
Berserk is sophisticated and simple the same time: sometimes it's hard to find out what's really happening, or is it?

P.S. let Schierke out of it...I want to see it from people's perspective, the blind sheep one  8) 
In the end, wizards and their legends aren't more important than people themselves, are they?  ;)

----
What could have happened to this thread: The alternate ending.

12
Shootin' the Breeze / Immortal ad vitam
« on: November 19, 2004, 09:19:01 PM »
Has anyone seen it yet?
I have just returned from cinema...didn't see it because they started ahead of schedule and I got so pissed I left
I asked only our tickets back...wish I had asked for more  ::)
Anyway I will go tomorrow...this time I will enter the room 30 mins before they say the film starts  ;)

EDIT: ok seen it today and it was...strange
Artistically it was interesting, in fact it was like experiencing the comic in motion
The rest...well, if you find interest in the comic go see it  8)

13
Shootin' the Breeze / Welcome, King_of_NoPants!
« on: November 16, 2004, 10:08:13 AM »
I was wondering what your title means
Is NoPants a land on earth?...if so forgive my ignorance but let me know

14
Shootin' the Breeze / Lost Atlantis found at last?
« on: November 14, 2004, 10:50:44 PM »
Seems true
Any info?

15
Air Force report calls for $7.5M to study psychic teleportation
By Dan Vergano, USA TODAY

Star Trek fans may be happy to hear that the Air Force has paid to study psychic teleportation.
But scientists aren't so thrilled.

The Air Force Research Lab's August "Teleportation Physics Report," posted earlier this week on the Federation of American Scientists (FAS) Web site, struck a raw nerve with physicists and critics of wasteful military spending.

In the report, author Eric Davis says psychic teleportation, moving yourself from location to location through mind powers, is "quite real and can be controlled." The 88-page report also reviews a range of teleportation concepts and experiments:

• Quantum teleportation, a technique demonstrated in the last decade that shifts the characteristics, but not the location, of sub-atomic particles at great distances.

• Wormholes, a highly theoretical possibility whereby the intense gravitational field near black holes could rip open entrances to distant locales.

• Psychokinesis, or psychic teleportation. In support of the idea, the report cites UFO reports, Soviet and Chinese studies of psychics and U.S. military studies of spoon-bending phenomena.

"It is in large part crackpot physics," says physicist Lawrence Krauss of Case Western Reserve University, author of The Physics of Star Trek, a book detailing the physical limits that prevent teleportation. He describes the Air Force report as "some things adapted from reasonable theoretical studies, and other things from nonsensical ones."

Some experts have long criticized what they see as a military sweet tooth for junk science. A "remote viewing" project, for example, undertaken by defense intelligence services and declassified in 1994, sought to see whether psychic powers could be employed to spy on the Soviet Union. The teleportation report "raises questions of scientific quality control at the Air Force," the FAS' Steven Aftergood says.

Davis, a physicist with Warp Drive Metrics of Las Vegas, couldn't be reached for comment. The Air Force paid $25,000 for the report, part of a $20.5 million advanced rocket and missile design contract. The report calls for $7.5 million to conduct psychic teleportation experiments.

"The views expressed in the report are those of the author and do not necessarily reflect the official policy of the Air Force, the Department of Defense or the U.S. Government," says an Air Force Research Lab (AFRL) statement sent to USA TODAY. "There are no plans by the AFRL Propulsion Directorate for additional funding on this contract."

Explaining why the lab sponsored the study, AFRL spokesman Ranney Adams said, "If we don't turn over stones, we don't know if we have missed something."


16
Shootin' the Breeze / The new apostle
« on: October 17, 2004, 11:54:55 PM »
http://www.t-nation.com/findArticle.do?article=211hate

Just see the pics...it will do enough

17
Berserk Miscellaneous / Berserk in Wikipedia
« on: October 17, 2004, 03:36:12 PM »

18
Speculation Nation / Religion in BERSERK
« on: October 15, 2004, 12:36:27 PM »
Kinda influenced of these links:
http://www.israelofgod.org/dealing.htm
http://www.evkingdom.org/art17dealing.htm
it stroke me this one:


Apostles are kinda the jews,
Midlanders are the christians
and Kushans perhaps the muslims
I am not very familiar with the legends of each religion
According to this "theory" would Zion be Albion and Windham castle Jerusaleem or vice-versa?
And that wise man 1000 years ago, would he be Jesus I guess?
Then the tower of Rebirth would it be Golgotha and the cave jesus was put to rest?

Oh, by the way, would Gaiserick be Nero  :o ?

19
Shootin' the Breeze / On Elections note...(read)
« on: October 13, 2004, 07:44:04 PM »
The debate is about to begin and the topic is hot


Anyway here is an interesting note (kinda interesting read it just before the debate starts)


Bush, Kerry blasted for 'free lunch' deficit plans


WASHINGTON (AFP) - President George W. Bush and Democratic rival John Kerry are inviting voters to a "free lunch" before sticking them with a 1.3-trillion-dollar bill, a new analysis says.


The two candidates' vastly different fiscal schemes -- Bush's promise of heavy tax cuts and Kerry's vow to boost spending on social programs -- end up costing about the same: 1.3 trillion dollars, it finds.


Vying for the mantle of fiscal responsibility in the runup to the November 2 elections, both candidates promise they can halve the deficit within five years.


But both plans are incredible, according to an analysis this month by the Concord Coalition, a non-partisan "grassroots" organization, which advocates fiscal responsibility.


"The choice is between large tax cuts that are unaffordable and smaller tax cuts with higher spending that are also unaffordable," the coalition said in a report.


"The bottom line is that neither candidate has produced a credible set of numbers to back up his deficit reduction rhetoric."


According to the coalition, Bush's tax cuts would cost 1.244 trillion dollars and spending another 82 billion dollars, resulting in a total deficit increase of 1.326 billion dollars.


Kerry's tax plans -- including rolling back tax cuts for the rich but extending them for the middle class -- would cost 498 billion dollars while his plan to raise spending plans, especially for health care, would cost another 771 billion dollars, resulting in a total deficit increase of 1.269 trillion dollars.


Bush inherited a 236 billion dollar surplus.


But this fiscal year, ending September 30, he is expected to incur an unprecedented deficit of 415 billion dollars, according to the Congressional Budget Office (news - web sites), a bipartisan advisory office to Congress.


And according to the Concord Coalition, the projected 10-year deficit is about five trillion dollars.


Official figures for the 2004 deficit are due this week.


"Getting control of a ballooning budget deficit requires two things that candidates are loath to discuss -- spending cuts when they would prefer to talk about increases and tax increases when they would prefer to talk about cuts," the Concord Coalition said.


"Yet the American people deserve something more from their candidates than an invitation to a free lunch -- even if that is what they want to hear."

http://story.news.yahoo.com/news?tmpl=story&ncid=1963&e=12&u=/afp/20041013/pl_afp/us_vote_deficit_costs

21
Speculation Nation / SPECULATION CONTEST
« on: June 30, 2004, 12:19:35 PM »
Well we have two months in advance...

Why don't we have a fanfic contest on berserk's storyline next month?  ;D

We'll have to develop a theory, linking and expanding all the clues we have together, that will answer the berserk storyline  8)

Term is that people shouldn't post for drowing comments during the development of their speculation but only when finished. That means that since people have posted, they won't be allowed to make any changes furthermore.  :'(

Then we should have a valutation.
People that know the manga well should cast their vote, comments and critics on the various speculations.  >:(

Well, this means that we shall also nominate the team that will form the jury... ::)

 In the end we shall have a winner  :P

The winner will become the moderator of speculation nation   :-\

Anyway, I don't know if this is such a good idea...it's too damn hot allready and such a task smells boredom perhaps... :-X

22
Manga Mausoleum / Should we count on the Lost episode ?
« on: June 18, 2004, 02:09:03 PM »
I just wanted to say that perhaps we shouldn't "officially" be considering the lost chapter regarding the story of the manga or  its established facts ...
it wasn't put in the manga publications so perhaps Miura might want his whole manga story without this chapter...
Maybe he changed his mind after having put it in young animal about it?

What do you think?


23
Character Cove / Berserk armour and d&d hit points
« on: May 28, 2004, 11:49:15 AM »
Whoever is familiar with the dungeons&dragons game or maybe even some other roleplaying games should perhaps know of the hit point concept.
Seeing Guts in Berserk armour gives me the impression that it could be exactly something like that.
Every time he is hit or performs a super move that could worsen his condition, we could consider him losing a part, from a hit point total, assigned to him.
When he reaches zero, we could consider him having bleeded to unconsciousness or death.

The fact is roleplaying games, never tell you that everybody is armed with a berserker armour by default haha.

24
Shootin' the Breeze / New computer technology
« on: May 17, 2004, 08:02:07 PM »
Does anybody have a clue what these quantistic or quantic computers that are supposed to come in the future are about?
Some guys were speaking today about it and I have no clue.
Some random key words I got were "alpha team", "intel" and the concept of a new "godlike" level around computers.
One also mentioned a documentary in discovery channel.
Because those guys are my collegues, which means medicine students, I can't trust what they were saying about exactly but maybe there is something there that if so I would like to check out. So anybody a hint?

25
Speculation Nation / Why the two worlds merge
« on: April 09, 2004, 10:33:34 PM »
Ok, here is what I thought (don't know if it has allready been stated, so forgive me if it allready is)

The answer is pretty simple in fact, maybe simpler than one could ever think of: because people have more belief.

With the coming of the hawk, a 1000 year old legend, prophecy and myth is manifestated in the eyes of people (Griffith) so with this event people obtain more belief to myth and legend. By the arrival of the hawk and more believing of people, beliefs to myths become more solid thus people could be able to see elves again for example.

I' ll stop over here (you got the point anyway) because some people might find this BS and so I spare saying more. Anyway what do you think?

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