Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Doc

Pages: 1 [2] 3 4 5 6 7 ... 10
26
Current Episodes / Re: Episode 336
« on: August 08, 2014, 01:03:46 PM »
Am I the only one wondering what purpose Rickert serves to Griffith? At this stage, what use does Rickert have in Griffith's master plan and what's his ulterior motive for giving him an audience? Granted, he's a skilled blacksmith, but Griffith is a demi-god with a horde of demons at his command and the combined armies of Midland & Kushan etc. Is Rickert really going to have much impact? And I sincerely doubt that Griffith's worried about Rickert spilling the beans about the Eclipse, if he even dared to. So what's the bastard up to?

And I can't shake the feeling that we'll see the ghosts of the fallen Falcons. 'Divine Right' seemed like a foreshadowing of this, if nothing else. I think that's going to be how Griffith finally wins Rickert over.

27
Berserk Merchandise / Re: Beherit with moving eyes & mouth
« on: August 08, 2014, 12:35:37 PM »
One does not simply find a Beherit. The Beherit finds you.

28
Video Games / Re: Dark Souls II
« on: August 07, 2014, 07:45:46 PM »
Don't ruin the surprise, Doc! I agree with you on the boss battles being subpar. Most are pretty basic and Elana wasn't particularly fulfilling after I buried my sword in her for the last time. Still, I didn't find her that difficult. My first attempt was solo and I managed to get her down to a sliver of health before the skeletons got the better of me. In fact, I'd almost say it's better when she summons Velstadt at least then it was only 2v1 (of course I was using a straight sword build so my DPS wasn't fantastic. Killing the skeletons was much more difficult because it took several attacks to drop one). Still, I don't think she needs to be nerfed. Especially since there are a couple NPC phantoms you can bring along to divert attention

I'm honestly not fighting that boss again until they patch her. I know that 'artificial difficulty' is a term too loosely bandied about when it comes to the Souls games but on this occasion I find it to be apt. I'm just going to assume that your character's incredibly OP that you could take her down with minimal fuss. I usually wade in, double-handing my Defender Greatsword and knock off about 20-25% of her health until she summons back-up.... generally Velstadt, at which point the battle's a formality. It's next to impossible to focus on one without the other getting the drop on you. And the same goes for the skeletons.

29
Movies, TV, Books & Music / Re: Movies to dread
« on: August 06, 2014, 08:00:25 PM »
I rewatched Kickboxer a little while back and forgot what a blow-out the final fight was. Tong Po literally just stands there and gets his ass handed to him. I know these movies were never renowned for their realistic choreography, but at least Chong Li in Bloodsport didn't go down without a fight.  I'd speculate this was due to Tong Po being played by Michel Qissi, a friend of JVC's and a relative nobody, so he was happy to be a human punchbag if it landed him a lead role in the movie.

30
Current Episodes / Re: Episode 336
« on: August 06, 2014, 07:33:46 PM »
Interestingly, from that brief snippet, we can only make out Apostles sitting in the stands. I wonder if this will be something exclusively to keep the demonic populace at bay? A place where the demons can satisfy their bloodlust without any innocent bystanders getting killed in the process?

31
Video Games / Re: Dark Souls II
« on: August 05, 2014, 07:51:00 AM »
Look at Ornstein & Smough from the first game. That was a deeply challenging yet equally rewarding example of a boss battle. The DSII devs, for the most part, don't appear to understand how to create that kind of dynamic. Hence why they just resort to bosses summoning other bosses.

32
Video Games / Re: Dark Souls II
« on: August 03, 2014, 08:57:54 AM »
Well I hope they decide to nerf Elana, Squalid Queen, because she is cheap as all hell. And I think it's once again a case of the DSII devs mistaking challenging for artificial difficulty. If the battle was against her alone, it would represent a reasonable test. I'm currently playing in NG+ and her damage output is strong enough that she can one-hit me if I'm not at full health and make one false move. But having her summon skeleton minions and goddamn Velstadt is ridiculous!

33
Speculation Nation / Re: If the God Hand was killed
« on: July 19, 2014, 05:05:29 PM »
It's not like they're on a schedule.  If you need a thousand years to get the five most awesome beings, you take a thousand years to get the five most awesome beings.  They're recruiting Alexander the Great, not Alexander the Pretty Good.

Hello, Lithrael.

I take your point on board and I've considered that the Idea of Evil has no real concept of time, insomuch that he exists apart from the material realm. The God Hand ARE on a schedule, however, because it's explicitly stated that a new God Hand member is chosen every 216 years. I mean, let's take your Alexander the Great example. That presupposes that there weren't other contemporaries of renown during Alexander's time. Someone like, say, Aristotle? It's probably a safe bet to assume that the God Hand didn't all share the same background. They could've been great philosophers, prophets, holy men, etc. you name it. And we're supposed to believe that it took over a millennium to bring them together, with a near-omniscient being pulling the strings of causality itself?

34
Speculation Nation / Re: If the God Hand was killed
« on: July 19, 2014, 04:18:51 PM »
Don't mean to derail the thread, but in the lost episode the IoE explains to Griffith that he manipulated his entire ancestry and the events of his life in order for him to become Femto. If the IoE has power on that kind of level, then I have to question why the full cycle of the God Hand took a millennium? It seems an unnecessarily convoluted process. Are we to believe that only five worthy individuals arose within a thousand years? It stands to reason that the IoE would've wanted the God Hand to have been appointed opportunely to serve its underlying master plan. So either the IoE wasn't able to accomplish that, for whatever reason, or it chose not to? :idea:

35
Manga Mausoleum / Re: Manga character designs
« on: July 12, 2014, 08:12:58 PM »
I wouldn't say that Casca is slimmer, quite the opposite. She's noticeably less toned because she's no longer a warrior. Previously, she was trying to be one of the guys. Her hair was cropped and she had a muscular physique from all the fighting. Since the trauma, her hair has grown out, her body is softer, and her mental state means she walks around with that doe-eyed look on her face. That's why she might appear to be 'prettier'.

36
There are theories about this? Really? That's the first time I've heard anyone suggest it in all the years I've been reading Berserk. No offense, but knowing the characters, the story and everything, it sounds like a pretty dumb idea.

Hello, Aaz.

You obviously haven't frequented the same places I have, then, and more power to you for that! And no offence taken, this isn't a particular theory that I subscribe to. Another one I've read before is that during Griffith's metamorphosis he learned about Guts' childhood and that's why he used the rape trauma against him with Casca, which again I'm not espousing. We're given no indication that Femto has that omniscient level of power. Thought I'd throw it out there anyway, if only for people to refute it.

37
Speculation Nation / What did Femto have planned for Guts & Casca?
« on: July 02, 2014, 11:35:46 AM »
Let's assume for a moment that Skull Knight hadn't gatecrashed the Eclipse. What do you think Femto had planned for Guts & Casca after the rape-scene? Do you think he was just going to let the Apostles finish them off? Do you think he would've wanted to kill Guts and/or Casca personally and perhaps even prolonged their agony rather than giving them a quick death?

There are, of course, theories that Femto would've raped Guts next, which can't necessarily be ruled out (Griffith/Femto was arguably bisexual and used sex as a means to an end, more than anything). I have my doubts about that, though. I think he knew that raping Casca was a far more traumatic way to torture Guts and exploit both their insecurities that he wouldn't need to resort to that, but who knows?

38
Movies, TV, Books & Music / Re: Game of Thrones TV [spoilers]
« on: June 30, 2014, 07:16:06 PM »
Stopped watching Lame of Thrones a little while back. It's taken one of the greatest fantasy sagas and turned it into nothing but HBO's glorified fanfiction and a collection of tired internet memes. From the glimpses I've caught of S4 and what I've read, it's now barely recognizable from the books anymore in terms of tone, theme and characterization.

39
Podcast / Re: The FloraCast: Women's Berserk discussion
« on: June 24, 2014, 10:57:31 AM »
Hey Grail & co. Thanks a lot for taking the time to put that together. It's always interesting to hear a female perspective on the series, given you are part of a small minority.

For what it's worth, I don't agree with Grail's assessment that "if you believe in equal rights for men and women" that automatically makes you a feminist. That's like saying "If you believe in Jesus then you're a Christian", even though Christianity has many different denominations, each with their own traditions and creeds, some more radical than others. I also resent the term 'feminist' because it places emphasis on one sex over the other, thus undermining its own point. Surely, if we're looking for a better term, it would be germane to use something like 'equalist' instead?

40
Current Episodes / Re: Episode 335
« on: June 13, 2014, 08:50:24 PM »
Interesting turn of events, although I find the direction of the story a little peculiar. The god hand seemed to have strongly emphasized the coming of a dark age after Femto was born, but since Griffith showed up again he's done nothing but good for humanity, or so it would appear on the surface. Falconia is heaven on earth. It is a little too early to tell, but could this be a facade for something more sinister the reader is not aware of, or did Griffith/Femto have a change of heart?

Has Griffith "done nothing but good for humanity?" Like Aaz already intimated, he's basically enslaved mankind as a species because their only salvation from the horror of the outside world is to enter Falconia, but in true dystopian style it's pointing towards some dark truth beneath the facade. And consider that Falconia, for all its scale and grandeur, still only houses a minority of humanfolk. Think of all the unlucky bystanders that have already fallen victim to the fantasy creatures invading the world, and will continue to do so. We have Griffith to thank for all of this.  :griffnotevil:

41
Shootin' the Breeze / Re: What'd you do over the weekend?
« on: May 30, 2014, 03:56:57 PM »
I take it the name Doc means you have a PhD in smooth?


42
Shootin' the Breeze / Re: What'd you do over the weekend?
« on: May 30, 2014, 03:32:29 PM »
SKers meeting up in meatspace. Whatever next!?

Grail kinda looks how I imagined her. Not that I have been imagining anything. :rakshas: And the guy to her right reminds me of that one dude from The Hangover.

43
Current Episodes / Re: Episode 335
« on: May 30, 2014, 01:28:13 PM »
I can't wait to find out where Silat & co. have been hiding.

44
Video Games / Re: Dark Souls II
« on: May 29, 2014, 06:54:39 PM »
It's what I feared would happen, but I thought that was merely being pessimistic until I played the game. Then it slowly started to sink in... I think it was exploring Heides Tower of Flame that initially made me feel like something really wasn't right. The zones are like island chains instead of one big land.

Just out of curiosity, how would you have felt if they'd reverted to a 'hub-like' setting, as in Demon's Souls? Would that have been more forgivable than DSII's ersatz open-world? Or would it have been seen as a step back?

I did notice a problem with 'quality over quantity' in DSII, chiefly with the bosses. They seem to be spread too thin in this game and it makes for a much less memorable and charming experience.

45
Good job, Bob. As far as fan-edits go, I don't think anyone could've asked for much more.

46
Video Games / Re: Dark Souls II
« on: May 29, 2014, 03:55:12 PM »
That's what happens when you kick Miyazaki off the project and put the "B-team" in charge.

47
SK/Gaiseric. No contest.

48
Current Episodes / Re: Episode 335
« on: May 24, 2014, 10:29:10 AM »
As I said previously, I think pacing-wise #336 will check in with Guts & co. For one, we've probably got all the set-up with Skellig to come before any major developments. And secondly, I can imagine Miura doing a juxtaposition between Griffith telling Rickert his version of the Eclipse, and Casca having to relive the real thing before her sanity can be restored.

49
Video Games / Re: Dark Souls
« on: May 24, 2014, 10:21:35 AM »
Be prepared for a long learning curve, where you will become frustrated at your deaths. But every death is a learning experience. Even if you die before retrieving any lost souls from your corpse, you'll get more adept at the game the longer you play it. And that mastery is really what kept me glued to the game, independent of its amazing world design.

I think that's the crux of it. Modern gaming has created almost a stigma towards 'dying', mainly because most mainstream developers are content to handhold the player through everything. Dark Souls is lesson in trial and error. Nine times out of ten, if you die it's because you weren't mindful of your surroundings or mistimed an attack/block/roll. You've just got to suck it up and come back wiser and stronger.

However, this was something I had to learn through Demon's Souls before I could go back and give Dark Souls another shot.

Also, far be it for me to tell you how to play but I would recommend at least having some form of magic, whether it's sorcery or pyromancy. It's definitely a crutch for the early part of the game.

50
Video Games / Re: Dark Souls II
« on: May 21, 2014, 04:53:48 PM »
The Ratbro covenant in Doors of Pharros is cheap as balls. You basically teleport players into your supervillain lair and gank them with mobs and death-traps. I felt a *little* bit guilty about it, but having already maxed out the Sunbro covenant I'd earned the right to some bad karma.

Pages: 1 [2] 3 4 5 6 7 ... 10