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Messages - Aazealh

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Current Episodes / Re: Episode 353
« on: January 24, 2018, 10:06:18 AM »
Very interesting developments, and lots of things to process.

As I thought, the duel between the giant Falcon and Guts/Dog only serves to give the girls some respite to reach the last fragment. Notably cool is the cannon coming out of its mouth and the fireball it shoots (we are in a dream after all). Seeing it use the Dragon Slayer as a flail is also fun for what it is. I very much like that the Falcon is undamaged (although it reveals his eye somehow), and seemingly undamageable. Shows how potent the trauma it represents is. Seeing Femto's eye also makes it eerily creepy.

It was great to see Flora again, and it's interesting that her appearance was triggered by Danan, too. It fulfills her last words to Schierke, that she would see her in her dreams. However I have to admit I'm a bit disappointed that it's "just" this and not a deeper moment where they can talk at length.

Obviously the big question concerns the last page reveal: that the last fragment is the Demon Child. It makes sense thematically: the whole cocoon aspect of the brambles invited this kind of thing, and it can be directly tied to the rape, since it's what turned the boy into a monstrosity. However it also raises a number of questions. The one that immediately came to my mind is that Casca was broken before she gave birth to the child.

Of course it can still work fine because in this layer of her dream Casca is somewhat aware of the real world (see the whole imagery of the dog carrying the broken doll in the coffin and enduring hardships from relentless monsters), but that makes me very curious to see how Miura will reconcile the chain of events. Next episode should have the answer, as Schierke & Farnese experience the pivotal moment that destroyed Casca's mind... But the wait will make it a loooong month.

Video Games / Re: What Are You Playing?
« on: January 03, 2018, 08:27:22 PM »
I've still never beaten Smough first and fought uber-Ornstein

I didn't know there was another way to beat them. :casca: (I did struggle on that fight though because my weapon at the time was lightning-based)

Interesting and good to know (I'm also forwarding all this info to my dad because he's interested in VR and this close to taking the plunge).

Ohhh, we should talk by PM then, I'll tell you everything he needs to know. =)

I heard it might be something like that (he said it was to give your eyes a rest), but I didn't why and skeptically thought it might be a technology restriction... but WE are the weak link! I feel like I'd cope ok or better than many at least, though it was a weird feeling as is.

It really comes down to how well designed the game is. It varies depending on people though, some are more sensitive than others (I'm pretty resilient myself for example). Also I feel that people tend to get used to it the more they experience it. It's not unlike how back in the day a lot of people were telling me that watching Doom being played made them sick. I don't hear that complaint much anymore.

Now that's the one I'm really curious about. I heard there's two kinds of VR and this one falls into the cinematic mode category, so it's sort of more in front of you still than all around you? Is that a fair distinction or is there less or more to it than that? I'm assuming the differences somehow solves the locomotion issue because there's not as much in your periphery?

Ehhh, there's really many kinds of experiences, but no, RE7 puts you in the world with a first-person perspective. However on PSVR the cutscenes are shown in kind of a cinematic mode, which breaks immersion, but that's a result of the game not being "made for VR" in the first place. It's too bad actually. The game can also be a bit nauseating if you move the camera with the analog stick and not with your head.

Yeah... I was pretty disappointed my brain hadn't integrated with the machine and I wasn't going to go on a power mad trip for digital world domination like a bad movie.

Just wait a couple more years! :void:

Video Games / Re: What Are You Playing?
« on: January 03, 2018, 03:57:39 PM »
And speaking of disorienting, I should mention I tried VR for the first time courtesy of my brother in law who let me try PSVR Doom and some videos. The videos, particularly a sci-fi horror one called Sonar, had a lot of potential because it's a truly participatory and environmental viewing experience where you have to look around to follow the action. Very interesting sort of space between watching a movie and gaming. As for Doom, it was pretty crazy aiming with your eyes/head, like easier but I had to remember to do it! The biggest disappointment was the controls because it was like you sort of skipped or jumped around, almost like Myst, instead of moving like a normal game. Is this typical or the same on Vive, or was it just the PSVR or those particular settings? That definitely made it feel like tech that wasn't quite there.

Oh, cool! Doom VFR uses teleport as the main locomotion mechanic, that's not specific to PSVR. The reason for it is that running around in VR while you're sitting motionless IRL makes a lot of people sick. For that reason locomotion is by far VR's biggest challenge from a game design perspective. So a lot of "first gen" games have resorted to a teleport mechanic because it's easy enough to implement and works pretty well, but it can be frustrating.

However it should be noted that PSVR is really significantly limited compared to PC VR in general (Oculus Rift or HTC Vive). The motion controls for example are not very precise and the tracking area for the headset is quite limited, which makes it more appropriate for seated experiences. With a Rift or HTC, you can combine a teleport mechanic with a bit of moving around (what people call "room scale"), which makes it less frustrating.

You also have games that design around these limitations, like Lone Echo (Rift exclusive), which has you move in Zero-G by pulling and pushing yourself around. Or you have other games who implement locomotion carefully (for example by slowing down the running speed, blurring the edges of your vision or blacking them out when you go fast, or having you turn around by 45° increments) so that people are much less likely to get motion sickness. If you get another occasion to play the PSVR I'd recommend Farpoint, an FPS that has full locomotion and uses a gun prop, it's very nice. Skyrim VR might also have tickled your fancy for feeling like "you're there". And for pure fun, Superhot VR is highly recommended. There's a Wipeout VR compilation coming out too that I think is going to be pretty neat for those who can stomach it. EDIT: Oh and of course there's RE7! That one will really get your heart racing.

Also, I was surprised by how blurry it appears because I assume the res needs to go much higher that close to your eyes (yay, another graphical progression to pay a premium for over the next decade, just when you thought it was enough =).

Yeah, again the PSVR lags behind PC rigs here simply due to the PS4's limited performance. That being said, currently you can't get as crisp a picture as you would on a monitor, even with the best headset. There will be a big bump in resolution with the second generation of PC headsets from Oculus and the like (which I would expect in 2019-2020), but it's tied to a lot of hardware and software components/requirements that aren't easily solved.

I think my favorite moment though was when I thought I was alone, moved my eyes to a play video button and seemingly initiated it myself by looking/blinking, which I thought was SO COOL but I couldn't replicate it and it turns out my bro in law probably just did it via the controller when he saw me looking at it. But for a moment there...

Haha, that's a pretty common control scheme for mobile VR like on the GearVR: you control a dot with your head/neck movements and there's a timer that clicks a button if you hover on it for a few seconds. Believe me though: it doesn't beat a controller.

Shootin' the Breeze / Re: Happy New Year!
« on: January 01, 2018, 10:16:54 AM »
Happy new year y'all.

found this cool postcard on twitter, drawn by Miura to a fan

Hehe, episode 352's timing was fortuitous. It's perfect for the Year of the Dog!

Video Games / Re: What Are You Playing?
« on: January 01, 2018, 10:12:11 AM »
I've got 480 something moons, and I'm not really compelled to play any more. In the pantheon of 3D Mario games, I'd rate this one just above Sunshine, a game I've never even played  :troll:

You should play Sunshine if you ever get the chance, it's underrated.

Video Games / Re: What Are You Playing?
« on: December 30, 2017, 08:58:35 PM »
Flamelurker / Penetrator

This really reaches into the pits of my memory, but I remember getting through Flamelurker pretty easily, on my second try or so, and Penetrator giving me a little bit more trouble (maybe 5 tries) because I was intent on beating him in a way that just wasn't working very well.

I got high hopes for "Death of the Outsider" too, though I'm kind of hoping the protagonists don't succeed. I like the Outsider, smarmy misanthropic bastard that he is.

Haha, yeah same here. I imagine there'll be a twist to it not unlike Dr. Manhattan's "death" when Ozymandias disintegrates him at the end of Watchmen. Can one really kill that which is already dead? :SK:

Video Games / Re: What Are You Playing?
« on: December 30, 2017, 11:22:30 AM »
I didn't comment on this before, but it's stuck with me... Is Mario Odyssey basically overrated? You can tell me, it's just us. =)

It's a genuinely fun game that has got a lot of charm. It's got a lot of small things in it that are clearly made to please the old school fans and do a great job of it (e.g. the Donkey Kong, Super Mario Bros & Mario 64 references). However from a level design and gameplay perspective, it doesn't stand out as distinctly as the top games in the franchise. It still destroys basically any non-Mario platforming game, but it's probably more a Mario Sunshine than a Mario Galaxy.

That being said I've got a little over 500 stars and haven't quite finished the last segment of the game, which is frustrating enough that it got me to rage like I did as a kid. :ganishka:

And to stay on topic, other than Odyssey I've been playing Hellblade: Senua's sacrifice (PC) and Augmented Empire (GearVR), which are both great. Once that's done I want to get through Prey (got it during the Winter sales) and maybe the Dishonored 2 DLC "The Outsider's Death", since I hear it's very good and the first game's DLC actually was also pretty good (and extremely relevant to the second game's plot, too).

Movies, TV, Books & Music / Re: Star Wars: The Last Jedi
« on: December 25, 2017, 07:31:50 PM »
Talk about mixed bags though! To me Star Trek is ultimate take the bad with the good, or pick and choose wisely, because the good is worth it. But there is infinitly more good material there than Star Wars, it's just hard to parse because there's so damn much in general; wheras Star Wars is like two and half worthwhile movies, a bunch of middling derivatives, and then total shit (I mean, the best stuff from it were the video games).

Yep, jokes aside, Trek is so expansive it's almost work to watch it all, and there's tons of garbage to sift through.

Anyway, Luke vs. Kirk: Who had a worse end? =)

Kirk, no question. I mean despite the hatchet job they did on Luke's character, his final moments aren't so bad. His confrontation with the First Order is pretty damn badass and he makes a fool out of Kylo Ren in a way that I feel is true to who he should be (a benevolent Jedi master who does not want to fight his nephew to the death). And while his death itself is pretty ridiculous and lacking in dramatic weight (reminiscent of Padme's...), the setting suns make for some cool imagery. Meanwhile Kirk fell from a bridge. A death worthy of a redshirt.

Movies, TV, Books & Music / Re: Star Wars: The Last Jedi
« on: December 23, 2017, 04:46:54 PM »
Maybe you're right and Star Wars is basically a net negative... oh well, happy Light Day, everybody!

You know where my real allegiance lies! :rakshas:

Current Episodes / Re: Episode 352
« on: December 23, 2017, 02:00:10 PM »
It's written on the color page of the Episode.

Oh yeah, it's those big kanji on the right, didn't even think to check. Well... that's pretty inconclusive. Could really just mean that we're getting a few episodes in a row before another long hiatus... I guess we'll have to wait and see.

Movies, TV, Books & Music / Re: Star Wars: The Last Jedi
« on: December 23, 2017, 08:01:07 AM »
and the Ewoks...

I will mail you my French-dubbed VHS of Ewoks: The Battle for Endor for Christmas. :beast:

Current Episodes / Re: Episode 352
« on: December 23, 2017, 07:57:31 AM »
Strange that Natalie is the one to make this announcement and not YA. Did YA give the old "Berserk will be published monthly..." statement recently or no?

Natalie obviously got the news from Young Animal's latest issue, which is why they posted this on the day the magazine was released. Like I said, we will know for sure when we get the magazine ourselves, but the fact Natalie wrote a news story based on it leads me to believe it's important.

Current Episodes / Re: Episode 352
« on: December 22, 2017, 08:20:52 PM » has an article about the latest issue of Young Animal that contains a pretty interesting tidbit: 今後は隔号で連載されていく。

What this translates to is that "from now on, Berserk will be published serially in every other issue [of Young Animal]." Obviously I think we need to be very cautious until we get direct confirmation from YA, but what this implies is a return to a regular publication for the series.

Movies, TV, Books & Music / Re: Star Wars: The Last Jedi
« on: December 22, 2017, 03:23:14 PM »
Bloated and meandering. Would have been a great 1h30 movie (albeit with giant-ass plot holes like who the fuck is Snoke again?). Anyway, the franchise should have ended... With the first movie. No sequels needed, not even Empire. You guys have a Merry Christmas. :casca:

Current Episodes / Re: Episode 352
« on: December 21, 2017, 08:40:53 AM »
looks like Miura is raving about figures.

Yep. He specifically talks about S.I.C. Shōwa Rider figures and the Hulkbuster from Hot Toys. Unfortunately there's a kanji that's too small to read in that picture so I can't post the full comment for now.

Current Episodes / Re: Episode 352
« on: December 19, 2017, 05:19:00 PM »
Here is a summary based on the Korean text, courtesy of puella. All the usual cautiousness regarding its accuracy applies.

The episode title is "Main culprit" or "instigator", meaning the one responsible for Casca's current state. It's a reference to something Schierke says in episode 350.

Farnese and Schierke comment that this is the last fragment. Farnese tells the Sprite to cheer up, as they only have a small thing left to do. As they see the dark falcon, Schierke says it is the protector of the last fragment, and is probably the most powerful being there... the king of the monsters. Farnese notices that the dog barks vociferously just as Schierke sees that the bird is turning back towards them. Schierke then realizes that her fetishes are back in her bag, they've respawned. She launches a golem and asks it to protect them, but to no avail. Farnese comments on what a monster that thing is. She then sees that the torn parts of the scenery are reforming into something else. Schierkes recognizes these shapes, it's what she saw before in Guts' memory.

Farnese feels just how deeply scared the little Casca sprite is. Schierke guesses that this monster is the main culprit, the thing that shattered Casca's mind. It's an embodiment of fear itself. Schierke calls all of her fetishes to help. She says that they must break through at all cost to reach the fragment. Farnese sees that the bird is attacking them again, this time from the side. As it rips the coffin and the dog away, Schierke comments that if the two drop from that height... the worst will happen. She wishes she had a fetish that can control the wind. Upon hearing that, Farnese has an idea, and she pulls out Serpico's Sylph cloak. The cloak gets going but comments, in Serpico's typical tone, that Lady Farnese is treating it roughly. Schierke recognizes that the cloak was among the clothes Farnese was washing in her dream. Meanwhile, the weight of the coffin and the dog is too much for the cloak, and the bird is attacking again. It sends the dog flying away. As for the coffin, it's surrounded by thorns that have reformed around it. Schierke comments that they can't get to it like that. And then suddenly the armor bursts out.

Current Episodes / Re: Episode 352
« on: December 19, 2017, 04:57:25 PM »
Anyway, however it turns out, I'm assuming Miura WON'T make it lame even if my BSing is. =)

Haha, no, it's logical to bring it up given how these situations with the armor have worked before, but I'd be seriously disappointed if it ended up like that. I think this might all be moot though, as what the girls need first and foremost is to reach the fragment. If they can get to it then it might not really matter whether the monsters are "dead" or not (or what the dog is doing), for they'll cease to exist as their function (guarding the fragment) will be over.

Current Episodes / Re: Episode 352
« on: December 19, 2017, 04:15:56 PM »
I'm still holding out hope little sprite Casca will have something to do

I'm sure that it will, but that'll most certainly be after the fight is over. I expect it's what will spark life back into the Casca manikin once all the pieces are in place.

Current Episodes / Re: Episode 352
« on: December 19, 2017, 03:59:06 PM »
Looks like we've got a friend/foe situation here once Beast Dog kills Femto and everything bad and all that's left are our favorite gals, Casca included.

I don't know man, I feel like that'd be kinda lame given that this whole nightmare is about what happened at the Eclipse, that the dog is a figment of Casca's imagination and the armor something Farnese brought from her own dream. Would be making this situation about something it isn't, know what I mean?

Current Episodes / Re: Episode 352
« on: December 19, 2017, 03:17:23 PM »
Interesting that Miura would choose to have these representations of Griffith and Guts face off inside Casca's mind. I guess from her perspective they represent her trauma versus her desire to get over it.

Video Games / Re: What Are You Playing?
« on: December 16, 2017, 06:53:55 PM »
The Legend of Zelda: A Link to the Past
Super Castlevania IV
The Legend of Zelda: Link’s Awakening
Secret of Mana
The Elder Scrolls: Arena
Super Metroid
System Shock
Doom II: Hell on Earth
Donkey Kong Country

That's a nice list you got there. Reminds me of my childhood. :guts:

Current Episodes / Re: Episode 351
« on: December 15, 2017, 01:08:13 AM »
I'm not asking for advice on how to read, I'm asking for a single passage in the manga were Guts use the brand as a radar, and I'm paying attention

What you're asking for is of no consequence to me. You clearly should be reading the story more closely. For example I've already given you a passage where Guts uses his brand to pinpoint the location of an apostle, but you couldn't be bothered to find it.

So, can you tell me where in all that did Guts rushed to Rosine location without any prior knowledge of where she was?

please tell me from where you get your explanation, as a said, I always check the manga for every argument

Look at the lines jackson_hurley cited. He even gave you the volumes. Will that be enough or do we need to circle the relevant panels in red and mail the pages to you? I mean I trust you when you say you always check the manga, but you must not be doing it very well.

(and you can go check on google, there isn't a single radar that only need a single point to work, they all need at least a 2D surface)

Who cares? That's completely irrelevant to the discussion. The point is that Guts and Casca can both sense astral beings using their brand. Guts is able to differentiate between an apostle and another form of evil creature just through the brand, as shown when Ganishka first appears in Vritannis. Guts is able to track down enemies through his brand. Casca can sense her child when he's nearby. All of these things are told or shown in the manga, and there's much more. You just need to pay attention to the story.

We know the brand work as a radar because Casca use it like that.

Yeah, like in this instance.

Hey, I'm trying my best

Your best isn't quite enough. Now please stop derailing this thread.

The website already supports HTTPS.

Current Episodes / Re: Episode 351
« on: December 14, 2017, 02:56:53 PM »

I encourage you to re-read the story while paying more attention to it.

Yes, he used his brand to track down apostles, but he only use it to know the general position, out of the three apostles we saw him track down and kill, he learned about the snake lord before the start of his small arc, we don't know either how he learned about the slug count and Rosine doesn't even have a proper human form, and they just run into each other. It's never said he can use it as a radar, he just use it to know the general area, then look for who it might be, wich isn't hard since every apostles kill dozens of humans in the exact same way every month without even trying to hide it, so he just have to follow the bodies.

This is simply untrue. We see Guts rushing to Rosine's precise location in volume 15, which directly contradicts what you're saying. This discussion is a complete waste of time: you're basically refusing to admit what's plain to see to any reader because you're too enamored with the incorrect assumption you came up with.

Yes, the manga show Casca sense her son, but it's never said it was through the brand

As it happens a manga also has a visual component.

They have never been together without an evil being activating the brand, so even if the brand did activate during these encounters, nothing prove it's because of her son.

I don't think you really understand how the brand works...

The problem I have with Casca using the brand is that she can detect the exact position of her son, the brand cannot do that, because the only thing it does is hurt and bleed when something's nearby, it can be used to know when something is close, but not where exactly.

The brand can indeed do that, as evidenced, among other things, by the fact Casca can sense her son through hers.

Current Episodes / Re: Episode 351
« on: December 13, 2017, 04:40:40 PM »
So the main argument you used against me is that up until now, the only thing the story told us Casca had that's spiritual is her brand, everything else is speculation (like the one I did, that she was corrupted like her child), and so the only way that Casca can feel the presence of her son is through it.

That process of elimination isn't necessary. The story shows us directly that Casca feels the presence of her son through her brand.

So how does the brand works? it does two things, the first thing is that it's similar to a light in the dark for evil spirit, the second things is that it start to bleed/hurt when something spiritual is nearby, the amount/way it bleed/hurt depends on what's make it react, the distance doesn't seem to affect it, once it's in range, no matter how close, the brand will react the same way (I'm not sure about that, I'm basing myself on chapter 7 when the brand suddenly react to Femtom at full strengh, and I know the early chapters have problems of coherence with the rest, so correct me if I'm wrong).

It's "Femto" and there's no "chapter 7". Also, brand reacts to astral beings and distance, evilness and amount of power all play a role in the time of reaction it produces.

So what do we get from that? It's not a radar

Clearly you haven't paid much attention to the story. How do you think Guts tracked apostles during his Black Swordsman period? He did it through his brand. This is explicitly stated in the manga. The brand allows Guts to immediately know when an apostle is nearby... and to track it down. Among other things, it also allowed him to know Flora was a powerful being, but not an evil one.

Casca has a special relationship to her son, which isn't surprising, and just like Guts can sense and track down apostles, she can sense and locate her son. The manga repeatedly shows it happening.

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