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Topics - Walter

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Shootin' the Breeze / Walter's Son
« on: November 16, 2012, 03:40:32 AM »
What a wild ride the last week has been for me... My wife and I have returned after being (living) in the hospital since last Thursday, Nov. 8. My wife was in a car accident, T-Boned by another driver while turning left.

Being 37 weeks pregnant and complaining of a dislocated hip, she was transported to a hospital. She and my son survived, but she was diagnosed with five fractured pelvic bones--the same bones the baby's head would be touching down on in the moments before birth. They monitored her for several days, after which they decided to induce labor, 3 weeks before her due date. Being a midwife, this was pretty shattering news to her, since she wanted to deliver as naturally as possible.

Fast forward three days to Monday, my birthday, and the birth of my son, Kagan. He's 6 lb 11 oz., and 18.7 in. tall. All fingers and toes (no sixth Void finger, oh well). Speaking as objectively as possible, he's a cool little guy, with a very calm temperament. The perfect baby.

Those cheeks!

Since we just arrived home, everything is still settling in. I kept telling my wife that this is when reality began. Everything at the hospital happens in a surreal manner. Strangers constantly coming in to check on you, you don't get any sleep (I would estimate that I got about 8 hours over the course of the 7 days we were at the hospital), compounded by the fact that traumatic, life-changing experiences often don't take their toll until days later.

Our cats are still learning about him, realizing what this truly means for them (the jig is up).

As awesome an experience as it was, it of course comes with consequences. Without going into too many details, there was a moment when my wife truly could have died right there in front of me. She was bleeding out, and then had to have an emergency c-section.  On top of the injuries from the wreck, my wife's recovery period is about 6-8 weeks or more, during which she will need a walker, and isn't advised to use stairs, drive, etc. So she will need constant attention. I'm taking the next 6 weeks off of work.

Podcast / Skullknight.NET Podcast: Episode 23
« on: October 28, 2012, 10:27:49 PM »

Episode 23 (10/28/2012): Griffith (2)

We dive into Berserk Episode 332, the return of Rickert and where he's headed, and also continue our Griffith discussion with his downfall and ultimate rise as Femto. Also, Walter hates Subway with a passion and has no teddy bears.

Podcast Notes:
0:00:00óPancakes, Episode 332
0:19:00óGriffith (Part 2)
1:12:26óVideo Games (Streets of Rage 2, Double Dragon 2, Hotline Miami, Diablo 3)
1:24:00óMember questions

Current Episodes / Episode 332
« on: October 24, 2012, 04:53:37 AM »
Title: 幌馬車 - Covered wagon

Story transitions to the main continent. What do you get when you cross Rickert and Erica with the new Band of the Falcon?

As expected, the Falcons seem to be serving as magical creature exterminators. I wonder if they were sent specifically to find Rickert, or this is just a coincidence.

No date was given for next episode.

With the help of a forum member who is helping me with some coding, I am beginning the process of revising the Berserk Encyclopedia's Character Guide. This involves rewriting all of the entries and rescanning all of the character portraits.

Aaz and I talked about it, and I agree that moving forward it makes more sense to use black and white portraits for characters, unless there's a colored version directly from Miura.

There are two good reasons for this:
1) I was always lazy about updating this section because I would put off coloring a new character...
2) Black and white would make it uniform. There was always artistic inconsistency due to different artists helping with the colorizations.

So, since I'm going to rescan all of the images, what are the DEFINITIVE images of these characters? This was always a part of the Character Guide I spent a lot of time thinking about. What's THE Guts image? What captures his character? Ideally it wouldn't be one of him screaming. And the same for Casca, Griffith, etc.

It's a heavy task, but try to think of what images come to mind when you think of a character. Post your ideas in this thread and I'll go through and scan them for the project.

Thanks in advance!

Podcast / Skullknight.NET Podcast: Episode 22
« on: October 14, 2012, 10:46:30 PM »

Episode 22 (10/14/2012): Griffith (1)

SKNet's admins discuss Berserk episode 331 and what makes Griffith such an intriguing character. Also, learn the qualities of a buffalo, choose between Dr. Grant or a raptor, scare your coworkers with squirt guns and jam with Memo.

Podcast Notes:
0:01:00—Episode 331
0:31:14—Griffith (Part 1)
1:19:16—Video Games: Cave Story, Diablo 3, Dark Souls, Resident Evil 6, Smite
1:49:27—Member questions
Total time—2:07:54

On the next episode of the show, we'll review the presumed Berserk Episode 332 and dive into the second part of our Griffith conversation. If you have questions for the next show, toss them in the official Podcast Q&A Thread!

Subscribe to our show through iTunes or any other Podcast program by linking to . Here are some visual instructions on how to do it in iTunes manually: CLICK

I recently sorted out some problems with Apple on the podcast RSS feed. So if you were having issues with it before, they are now resolved. Apple's standards didn't like me spelling September like this: "Sept." They wanted "Sep." ...  Yeah.

Site & Forum News / Official Skullknight NET Twitter
« on: September 30, 2012, 07:26:45 PM »

I started this tonight as a quick way to spread information about Berserk and Skullknight.NET happenings, since I don't think there's a great source for that kind of stuff other than checking the forums constantly (which is fine, too!)

It's also a way for me to promote the podcast when a new episode rolls along. So for anyone out there using Twitter, go ahead and add me. Thanks in advance.  :badbone:

Podcast / Skullknight.NET Podcast: Episode 21
« on: September 24, 2012, 12:47:45 AM »

Episode 21 (9/23/2012): Guts' Band

With no Aaz to steer our ship, we spin out of control with two special guests (Johnstantine and IncantatioN) to talk about Guts' Band and what makes the group dynamic work. Rocky IV slips in, and we discuss The Hobbit trailers and vietnamese dog sandwiches. Oh yeah, and Breaking Bad and Vagabond. And One Piece. Also ghosts. That's all I can remember, but it's pretty crazy, guys!

Podcast Notes:
0:21:40 Guts' group dynamics
0:52:40 Movies (The Hobbit), Titanic's extended ending
1:20:40 *Breaking Bad SPOILERS* (ends at 1:32:40)
1:33:11 Vagabond
2:20:11 Member questions

PS: Our longest episode everóagain

If you have questions for the next show, toss them in the official Podcast Q&A Thread!

Podcast / Skullknight.NET Podcast: Episode 20
« on: September 03, 2012, 02:59:35 AM »

Episode 20 (9/2/2012): Villains

Griffith gets attacked by a giant rat. Also, Nomad joins us for a chat from the comfort of his automobile.  In this episode, we talk about less prominent characters in the series, including Zepek, Zondark, Boscone, and Mozgus' crew of outcasts. We also conduct a "live" viewing of the new Berserk movie dub trailer, and talk about the third movie trailer, and what that means for the end of this movie trilogy. Walter rants about Dark Souls and why you should be playing it instead of listening to this, and what our favorite console controllers are.

Podcast Notes:
0:17:45 Berserk Villains
0:47:48 Movie Trailer 3 Discussion
0:59:38 "Live Dub Trailer Listening
1:30:20 Video Games
2:05:00 Member Questions
2:22:10 Outtakes

PS: Our longest episode ever.

If you have questions for the next show, toss them in the official Podcast Q&A Thread!

Shootin' the Breeze / It Came From The Internet
« on: August 30, 2012, 12:40:57 PM »
In this thread we post horrible things we find on the Internet. Funny, disturbing, world-shatteringly stupid? As long as it's work-safe material, please share your pain with us all!

This list of available bachelors and their special skills comes from a black list of Ok Cupid (an online dating site).

Podcast / Skullknight.NET Podcast: Episode 19
« on: August 19, 2012, 07:59:59 PM »

Episode 19:

We discuss the biggest battles in the series, and how Miura mixes things up by playing with realistic and fantastical elements. We also talk about the best weapons in video game history and what protects Aaz while he's sleeping.

Podcast Notes:
0:07:30 Berserk Battles
0:50:51 Movies/TV/Games
1:30:56 Questions
1:55:17 Outtakes

If you have questions for the next show, toss them in the official Podcast Q&A Thread!

Podcast / Podcast Q&A
« on: August 17, 2012, 05:22:52 PM »
If you have any questions for the admins, or special guests, leave them here. Just be sure to bold the question!

Questions can be about pretty much any subjectónot just Berserkóbut please be respectful.

Podcast / Skullknight.NET Podcast: Episode 18
« on: August 05, 2012, 09:30:28 PM »

Episode 18:

It's our longest episode ever. Thanks, Bats. We talk about the mysteries of the Idea of Evil and The Dark Knight Rises. We also go through a TON of member questions.

Podcast Notes:
0:00:19 Intro/Olympics anyone?
0:04:40 The Idea of Evil
0:57:30 The Dark Knight Rises
1:48:10 Member questions
2:12:16 Outtakes

Character Cove / Understanding Gambino
« on: July 17, 2012, 02:31:50 PM »
This was a post I'd written back in January, but never got around to finishing. Now that Gambino has risen in popularity again, I figured I'd revive it and post it for others to read through and respond to. It's still only what I'd consider half-finished. But it has room for growth, and I'm curious about what others have to say about the character.

Raise your hand if youíve noticed Miura setting up parallels between Gambino and Guts as father figures. For those who didnít raise your hands, how many of you sympathized with Gambino?

The way Miura humanizes his antagonists is among the reasons I love and respect him as a writer. But for every Griffith fanboy there are a thousand who disregard lesser characters like Carcus or Gambino who are also portrayed with a balance of realistic personalities and traits, not all of them agreeable.

I 've encountered many readers who are too quick to write Gambino off as a monster for trying to kill Guts. Is he a villain? Maybe. But his motivations are grounded, and his portrayal as an abusive father is nuanced just enough that we get glimpses of the man beneath the abrasive persona he's cultivated as a mercenary.

I believe Miura embeds enough humanity in him to leave astute readers with, at worst, conflicted feelings about his life and death. Not hatred.  So, bear with me a moment as we take a fresh look at Gambinoís scenes, and try to understand who he was.

What kind of man was Gambino?
He puts on a macho, sarcastic air as leader of a band of ruthless mercenaries. The kind of gang he runs is fundamentally different from the Hawks. When Guts joins the Hawks, he comments that heís surprised by how friendly and open they are with each other. It's markedly different from the mercenary camps he'd grown up around. Those were filled with the kind of people who are comfortable spending their entire lives chasing killing fields for money. If there was a dream, it was to survive the next day. Thatís the kind of environment that produced Gambino.

In this kind of mercenary camp, there's no place for children. But Gambino was thrust into fatherhood because of his feelings for Shisu. The couple's first child was miscarried, but as chance would have it, the two found and adopted Guts shortly afterward. Shisu clearly transferred her motherly feelings onto Guts. Gambino appears wary, but willing, to adopt Guts. But we donít get a scene between the two before Shisu died from plague, three years later. And that event forever tarnished Gambino's relationship with Guts.

After Shisuís death, any fatherly feelings Gambino may have harbored were scoured away. Gutsí existence was reduced to a living memory of that tragedy. Combined with the superstitious circumstances that they found Guts in, he becomes an easy excuse for Gambino to blame for how his life ended in such turmoil. Itís why heís able to rationalize selling Guts to Donovan, and why he ultimately tries to murder him.

More Human than Monster
Thereís something peculiar about the way Miura chose to handle Gambino. As an author, he certainly doesnít take the easiest path. Miura seems to go out of his way to humanize Gambino on three separate occasions, and Iíll lay out each example separately.

  • The distinctive scar Guts has across the bridge of his nose came from a moment of rage in Gambino, during training. He lashed out at Guts, who surprised him by being able to get past his defenses. Initially Gambino plays it off like what he did wasnít a big deal. But days later, he seeks Guts out, and delivers an ointment for his face. The narrator points out that this may have been merely to soothe his guilty conscience. But that notation in and of itself implies there may have been more to this act than mere guilt. Of course, itís never elaborated on beyond this.
  • Despite his behavior, Gambino is shown to genuinely care for Shisu.  In her dying moments, he was away in battle. A nurse chides him for not being by her side. Three years later, delirious after having his leg amputated, Gambino calls out for Shisu, remembering that night when he was away. He says, "Wait ... Shisu. Don't die. I'm on my way back," as he reaches out for Guts' hand.

    Conveying that sense of loss is a small, but significant moment for our understanding of this otherwise emotionless character. In his line of work, there must have been other women. But six years after Shisu's death, it continues to haunt him, and she's still who he goes to in his mind for comfort. Fevered or not, he reaches out for his one link to her: Guts.

    For a character destined to try to kill the protagonist, a scene like this is not necessary. So why include it, and why portray it in this manner?  Functionally, it serves two purposes. The first being that it shows Guts responding to the impending death of his father-figure, drawing closer to him despite his treatment. But itís also the lone emotional moment we get from Gambino.
  • When Gambino enters Gutsí tent with the intent to kill him, he does so while drunk. Miura could have chosen to simply have this man driven by rage, finally pushed over the brink after reflecting on his shitty life. But no, Miura humanizes Gambino, and somewhat distances him from the monstrous act, by making him drunk in the scene.

    These moments of compassion bind Gambino to Guts. Despite his rough treatment, and the murderous intent he ends his life on, Guts genuinely regrets what happened. Heís not able to cast his death aside, or feel remorseless like so many of the other deaths heís caused. The death of the man he considers to be his father is the most significant in his life, until he loses his friends.

Sins of the Father
The differences between who Gambino was and who Guts ultimately became is something Miura has touched on a few times in the series. Furthermore, I think Miura bolsters the circumstantial similarities between the characters with direct visual parallels.

In volume 3, when Shisu first finds Guts, she is draped in a robe and appears to be mentally challenged, at the very least she's not all there. She draws Guts close to her breast, but Gambino pulls her away. She screams, and clings for it.

In volume 14, when Casca gives birth to the demon child, she is wearing a small, thin sheet, and has become mentally challenged. She draws it close to her breast, but Guts pulls it away. She screams, and clings for it.

Mercenaries chide Guts for trying to use a long sword at the age of 6. Guts insists. Gambino agrees, holding his own long sword draped over his shoulder. He says that there arenít childrenís toys around here.

Fast forward to volume 18. Isidro finds Guts sleeping, and tries to take the Dragon Slayer. Guts wakes, picks up the sword and stows it away behind him. His arm is still over his shoulder when he tells him that itís not a childrenís toy.

These aren't concrete, but they visually imply things that readers should already have noticed narratively about the connection between these two characters.

Podcast / Skullknight.NET Podcast: Episode 17
« on: July 15, 2012, 07:45:45 PM »

Episode 17:

Episode 330 is reviewed and we discuss where things might go now that the flashback is wrapped up. We also discuss what we've been playing, Walter's favorite video game of all time, the  best Zelda and Mario game, and also answer a few member questions.

Podcast Notes:
0:00:19 Intro/Berserk Episode 330
0:44:50 Predictions about the next few episodes
1:04:00 Member questions
1:25:25 Outtakes (minus Griffith)

Podcast / Skullknight.NET Podcast: Episode 16
« on: June 24, 2012, 08:01:22 PM »

Episode 16:

We talk about Berserk Episode 329 and how this flashback may tie into the big picture ahead for the series. Then we dive into the bad reviews Berserk's second movie has been getting. Topping things off, we give our impressions on Prometheusóthe good, the bad and the ugly.

Podcast Notes:
0:00:19 Intro/Berserk Episode 329
0:29:00 Movie 2 Discussion
0:42:33 Prometheus Discussion
1:22:39 Outtakes 1 (from after the recording)
1:47:40 Outtakes 2 (cut from very beginning)

Podcast / Skullknight.NET Podcast: Episode 15
« on: June 11, 2012, 03:13:44 AM »

Episode 15:

We celebrate the release of Berserk Episode 328, the first episode since Episode 2 of the podcast, by spending about 30 minutes dissecting it, and talking about why it was a treat for Berserk fans. We also review the highlights and lowlights of E3 2012 and why Max Payne 3 is awesome.

Podcast Notes:
0:00:19 Episode 328
0:33:32 E3 2012 + Max Payne 3
1:16:34 Outtakes (Diablo 3 + Guts as a superhero)

Current Episodes / Episode 328
« on: June 06, 2012, 02:10:54 PM »
Title: 遠い日の春花① - The Spring Flower of Days Long Passed (1)

No title yet. The Miura comment says something about it telling the story of an encounter Guts had with an elf in his past:

"Now it's time for me to show why Guts hates elves." (Thanks to Puella for translating.)

Another episode of Berserk is also slated for the next issue of Young Animal (6/22).


A social game for iOS/Android and GREE will debut at E3 2012, developed by GREE, a worldwide mobile social gaming network.

You play as the leader of a mercenary group in the Berserk world, and train your troops daily.

Was produced in cooperation with Studio 4℃ and will have battle scenes animated by them.

Set to launch in winter (weird timing).

A few more things worth noting: GREE isn't simply a developer, it's a social network in Japan that has gobbled up a number of developers and game development tools in recent  years (Funzio and OpenFeint being larger examples), hence their claim to be a mobile developer.

The other interesting thing is that this is apparently debuting at E3, which means it's coming to the US. Here's a picture of GREE's E3 booth, no sign of Berserk yet:


Some pictures:

Video Games / E3 2012
« on: June 05, 2012, 02:32:53 AM »
This is the only thing worth watching so far:

Ubisoft's Watch Dogs (

First of all, the game looks pretty fantastic from all angles, the sci-fi/modern setting, the gameplay hook they nail in the final seconds, which I won't spoil here and the visuals. These visuals, I'm pretty sure this is the coolest stunt I've seen at an E3 before. Judging by the look of the game's environments, the lighting, cloth effects, it's gotta be running on next-gen hardware, which would make this the first true unveiling of a next-gen game.

Update: Ubisoft says it's a 360/PS3/PC title. But I still don't see how that's possible. The demo must be running on a high-end PC, with a console version that'll be hacked to pieces.

Podcast / Skullknight.NET Podcast: Episode 14
« on: May 27, 2012, 11:15:09 PM »

Episode 14:

Special guests DirectDK and Rhombaad join the three admins in sharing their perspectives of Berserk movie 1. We also talk about the upcoming episode, confirmed to be a 3-part flashback of Guts' youth. All that plus some E3 talk and extended outtakes.

Expect our next podcast after the next Berserk episode lands, which is scheduled for June 8.

Podcast Notes:
00:00:19 - Introductions with DirectDK and Rhombaad
00:42:07 - Next episode discussion
01:03:10 - E3 2012 expectations
01:21:11 - Outtakes I
01:37:04 - Outatkes II

The SkullKast is also available on iTunes or any other Podcast program. You can either search for it on the iTunes music store, or add it manually by subscribing to:

Here are some visual instructions on how to do it in iTunes manually: CLICK

I've also redone the XML file that lists the episodes. All the episodes now have titles, instead of simply numbers, which helps with navigating previous episodes. However it might create duplicate entries in your Podcast programs. It did for mine. But the simple fix is to just unsubscribe from the podcast, then resubscribe via the above method. Sorry for any headaches, but I promise that it's for the sake of an improvement!

Podcast / Skullknight.NET Podcast: Berserk Movie Edition
« on: May 24, 2012, 01:10:01 AM »

Berserk Movie Edition:

The Skullknight.NET admins share their opinions on the recent Berserk animated movie, and folks it's not pretty. Berserk deserves better.

Podcast / Skullknight.NET Podcast: Episode 13
« on: May 21, 2012, 12:10:20 AM »

Episode 13:

Walter, Aaz and Griffith talk about the Chapter of Lost Children and why Walter is such an idiot for not liking this section of the series as much as he used to :mozgus: . We also sit down to talk about what a refreshingly entertaining movie Avengers was, and how we've been liking Diablo III thus far.

We may be recording a special episode after the release of the Blu-Ray of Berserk Movie 1 later this week. Expect that this weekend, if not sometime during the week. I'll post another thread for that.

Podcast Notes:
0:00:19 - Intro/Lost Children
0:41:19 - Avengers discussion
0:55:52 - Diablo III discussion
1:37:14 - Exit/Next episode discussion

Podcast / Skullknight.NET Podcast: Episode 12
« on: May 07, 2012, 01:39:10 AM »

Episode 12:

It's our longest episode ever, as we tackle the mystery of V O I D, and also reveal Walter's shameful past, which was terribly deVOID of Aliens movies. Members asked a lot of questions, and we got through a few, with plenty still to tackle at the end of a 2-hour podcast. Don't aVOID listening to it!

Podcast Notes:
0:00:18 - Void
0:40:54 - Alien Discussion
1:22:26 - Q+A
1:51:18 - Outtakes

Podcast / Skullknight.NET Podcast: Episode 11
« on: April 22, 2012, 08:00:26 PM »

Episode 11:

While still waiting anxiously for some new Berserk news and episodes, SKnet admins Griff, Walter and Aaz toss out some things they hope to see occur before the end of the series, and why these ideas resonate with us. We also spend some time talking about Diablo 3, Pandora's Tower and recent Kickstarter phenomenons.

Podcast Notes:
0:00:18 - Berserk News
0:06:01 - Berserk Forecasting
0:26:17 - Q+A w/Members
0:46:58 - Video Games
1:09:00 - Outtakes

Podcast / Skullknight.NET Podcast: Episode 10
« on: April 09, 2012, 03:59:24 AM »

Episode 10:

Artists Grail and Lithrael join Gobs, Griff and I for a talk on Berserk fanart, and Berserk art in general. We also discuss the news that Viz has licensed the Berserk movie trilogy, and what that means for US fans. All this plus slutty brownies and exploring the shelf life of McDonald's French fries.

A few things we discuss along the way you may want to follow along with:

Guts 100-Man Slayer custom sculpture:
Berserk Armor Helmet:
Lith's Photoshop Tutorial:
McDonald's Food Doesn't Spoil:

Podcast Notes:
00:00:34 - Introduction, Slutty Brownies
00:08:36 - Berserk News
00:16:30 - Berserk Fanart
01:00:11 - Video Games
01:11:54 - Outtakes

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