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Messages - Walter

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Creation Station / Re: Luka Painting
« on: January 03, 2019, 02:26:47 PM »
Hmm, image doesn't load for me. Try hosting it somewhere else?

Character Cove / Re: The relevance of Berserk's opening scene
« on: January 03, 2019, 01:36:28 PM »
First off, thanks for making a dedicated thread. It pains me to weigh in on such things by way of derailment.

I think Berserk readers can generally accept that Guts often puts himself in perilous circumstances in order to turn the table on his opponents. He walks the razor's edge of danger, taking the hit so he can deliver a bigger hit and end the fight. It's the first thing that Griffith admired about Guts. It's a characteristic of Guts' fighting style that is embodied by the Berserk Armor. And simply put, it's also how I process the very first scene in the manga.

The stumbling block for many readers seems to be that sex is off limits because Guts has emotional baggage with physical intimacy, regardless of his motives. By such reasoning, an axe blow to the helmet is no big deal, but getting nekkid with a lady is out of bounds. Well, what Guts did was not "intimate" in any way. It was a fucking trap -- literally. This is a man who, as Aaz already said, was in his darkest, most depraved state of mind. He was also at that time driven to torture apostles and assert his "inferior" humanity over their "superior" apostle forms as a savory treat before killing them. This exact scenario plays out with all three apostles in the Black Swordsman Arc. Killing them isn't enough. Guts taunts and tortures them before their deaths.

Having sex with the female apostle, knowing she was an apostle, was Guts' way of asserting dominance over her. He played into her trap, and then demonstrated that she was in his trap all along. The experience was probably painful for him for the sensation in the brand alone. But if that exchange made him uncomfortable at all, it was clearly a price well worth paying for Guts.

it baffles me that the omission of a single scene is getting so much attention rather than the amount of care and hard work that have gone into the finished product.

Maybe it's because you're spouting garbage like this to justify the cuts they made for --perhaps -- other reasons:

It was cut because it was deemed to be out of character for Guts and to not add much to the story anyway.

Cutting a scene? I don't particularly care. Didn't bother me when I saw it. Seemed like a stylistic choice for brevity. But trying to make an argument that you are better suited than Miura to decide what should or should not be in the story is quite another thing.

As for the project itself, it's certainly better than I thought it would be for a fan-submitted dubbing (Cobra apostle was over the top though...). And the layering effect of the animation often draws your eyes to environmental details that would normally go unnoticed due to the static lens of a manga panel, so that's neat. That being said, speaking as a weird guy who doesn't really see the value in most adaptations, I don't think it necessarily adds much to the experience of Berserk, and given that it's a very involved piece of fan work that would be insane to accomplish in full, I wonder if it would make more sense to ditch the sequential order of things and jump around to some of the other really memorable scenes throughout the series. It'd be a shame to see such a concerted effort be focused on order for order's sake, and not capitalize on the momentum that's clearly here with the people involved.

Yes, I'm very interested. And I would like to transcript it to my languague. Can you post it here or DM me?

You should just click the link that's on the sentence you bolded from Aazealh's post :rakshas:

Berserk Merchandise / Re: What are the best ways to support Berserk?
« on: January 02, 2019, 07:55:16 PM »
I think buying the manga, both in Japanese and in the language you read, is more than enough to support the series. If you also follow the episodic releases, you can officially acquire digital versions of the magazine Berserk is published in at for about $3 per release (decent quality too).

Site & Forum News / Re: BERSERK emoticons!
« on: January 02, 2019, 07:09:11 PM »
Yeah, sorry as I am to say it, but Void isn't very expressive.

Grail and I are pretty sure there's a great panel of Judo shrugging, but I can't seem to place it.

Video Games / Re: PC
« on: January 02, 2019, 06:48:42 PM »
Nothing too fancy for me. I've cobbled mine together from various parts over the years. The current parts date back to 2014, but the video card is relatively new: i5 3570K (3.4GHz), 8GB DDR, Radeon RX 560. I run most games at 1080p, the max res for my monitor. Seems to do fine.

Site & Forum News / Re: BERSERK emoticons!
« on: January 02, 2019, 05:56:28 PM »
Which character would be most suited to represent \_(ツ)_/ ?

Video Games / Re: What Are You Playing?
« on: January 02, 2019, 05:42:39 PM »
Star Fox was an important game when I was a kid. I remember my buddy, Matt, circling the date it was going to be released on his calendar. We both salivated in anticipation of the release date, and when he finally got it, we must've played that game for 10 hours straight.

Seeing (and hearing) Corneria for the first time was one of my most memorable gaming moments. PC flight sims had done laps around Starfox by that point in gaming, but I wasn't exposed to those games, so it looked and felt incredible. Now, not so much!  :ganishka: I did finish Starfox 2 last year though on the SNES Classic. It really wasn't bad. Super easy by comparison though...

I'm working on a few projects at the moment, so not a ton of time for playing games, but I did finish Celeste (1800 deaths, lol), and picked up a bunch of PS4 games over the break: Tetris Effect, GTA5, FF12 (Zodiac Age), Odin Sphere, Wipeout Omega Collection. Haven't had time to play any of those but Tetris so far though.

Oh yeah, Bloodborne check-in: I'm just past the Cleric Beast.   :shrug:

But keep in mind that it is not canon to the story, since the author decided to exclude it.

To answer the natural follow-up question about this, here's what Miura himself said about why he removed it when we asked him in an interview:

Its because I wanted Berserk's world to be revealed just that far, not any more than that. The appearance of god in the manga conclusively determines its range. I thought that might limit the freedom of the story development.

Creation Station / Re: Berserk Fandub Project: Looking for VA's
« on: January 01, 2019, 08:44:32 PM »
Closing this thread since it's old and the project is well on its way:

Current Episodes / Re: Status of Berserk's Pre-publication
« on: December 27, 2018, 12:49:58 PM »
While we're on the subject I think Griffith makes much more sense as the Grinch then Guts. Consider the skin costume he wears to trick the people. Consider the Grinch's heart is 2 sizes too small and Femto's is (supposed to be) frozen. Consider his poor doggo is a bit like poor Zoddo.

Video Games / Re: Digitally Distributed PC games ON SALE Thread
« on: December 19, 2018, 07:51:02 PM »
GTA4 is basically free today if you have Amazon Prime. You gotta sign up for a free trial of Twitch Prime through your Amazon account, link it, and then buy GTA4 from Amazon (specifically Amazon, not other vendors on there) and you'll get a $15 credit on your $14.99 purchase. Just ordered one for PS4, so I guess I'll finally be playing it.

Oh wow, thanks. Snagged it. BTW linking to Twitch Prime is a good idea in general, if you already have Prime. They give away several games each month for free.

Video Games / Re: What Are You Playing?
« on: December 19, 2018, 05:54:54 PM »
On this point, I'd be so curious to see your RDR2 take; like, if you'd fall in love with its crazy minutiae or just be out immediately. :ganishka:

Yeah I really don't know at this point, and the $60 pricetag is keeping me away at the moment. I've also got a lot else on my PS4 plate (Horizon, God of War, Last Guardian). But yeah RDR2 is one of the big reasons I got the system, so I will definitely get it one day.

"You should have known... you, of all people." :griffnotevil:

Oh my god, that terrible feeling when I'm not sure if it's a xXx or Berserk reference  :ganishka:

Video Games / Re: What Are You Playing?
« on: December 19, 2018, 03:48:26 PM »
Not really... :carcus:
Hmm, I don't know. It looks very indie that's for sure, but I don't really like the whole aesthetic, kinda looks like a quirky phone game to me.

"No Walter it sucks, why are you playing this phone trash?!"

Geez, I think I'll stay away from rhetorical questions in the future.

Is it not possible to reset the whole game and begin from the first floor with your lantern? That way you would probably get to where you were much faster, this time with new knowledge of the environment. If not, then it's probably not worth it.

Possible, but you wouldn't be better off, because you can corpse run to get back your stuff. It's just that the run to that corpse is made harder without the lantern. I failed to mention that there are instant-death traps that are outlined in red by the lantern. No lantern? You have to squint to see them. So you really can't run through old areas without it. And "knowledge of the environment" is practically useless because the levels are scrambled each run.

Playing whilst knowing that you're eventually gonna lose all progress and have to start over is the classic, stripped down rogue-like formula, but having the game get increasingly more difficult and tedious the more you die in a rogue-like, where you're gonna die many times, seems like bad game design and kinda unfair to me.

Rogue-likes as a genre is pretty loose, so I don't know that there's a standard definition to it. But yeah, I'm very familiar with them and how these games generally go. Spelunky is one of my favorite games. But this is more of an adventure game with a painful rogue-like element, because you are expected/intended to see it all, not something you would normally just drop in for a quick fun run.

Movies, TV, Books & Music / Re: What are you watching? (television thread)
« on: December 19, 2018, 04:21:06 AM »
I just finished One Punch Man (the whole show?) on Netflix last night. Good stuff! I acknowledge this is not a nuclear take, given that the show has been out for years, but I admire how smartly they went about turning a simple concept into something continually interesting and funny throughout. That's quite a balancing act, given the premise. It subverts the traditional shounen hero story (making a mockery of it for the most part), and is instead a superhero example of "market disruption." I'm not sure how long they could stretch the concept, but I enjoyed the 12 eps I saw.

In other anime news, my son has been watching the original Pokemon series recently, and it's been pretty funny seeing some similar background key art from the 1997 Berserk series (same animation studio). In particular, the forests/grass/fields have pretty much the same painterly look.

Video Games / Re: What Are You Playing?
« on: December 19, 2018, 04:14:55 AM »

Not really... :carcus:

The 3h I put into Bloodborne so far felt like homework. I'm going to give it an honest shot because you like it so much, but my initial impression just confirmed what I felt in DS3: Souls fatigue.

Video Games / Re: What Are You Playing?
« on: December 19, 2018, 03:44:54 AM »
I've played about 7h of Below since last week or so. It's what's kept me from Bloodborne for the moment.

Looks cool, doesn't it? Well, I'm actually pretty disappointed after being excited for the game for ~5 years. It's the successor to Superbrothers: Sword and Sworcery (remember that one?). And more than any polished indie darling I can remember, this game feels fundamentally crippled by game design decisions. And for a game 5+ years in the making, I expected something more than what we're given.

Much of the game was kept well under wraps throughout its development. It wasn't until the release a few days ago that it was revealed exactly what it is. Turns out, Below is an exploration-roguelike with a survival mechanic (hunger/thirst/cold). But added to that, there's a light/dark mechanic that comes with a huge setback. Your lantern is super useful. It reveals secrets, keeps certain things at bay, opens key doors. Oh, but wait ... you died down on Floor 4? Better go fetch that lantern -- starting from the very beginning  :ganishka: . Your character depends on a ready supply of food and water, but the game doesn't exactly dole that out at an even pace.  It's a rogue-like afterall. So there aren't consistent sources of these vital ingredients each run. So better hope you got a good rng roll for food supply this run!  :puck:

This "everything sucks until I get my goddamned lantern back" feedback loop was palatable until, ohhh Floor 9. Where I've just died again (one-shotted by a new enemy, fantastic!), and my options are to go back in, using shortcuts, maybe 3 floors behind where I need to be (1h or so). Or just never play it again. Probably doing the latter.

It is beautiful though. You can just drink in the atmosphere in each room (just don't admire for too long, you'll starve). Great art direction, every light source creates dynamic lighting, which looks gorgeous in the minimalist design, and the soundtrack is eerie and atmospheric. And it does so many things that I love in other games, in particular how game mechanics are conveyed in-world without text. You experiment and figure stuff out on your own. Love all that! It's just super punishing the more that you invest in it, I'd say even moreso than Souls games, where at least the last bonfire is just a few rooms away, not 2h of pain. And ultimately, it's just not that fun to play for hours on end. Bit of a bummer, given all the hype over the years for its secrecy and pedigree.

Video Games / Re: Fallout games
« on: December 12, 2018, 07:24:34 PM »
I've played through quite a few of them (3, NV, parts of 1-2), but Fallout 3 was the only one I really enjoyed. And most of that was just my interest in seeing how they converted the DC region (where I live) into nuclear rubble. Something about the setting in Fallout games just has never meshed well with me, and on top of that, I don't particularly like Bethesda games.

Speculation Nation / Re: Why use the demon baby's body as a vessel?
« on: December 11, 2018, 03:43:36 PM »
I haven't thought of that

There are many threads on this since the idea was first formulated in 2004. You can start by reading this one:

Speculation Nation / Re: Why use the demon baby's body as a vessel?
« on: December 11, 2018, 02:18:26 PM »
Or was it that the egg of the perfect world just happen to pick up the demon baby's body and Griffith just used it as he is care free at this point.

There is no way to definitively answer this riddle. The way the event is structured, everything is going according to plan, and then the Beherit-Apostle makes a split-second decision to incorporate the child into its body, which eventually becomes the flesh for Griffith's form. What would have happened if the child had not been there? No one can say. This is the eventuality we have. Hypotheticals were never discussed.

In any case, it doesn't seem likely that Griffith "chose" that particular vessel, because of the consequence it created. So, it may have been an intended fault in his design by the author of causality, or a monkey-wrench born from pure chance.

I don't think Griffith and Guts our related nor is Guts Griffiths dad   :troll:

Griffith and Guts' child share a body. That's the joke. 

Speculation Nation / Re: A look at the name of Dragon Slayer
« on: December 10, 2018, 06:04:07 PM »
I think Guts will succeed I mean at this point it is bound to happen its just a matter of when he will face Femto and maybe the Godhand and less likely the idea of evil,but I think that is a little to much for guts to handle at least alone.

That's really not the focus of this thread, it's just the OP's last sentence.

Also we know guts can affect the outcome albeit in a very small way through I believes its called the junctions of time please correct me if I am wrong

The Junction of Time (also translated as temporal junction point) is a critical moment when the God Hand's actions can be slightly subverted.

I think Casca might needed to survive to give birth to the demon baby,but being how careful the Godhand are they probably had multiple ways to acquire Griffith a physical body.

Maybe they did, but only one outcome matters in the end -- the one we ended up with.

Manga Mausoleum / Re: Dark Horse Releases "Deluxe" Berserk Edition
« on: December 09, 2018, 02:37:23 PM »
Amazon has Vol 1 of the deluxe edition up for ~$20 with a preorder code.

Go here:

Use this at checkout: GIFTBOOK18

Thanks go to Reddit for the heads up

Video Games / Re: What Are You Playing?
« on: December 09, 2018, 01:10:12 AM »
I can relate to zombie nausea at this point in media, but Last of Us is not held back by the faux-zombie setting. They "infected" are mostly used as a vehicle for the plot, and in terms of the dramatic tension and danger element in the game, it's certainly humans, not the infected.

Movies, TV, Books & Music / Re: Anyone here fans of Guin Saga?
« on: December 08, 2018, 02:01:10 PM »
I'm under the impression that only 5 volumes of the original novel have been translated and published in English, but I would be really interested in reading the whole thing.
Are there any rumours or something I'm not aware of about the rest of the 125 volumes' state ? Even after the author's death there seem to be interest in the series.

Yep, just five volumes. Way back in 2007 I reached out to the publisher (via phone, lol) and was told there weren't plans to expand.11 years later, there've been no changes.

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