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Buying / Selling / Re: [FS] AOW Statues
« Last post by JohnnyZhan on Today at 01:42:37 AM »
Excuse me, femto keiretsu european version with silver beherit still available?
In addition, how much do you want to sell?
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Video Games / Re: What Are You Playing?
« Last post by Gamehowitzer on January 20, 2018, 10:37:55 PM »
5 minutes into the metal gear survive beta (i'm seeing just how bad it is) and i'm questiong the game. WHY IS THERE A CHARACTER CUSTOMIZATION SECTION AS IN DEPTH AS RPGS???? I'll be editing and adding more as i go along.

1. So it seems to be structured like an rpg/survival game. You have multiple weapon slots and inventory and such you manage at a hub before going anywhere. Armor and such has stats theres abnormal status etc. Definitely not metal gear.

2. For the beta it only allows you to play salvage missions which are basically defend an excavator while it gathers some type of energy. You can set up barricades and traps and such and you can gather things while defending/ between waves. Materials are used to craft things. Weapons, armor, ammo, traps, barricades, etc. Looks your weapons and armor get damaged from use and attacks. So you have to repair them.

3. The counter intuitive controls remind me of the game Lost Planet. Anyone remember that game? I say that because your character movement is clunky. You have to switch weapons using the D-pad and to use a weapon you have to hold the left trigger to pull it out and then use it, if you let go of the left trigger it puts the weapon away. So really way worse. You also have to stop moving to stop sprinting. After you play one salvage mission it gives you new weapons and such to try out.
 
4. The inventory and equipment menus are awful. Not only is it ugly, it also feels bad. The "tutorial" is put away in a separate menu that you have to read through if you want to. Lots of bullet points and scrolling which again is designed poorly.

5. I already am tired of playing it so i uninstalled it. not even 2 hours of gameplay. smh.
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Video Games / Re: What Are You Playing?
« Last post by mrpowell123 on January 20, 2018, 10:17:15 PM »
rayman legends mainly but ive been halfway playing battle front 2 first triple A game ive had in a while
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Video Games / Re: What Are You Playing?
« Last post by Nomad on January 20, 2018, 01:58:06 AM »
Finally got some time for Horizon Zero Dawn.  I have to admit, wasn’t expecting it to be as good as it is. Story is decent and the game is challenging for the most part.  Highly recommend it for those looking something to play.
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Video Games / Re: What Are You Playing?
« Last post by Griffith on January 19, 2018, 09:05:13 PM »
I probably sound like a total hipster twat saying this but sometimes accessability isn't always a good thing

Only if the work suffers, otherwise I don't really think the integrity of these games lies in their relative popularity, sales or our perception thereof, especially since Dark Souls was successful by doubling down on what made Demon's great and more. What struck me most about Demon's Souls was how finished the whole Souls gameplay style was in it and how much Dark Souls is a direct continuation of that rather than a true retooling of the concept. It also gave me renewed appreciation for Dark Souls III as an ultimate installment, how much it brings the series full circle and honors Demon's Souls as well, negating the necessity of a Demon's Souls 2 or Dark Souls IV in my mind. If there's a negative exception, to your point about mainstream success, it's Dark Souls II, which despite its merits stands out as the unnecessary black sheep and an in-house knockoff to capitalize on the surprising success of Dark Souls (as is this upgraded DS, since they don't have another game ready but clearly want to release one this year). The rest of the games in the series all have their place and purpose besides the obvious desire to actually sell games, but after DS3 I don't  know what else Miyazaki has to say with it.


Speaking of not letting Souls go, I'm a few more missions and bosses into my DS-style Nioh playthrough, so my wonky controls are working for me afterall.  I even tried switching to a more natural and efficient scheme so I could navigate menus normally, use all my item slots and switch stances on the fly, but it just wasn't right (I gotta guard with L1 =). I even got used to moving down in the menus by pressing up and up by hitting the Y button. Anyway, its incredible how close I got it to 1:1 with my usual Souls loadout since I kept that pretty simple too and the enemies and bosses are going down for me accordingly. If I had a major criticism it's that the mission based style kind of sucks, especially how it traps you in one when sometimes I just want to experiment a bit, and so far there's little variation in the way of enemies, or I see the same zombies and demons repeated too much every level.


Update: Bumping this for two reasons, first is I'm having a problem with a weird regular stutter in the game. I understand this game isn't very well optimized and has a weird controller check that can cause this, but I'm using a controller and after getting rid of it awhile after lowering my settings it's come back and now won't go away no matter what I do, even if I minimize all settings (even doing it custom through my nvidia card). Anyway, I don't know what perfect combination I had going when I was rid of the problem, but if anyone has more ecpertise on this issue I'm open to solutions. In the meantime I have it set high because it's not hurting performance! :ganishka:

Second reason for the bump is I wanted to express a couple of things I'm enjoying besides the core combat gameplay, which is the Diablo-like loot system (complete with treasure goblins =) and the delightfully gonzo pseudo-historical setting and "plot." I'm geeking out on the history, real and imagined, and Yokai mythlogy, even with the bizarre neon magic anthropomorphic stuffed animals running underfoot too.
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Video Games / Re: Dark Souls
« Last post by Griffith on January 19, 2018, 04:32:39 PM »
Never bought DSIII because didn't get along with this combat, playing in my friend's and watching on Youtube. I couldn't accept it for PVP, especially since I favor heavier builds. Armour itself seems negligible in DSIII. It's sad. And this leads us to a big problem.

Big Dad is impossible without armour and poise...

Boo! Pick it up for cheap now dude, it's totally worth it and you can't give it a fair shake at a friend's or watching youtube. Armor isn't negligible either, it's just presented and managed in a simpler, more natural way; mix and match your best gear to keep your defenses between 20-30% reduction, DON'T waste time grinding and farming for truly negligible armor upgrades when you're just going to find something better anyway and start the process again. More fun for me anyway, YMMV for heavier builds where taking some hits is part of the plan. I never had success with that in Souls though (I just died slower =), and figured the heavy setters that were good at it would probably be even better without it.

Anyway,  I don't know if I had success with DS3 combat because I liked it or liked it because I had success, but it always felt good and I could effectively fend off even multiple invaders or at least give them a hard time.
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Video Games / Re: Dark Souls
« Last post by Menosgade on January 19, 2018, 02:29:47 PM »
Whoa, enemies are going to be facerolled like hasn't been seen since the original DSII multiplayer massacres. :ganishka:

Heh, I remember guiding people through Oolacile and the Abyss wearing my Paladin armour. I'd boldly fight off invaders (Greatswords and greatshields, because no less is good enough) cast mirales and cast light when in darkness. It was an honourable duty.

Whoa, that takes me back, "It's working as intended" (if you bring up the ME3 ending fracas I'll be in total flashback mode). Is this still a thing though? I thought it was determined that it was made contextual and tied to the effectiveness of hyper armor moves? It never bothered me much because I've basically become a lightweight roller unconcerned with poise anyway. I quite enjoyed the combat in DS3 overall, vE and vP alike.

As far as I know, they didn't change it. "Hyper armour" is a half-assed Poise substitute as I see it, and the Poise stat itself does absolutely nothing (RIP Wolf Ring). Never bought DSIII because didn't get along with this combat, playing in my friend's and watching on Youtube. I couldn't accept it for PVP, especially since I favor heavier builds. Armour itself seems negligible in DSIII. It's sad. And this leads us to a big problem.

Big Dad is impossible without armour and poise...
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Video Games / Re: Dark Souls
« Last post by Griffith on January 18, 2018, 09:47:54 PM »
No added content unfortunately, just graphics and multiplayer increased to 6 players, instead of 4.

Whoa, enemies are going to be facerolled like hasn't been seen since the original DSII multiplayer massacres. :ganishka:

They could use assets of other DS games, add cut-content, stuff like that. Otherwise I'm not buying it either.

Yeah, I doubt it, though something would be cool and I think is called for. Otherwise, the only motive for getting this is if you just want to replay it anyway and can grab this "enhanced edition" cheap. Bring it full circle somehow, From Soft (like that Age of Ancients/War with the Everlasting Dragons DLC idea I gave you and you ignored at your own expense =). Or just tie it in with Demon's Souls and let you fight The Old One finally. I don't think "The Old One" is copyright protect-able.

At least they won't ruin combat by turning off poise (DS III).

Whoa, that takes me back, "It's working as intended" (if you bring up the ME3 ending fracas I'll be in total flashback mode). Is this still a thing though? I thought it was determined that it was made contextual and tied to the effectiveness of hyper armor moves? It never bothered me much because I've basically become a lightweight roller unconcerned with poise anyway. I quite enjoyed the combat in DS3 overall, vE and vP alike.
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Buying / Selling / Re: [FS] AOW Statues
« Last post by Stardustgatzu on January 18, 2018, 06:46:33 AM »
Tentacle ship SOLD. Thanks to the buyer  :slan:
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Video Games / Re: Dark Souls
« Last post by Menosgade on January 17, 2018, 02:16:42 PM »
I want to buy this remaster unless they drop some crazy add-on content.

No added content unfortunately, just graphics and multiplayer increased to 6 players, instead of 4.
They could use assets of other DS games, add cut-content, stuff like that. Otherwise I'm not buying it either. At least they won't ruin combat by turning off poise (DS III).
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