SaiyajinNoOuji said:^^^ Why are you mad, dog?
Because I love "Dark Knight"-type classes.
SaiyajinNoOuji said:If they did do a deathknight/necromancer typish class, how would they set it apart from their other versions of said class from previous games? Would they try to tap into infrequently used abilities related to those classes? With the new Wizard type you have her using time stopping and other types of magic instead of your classic fire, ice, etc. So what could they do?
There's really a lot of possibilities. Basing themselves on the old Necro class and giving it a twist wouldn't be too hard I think. They could also go with the "Corrupted Paladin" angle.
SaiyajinNoOuji said:Raising of the undead, aura's, summoning demonic forces to help you. I dont even know how I would go about giving it a twist to make it fresh.
Is that the main stuff the Death Knight does in WoW? I don't even know what its key abilities are. Can it instill fear into enemies? I assume it can drain life and mana, but then that's the archetype of the class. Anyway, keep in mind that the existing classes aren't fresh by any means in the first place. The Barbarian is straight from Diablo 2 and it's in about every game there is out there, same with the Wizard. The Witch Doctor is the only one that's really original, but even then if one wants to it can be compared to combinations of classes from other games. And I don't mean just WoW either (its classes having been lifted from other games themselves, Death Knight included). In the world of MMORPGs as you know there's hardly any class left that can be truly "original". And since Diablo III isn't a MMORPG, I believe they can do interesting things with a wide combination of classes.