What Are You Playing?

Griffith

My posts are better.
I initially didn't understand the image above because I guess I've done a pretty good job not spoiling myself on the details of Death Stranding's story or gameplay, but having played the first couple hours... Holy shit it's weird! Like you know how MGS games are one part hyper-detailed "real" world inspiration and two parts Kojima weirdness? Well, this is without the real-world constraints getting in the way; it's gone full Kojima (never go full Kojima =).

Anyway, I loved the opening, it really felt like a weird sci-fi movie you're playing, and the gameplay is different and compelling and makes sense despite being deservedly meme-worthy; who wants gravity and their inertia to take them over a cliff long after you've pressed STOP, or just plain lose your balance and fall down and get hurt (raise your hands =)? It's all the good Kojima though, and it held for pretty much the entire prologue. Then the first chapter starts and (spoilers below if you care)...

To recap the premise, you are a legendary courier, valued for your ability to traverse the deadly post-apocalyptic world to deliver supplies to fortified human cities, and you have DOOMS, which allows one to sense or even see the supernatural entities out there, giving you an advantage. Even Fragile's name makes sense because she's a courier too, "Fragile Deliveries", get it? Weird babies in clear containers can be attached to your suit and used to connect to "the other side" to aid you (Mads Mikkelsoen is somehow connected). And dead bodies are very dangerous because they will eventually give rise to these terrible entities and such an event can immediately wipe out a city. Sounds like a lot of interesting stuff to take in, huh? Well, strap in because...

You're also a "Repatriate," so if you die you can find your body in a ocean-like purgatory and come back to life. No idea if this is a regular gameplay or just a story mechanic yet. Ok, that's another thing, but fits and sounds useful.

Your mom is the founder and presumably still head of the company you work for that's basically running the country. That's an odd coincidence.

Guillermo Del Toro is a coroner turned doctor that wakes you as a hologram and tasks you with taking morphine to the dying President of the United States, which is a lot easier than it sounds because it's like one building over. So, connections in high places, this is escalating in weirdly operatic ways, but I'm apparently well renowned so maybe this actually makes sense...

Surprise, the President of the United States is also your mom and is protected by Del Toro and a man in a death face mask called Die-Hardman! Congrats, you've been Kojima'd!

To recap:

-You're a legendary delivery man.
-You have DOOMS and sense the supernatural.
-You're a "Repatriate" that can self-ressurect.
-Your mom is the President and CEO of America.

You're basically supernatural Don Jr. contracting for Amazon. I'm sure this is all relevant.


So yeah, what a start! Needless to say, I'm looking forward to getting away from the plot and back into the field where hopefully the real meat of the game lies.
 
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Walter

Administrator
Staff member
So yeah, what a start! Needless to say, I'm looking forward to getting away from the plot and back into the field where hopefully the real meat of the game lies.
From what I've heard, you're in for between 40-60 hours of that. Not sure this is for me :shrug:
 
Was feeling like I was going to take a short break from my Soulsborne venture and started playing Resident Evil 7. Really cool game, but really had to fight with the video settings to get it playable (and my laptop is more than powerful enough to play it reasonably well).

But I just can't not Soulsborne, so I started Dark Souls 3 to finally end this venture. I'm almost at Farron Keep again and for fucks sake, I love everything about that area except playing it. I can deal with the poison swamps in every other one of these games, but for some reason this one gets to me the most.

Everytime as soon as I get out of that damnable area, it's such a huge sense of relief. Knowing Irithyll is soon helps a lot.
 

Griffith

My posts are better.
Enjoy USPS Simulator. :iva:
What a thrill.
From what I've heard, you're in for between 40-60 hours of that. Not sure this is for me :shrug:
Have your laughs, you wags, but I'll remind you there was another high concept "job simulator" back in the 80's that had some pretty far out ideas about plumbers, and I think that worked out just fine. :daiba:

Oh, I didn't even mention the weirdest part of my experience with the game, which was on my end because I had two separate dreams/a hallucination(?) after playing. One where my 18 month old daughter floated by the door like an astral projection as I laid in bed, which is weird because I don't know if I was just half asleep or full on dreaming my view from the bed. And the other, somehow more distressing, dream where I changed locations at work and inherited there a newborn baby, clearly inspired by the game's, and a chihuahua of about the same size, and the dog was evidently chewing on the baby's earlobes because they were slightly chewed off and deformed. I kept them locked up in a garage and then came back to find it open and them gone and felt so guilty about not watching them that it took a while in the morning for my brain to fully realize it was all a ridiculously impossible dream. 10/10, Kojima does it again! :magni:

Was feeling like I was going to take a short break from my Soulsborne venture and started playing Resident Evil 7. Really cool game, but really had to fight with the video settings to get it playable (and my laptop is more than powerful enough to play it reasonably well).
I tried picking it back up with the DLC a while back and it looked and played like such shit on my PC I don't how I ever ran the base game effectively.

Everytime as soon as I get out of that damnable area, it's such a huge sense of relief. Knowing Irithyll is soon helps a lot.
It's the opposite for me, Farron Keep is far more manageable to me than Irithyll, but I suspect it has more to do with one's comfort level with an area than the relative difficulty of it. For Farron I just stick to the high ground and spam the beasties. Give me that over the dense population of specters and monstrosities of Irithyll any day.

Man, DS3 is Souls as Bloodborne and with all the polish... Not the best world, but still great environments, items and enemies. I might need to play it again myself, and I'm certain it's already the one I've replayed the most times (if not for the most time).
 
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Aazealh

そうはいかぬ
Staff member
Have your laughs, you wags, but I'll remind you there was another high concept "job simulator" back in the 80's that had some pretty far out ideas about plumbers, and I think that worked out just fine. :daiba:
Uh huh, I guess Mario was indeed on a mission to deliver his "package" to Princess Peach
. I just didn't see it quite that way as a kid. :carcus:

On my side, I've been playing Baba is You on Switch. Fun puzzle game. I'm also trying my hand at Pistol Whip in VR, which is hard on my broken old body.
 

Victor

"Don't forget your poison arrows"
Anyway, I loved the opening, it really felt like a weird sci-fi movie you're playing, and the gameplay is different and compelling and makes sense despite being deservedly meme-worthy;
I actually like the game on a conceptual level. Sam's characterization starts right from the get-go, with him being presented as a lonesome porter with haphephobia. These are pretty interesting and deliberate choices, and in my mind they signify that he's carrying a heavy load not only literally, but figuratively as well.

Overall I can't say I'm a big fan of Kojima, as he tends to get carried away with his ideas to the point that it becomes overly-pretentious nonsense, but on occasion I can get behind some of his stuff. I've been intrigued by Death Stranding since the trailers came out, but it was pretty obvious even then this would fail as a game in the traditional sense. With all the actors and big name people involved in this project, this might as well just be a low budget film made in the Decima engine, because Kojima is stubborn and doesn't want to direct his talents and inclinations to a more suitable environment (not even live action, CGI, stop-motion, you name it); but alas, who am I to tell the man what do to with his creativity.

I guess you could say that traversing the vast empty land, struggling to keep your character on his feet and moving forward to his destination, and letting yourself be engrossed in the solitary atmosphere is the kind of personal experience you could only achieve through gameplay and it's also part of the concept. I kinda get it, but at the same time, not everyone will, and even the people who do, for most of them this is still not gonna be enough and will get old and boring pretty fast.

Also, where the hell are the drones??

Man, DS3 is Souls as Bloodborne and with all the polish... Not the best world, but still great environments, items and enemies. I might need to play it again myself, and I'm certain it's already the one I've replayed the most times (if not for the most time).
I'm with you on that. Dark Souls 3 feels undeniably good to play and I too have the most hours invested into it out of the three. Not necessarily because it's my favourite, but I found myself replaying it more often just because it's so fun at the most basic level.

I'm also trying my hand at Pistol Whip in VR
That trailer looks like it was made 10 years ago (well, except for the obvious new gen VR tech). I hope at least the game itself is more ingenious. :iva:
 

Aazealh

そうはいかぬ
Staff member
That trailer looks like it was made 10 years ago (well, except for the obvious new gen VR tech). I hope at least the game itself is more ingenious. :iva:
It's from an indie studio, meaning the entire game's budget is likely less than the trailer budget for the latest AAA title. To compound that there's the fact VR is hard to make a 2D trailer for. The game itself is great though, you should give it a try if you are able to.
 

Johnstantine

Skibbidy Boo Bop
I'm on the fourth episode of Death Stranding and so far it's been enjoyable.

I've been skipping the cut scenes though because they are overbloated as fuck, much like (but not as bad as) MGS4.
 

Griffith

My posts are better.
I'm not that far in, but it's actually not so different than a spiritual successor to MGS5 if people are so concerned it's so off the wall as to not even be a viable game concept (I'm at about the point a bad guy basically tells me, "Haven't you been waiting to fight a boss?") Also, my own personal interpretation is that the whole porter angle is a way to move away from the military aspect MGS was trying to criticize as it actually glorified it (it's also far more grounded and relatable to portray a gofer than a super soldier, even if you're a super gofer =). And for those that find it hilariously mundane sounding, remember you're actually blazing a trail to rebuild a post-apocalyptic America ruled by... wait a minute...



Oh boy, thank Christ for the ghost angle, because it's actually pretty cool and created most of the awe-inspiring moments thus far.
 
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Walter

Administrator
Staff member
Your take on this game is refreshingly bizarre. I'm very interested in the rest of your time with it, because everything I've read about it was either: THE PHENOMENAL KOJIMA CAN DO NO WRONG / walking around this fucking wasteland for 60 hours made me suicidal.
 

Griffith

My posts are better.
Sounds like my takes are refreshingly normal then! :carcus: Though, to the extremes of those reviews, it will probably end up either my favorite game of the year or something I ultimately regard as pointless. I don't know which yet, but I'm enjoying it so far, and those two things aren't necessarily mutually exclusive either.

I'm in Episode 3, the build up has been a slow burn (I just got my first gun, non-lethal of course =), but I'm looking forward to what wrinkles come with each new mission; will the terrain be trouble, my equipment, is it a fragile package, will I be attacked by bandits, ghosts, acid rain, or a giant death wh... well, you'll have to play to find out. There's also this weird network element where you share signposts, items, structures, and can even build roads and such across each other's games (it's like Souls online but not antisocial =). I'm still curious what's around the corner and what else Kojima has up his sleeve (and of course when he'll pull the rug out from under everything in the WORST way and ruin it :ganishka:), but so far it's an interesting little world that benefits from being wholly its own reality instead of some bizarro version of ours.
 
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