Seeing what has been going on over the past several years with the anime industry as whole, we must realize that it probably wouldn't have made a difference which studio licensed to adapt Berserk. Whether it's the almighty anime giants such as Toei Animation, Sunrise, OLM, Studio Pierrot, or the smaller and more obscure ones like Studio 4°C and Bee Train, this Berserk OVA would nevertheless still have come out CGI animated and looking like some cheap-ass PSP video game. Both due to economic downturn (which has hit Japanese animation pretty hard) and ongoing "modern" animation trends, the animation companies throughout Japan have been massively laying off their long-time production staff and veteran animators, artists (which includes ink and paint artists, touch-up artists and background artists), editors, scriptwriters, composers and so forth. These veteran workers have been partly displaced by younger and less experienced staff that have barely graduated animation schools or are still interns and thus are much cheaper to afford, and partly by computer animation. No doubt, that these recent and on-going industry-wide dismissals and purges of such experienced and valuable long-time talent and their replacement with computers have resulted in such glaring drop in animation quality. Whether it's the characters' misshapen and non-symmetric facial features, their body parts appearing to be not proportionate to one another, and their physical movement itself looking so unnaturally stiff and bone-dry (with Zodd's flapping his wings and flying off into the air, and the Guts' charging towards the screen/Griffith with his sword being some of the most jarring examples), it shows. One must keep in mind that just until 8-10 years ago, the studios had people who worked to make certain that none of these things occurred. But now that their functions have been taken over by computers, this is the result that we now see, as exemplified by the screens that Griff has posted.