Sure, if you care about what this game may be about, but how dark vs generic fantasy are we talking, and how action vs how RPG? These are the questions I want to be debating endlessly in this thread, not the plausible substance of the game based on what we've seen.
Kidding aside, considering the development of this game and depending on its size, Sekiro may ironically be more of a "side project" than we thought, as well...
I think it depends when the development started (it looks early, hence no gameplay), and I believe From Software has become solid enough that they can handle 2 titles at once (like for Bloodborne and DS2), but yeah this one sounds like their biggest endeavor as a studio since the first Dark Souls. I secretly hope they're also working on a real VR title as well (since Déraciné was hardly a worthwhile effort) but one can only hope.
I'm also keeping my fingers crossed that they'll keep iterating on their core concept and make it evolve to avoid the weariness that traditionally comes with regular installments.
The scope of your cynicism went from "writing consultant" to "just a writing contractor", so that's at least an improvement.
Haha, I really just mean the same thing though. I'm not saying Martin was in it to cash in a check or that he didn't take it seriously, but he "just" developed the backbone on which the mythos and narrative of the game will be constructed. That's obviously an important part of the creative process, but I still expect the game to be very distinctly a From Software title with the usual bits from the Souls lineage. I guess my point is that he's not the game's "main writer" and people should keep their expectations in check in that regard. Not that I personally care about his involvement, mind you.
In the end I look forward to it and I'll judge it when I play through it!