Aazealh said:It's also considerably harder if you play it with your feet instead of your hands. So yes, if you contort yourself to make it hard to play, it can be (like every other game out there). But it's artificial.
Death May Die said:I went quickly to sneaking with a bow/knife getting 30X damage. It was damn near the only way to go. Using Magic? Forget it!
IcePuck said:It's a little bit artificial, but if it makes the game more fun, why not play it like that? It's not too bad in Skyrim, ie. you don't have to play the game in any drastically limited way to keep it challenging.
I don't generally play ranged-type characters. The kinds I usually pick are melee, up-close and personal. But I found archery so fun in Skyrim that that's how I primarily played the game. It's very satisfying, though admittedly makes the game ridiculously easy...Aazealh said:I just don't feel like going out of my way to make it more "challenging", and I think the fun of the game lies more in its scope and sandbox aspect anyway. That being said, I'm not the type to spend the whole game peppering enemies from afar. I run at them and either impale or decapitate them. That's fun enough for me.
ThePiedPiper said:If he would have never left, TESIII would have been just as massive as TESII: Daggerfall, and that trend would have likely continued to today's current games. What an interesting thing to contemplate.
Cyrus Jong said:Considering how the landscape of Daggerfall is mostly empty space, all the cities and villages are interchangeable, and you pretty much have to fast travel to get anywhere in a reasonable amount of time, that really wouldn't have been much of an accomplishment. Anyone can make a ginormous game world, hell, we've already gotten a couple of whole game galaxies with Spore and No Man's Sky, but making it worth seeing and exploring is a whole other mess entirely. And as the current glut of open world games shows, huge worlds aren't really all that.
Death May Die said:Been playing the VR version of the game and it's great! Once you get used to it,itreally breathes life back into the game. It's also out of the VR games I own on the PS4, the best one that lives up to the VR gimmick. You are in the game. You're standing eye level with the characters. The characters are truly round, as if you could reach out and grab around them. The depth of field is fantastic. Though VR in general is sensory overload after a few hours. Fatigue will set in. Skyrim doesn't really cause motion sickness, but a lot of other games do.