Griffith
With the streak of a tear, Like morning dew
In the span of 24 hours I went from 0 Dragon Hearts to 8.
8!
That's a lot of dragon hearts.
In the span of 24 hours I went from 0 Dragon Hearts to 8.
8!
Me finding another spell to use: "cool I guess"
Me finding a faith based incantation or spell "I NEVER GET TO USE ANY COOL MAGIC THIS SUCKS I SHOULD HAVE LEVELED FAITH NO WAIT I SHOULD HAVE LEVELED ARCANE"
INT build with Ranni's Dark Moon + Adulla's Moonblade + Carian Regal Scepter + Moonveil Katana + Comet Azure = unstoppable.I ignore all my awesome spells and incantations and just roll at guys, spam Rivers of Blood's weapon art combo, and when I'm done they're dead or close to it. I didn't even respec to have high Dex and Arcane. Try it now before the next round of nerfs!
Red Dead Redemption 2 had an online mode with dozens of people and hundreds of NPCs on horseback, at the same time. That was last gen too. I really doubt this is the reason.I agree with everything except the horse bit. I don’t think the game engine could handle two players on horse back. At least not the last gen consoles.
INT build with Ranni's Dark Moon + Adulla's Moonblade + Carian Regal Scepter + Moonveil Katana + Comet Azure = unstoppable.
Ice Wizard Supremacy!!!
I believe they locked the horse because of story reasons. As in, from each player's PoV, they're that special Tarnished whom Torrent chose for a rider. They didn't wanna break that impression in multiplayer. Wouldn't be the first time Miyazaki did something for such reasons.
You know, I always did wonder what the hell those phantoms and fog doors were still doing being there, after DeSThat's insane but I would totally believe it, or my explanation for all the unfriendly multiplayer options: cause that's just how it works in these games! People think this series is so esoteric and opaque purely by design, but I think half of it is bizarre internal Miyazaki logic about the "natural laws" of these worlds... that then just carry over to the next game but with no explanation. For example, Rune Arcs are basically Embers from DS3, which are Humanity from DS1, which rats still carry for no lore reason anymore (or, if there is, it's BS =). The most fundamental example is the phantoms and fog doors, which make absolutely no sense except in, and if you've played, Demon's Souls! I was shocked to learn this the first time I played DeS, "Oh shit, this game is actually ABOUT fog and phantoms!"
You know, I always did wonder what the hell those phantoms and fog doors were still doing being there, after DeS
But yeah, I do appreciate the thought they put into their games, which is why I would take proposed story/lore reasons seriously.
For example, my friend likes to complain about Bloodborne's blood vials not replenishing like Estus Flasks.
I explained to him that this is for story reasons, that Yharnam essentially made a business out of blood-healing, selling vials by the score to all sorts of sick folks. That's why you're expected to continue buying those blood vials instead of having them automatically ("magically") fill up again. I went deeper into how this made the city grow too fast for its own good and wrecked everything and so on. He wasn't convinced and said I was full of crap, but this reason sounds good enough to me
Now that we're talking about this, I got to thinking for some potential explanations, if you're interested in hearing them:Glad it's not just me! That game essentially functions as Fog Doors & Phantoms: The Origin Story.
You're definitely right about that. While I do believe my explanation for the horse is correct, it does make the multiplayer stick out more. But I would personally take explanations over no explanations any day. Leaving things unexplained drives me nuts.What's funny is the need to explain these functions in a story way that's actually more broken and makes less sense then if they just had vanilla multiplayer without comment. If anything, it makes the multiplayer stick out more unnaturally and most people playing probably just think it's especially weird in these games. I actually like Dark Souls forced, passive-aggressive multiplayer though.
Plus it adds another layer to the gameplay: resource management.I know it sucks if you get stuck on a boss and have to start farming for vials, but that's rare, not too much of a hardship, and you get to carry 20+ of them with the Regain mechanic to boot! I thought it was all part of the Bloodborne "more fun" mentality along with not caring about armor, shields, carry weight, plus forcing you into a fast roll build and only including the best weapons; they're literally tricked out.
*Visions of big, brainy eye monster*. Yeah, don't get me started on all that eye crap. That was just weirdBloodborne headcanon is the most authoritative headcanon... once you actually open your eyes, the eyes on the inside!
It’s possible but I’m still not convinced. Red dead 2 had barely anything going on in the world NPC and enemy wise compared to this game. Sometimes when a lot is going on some of the enemies look like a slide show in my game. I can’t imagine how it would look it you had multiple people all riding on horses at the same time. Still I’m not a game developer so you might be right about it being more of a style choice. I would prefer that to be the reason so they can add it later.Red Dead Redemption 2 had an online mode with dozens of people and hundreds of NPCs on horseback, at the same time. That was last gen too. I really doubt this is the reason.
I believe they locked the horse because of story reasons. As in, from each player's PoV, they're that special Tarnished whom Torrent chose for a rider. They didn't wanna break that impression in multiplayer. Wouldn't be the first time Miyazaki did something for such reasons.
Still a bummer not to have the horse in multiplayer though and I wish they'd find a work around if my reasoning is correct.
Sometimes when a lot is going on some of the enemies look like a slide show in my game.
I can’t imagine how it would look it you had multiple people all riding on horses at the same time. Still I’m not a game developer so you might be right about it being more of a style choice. I would prefer that to be the reason so they can add it later.
The flask thing he and other people made a big deal about yes. I do acknowledge it exists. People say it takes them out of the experience when they feel like the AI is responding to their button inputs. It’s hyperbole. But the most annoying part in his particular case is that he won’t acknowledge the same thing existed in demon souls or dark souls 1.Fast travel is a natural solution for the expansion of the world. And as for “input reading” I guess you mean when you get punished by a boss for using a flask? Not sure I understand the problem.
Update from me: Just made it to Altus Plateau. Still loving it, and I finally invested enough points in Int to use the Moonveil, and it’s completely changed how I play. Lv 57 now, with about 42h.
Yeah but isn’t that just smart design? I know you’re only the messenger here, I simply don’t understand the objection. A dumb enemy would continue on a script regardless of your actions. Then it’d be like a Mega Man boss fight. No offense, Mega Man.People say it takes them out of the experience when they feel like the AI is responding to their button inputs.
So I’ve been debating with my brother about how this game stacks up to the likes of dark souls 1 and demons souls. I don’t think there’s much point in comparing them since this is the first true open world game.
He hates the fast travel system and feels the player should earn it.
He also feels the input reading by enemies in this game is the worst by far. I personally think he needs to take off the rose tinted glasses.
Though I have seen some videos on Reddit of a guy using a staff like a conductor to make enemies roll on command.
And as for “input reading” I guess you mean when you get punished by a boss for using a flask?
Update from me: Just made it to Altus Plateau. Still loving it, and I finally invested enough points in Int to use the Moonveil, and it’s completely changed how I play.
Yeah but isn’t that just smart design? I know you’re only the messenger here, I simply don’t understand the objection. A dumb enemy would continue on a script regardless of your actions. Then it’d be like a Mega Man boss fight. No offense, Mega Man.
Wait, I can use R2?! I've been doing L2+R1 all this time. To elaborate, that ability (its speed and ability to stun enemies), and the overall damage increase I had in using the Moonveil, allowed me to take on enemies much heftier than I probably should have been able to. Like in Caelid, for example. I lost 20K souls, then made up for it in about 10 minutes. And at level 50? Pretty decent!"Now I cheese everything with that L2+R2!" =)
Honestly, I don't think the AI is much tougher, or cheaper, in this game than the others, or much different at all.
Top of mind is the dragon that greets you at the plateauWhat's been the biggest "Wow" moment from an enemy/boss standpoint for you so far?
Wait, I can use R2?! I've been doing L2+R1 all this time.
To elaborate, that ability (its speed and ability to stun enemies), and the overall damage increase I had in using the Moonveil, allowed me to take on enemies much heftier than I probably should have been able to. Like in Caelid, for example. I lost 20K souls, then made up for it in about 10 minutes. And at level 50? Pretty decent!
Top of mind is the dragon that greets you at the plateau
Well it’s not exactly “healing right next to a boss” when you’re in a small room and don’t have a choice. The first personal example he gave was the boss at the bottom of the divine tower of Caelid. He never fails to throw out a ranged flame attack on command when you use a flask.
Did you guys see that Reddit video I posted also? I know it’s not intentional by from software but it does kind of seem like some enemies weren’t programmed correctly in that video.
To be clear I also think this mindset is more salt while people with differing opinions would label me as “coping” for the games shortcomings and “poor design.” Like every rando is some expert on making an AI in a huge open world game. I think less could go wrong AI wise in demon souls and dark souls simply because those were smaller games.
We did actually compare it to dark souls 3 where apparently AI shenanigans also happen but I never noticed it personally.
I can understand being hyper critical of a series that you love. But sometimes it can cross over into bad faith arguments.
It’s one of the things I love about these games. Less so for developed builds, but for a good chunk of time, you have to be careful even with benign threats. Because one bad combo or mistimed roll could cost half your life. Stack that mistake up with picking the wrong time to heal? You’re fucked.It was a humbling reminder that even lowest enemies in these games can be dangerous if you're being complacent.
It’s one of the things I love about these games. Less so for developed builds, but for a good chunk of time, you have to be careful even with benign threats. Because one bad combo or mistimed roll could cost half your life. Stack that mistake up with picking the wrong time to heal? You’re fucked.
some moron with a torch completely destroyed me, knocking me off my horse. At like level 55. I kinda admire those guys!
Oh and getting my hands on the Pizza Saw from BB is really making me think about a full respec even though I can handle just about any situation from melee or ranged.
Just cleared the Shaded Castle too. I thought it would be more like one of those mini dungeon “fort” type areas but as usual the game keeps surprising me.