Miyazaki gave an interview to The New Yorker recently about Elden Ring: https://www.newyorker.com/culture/p...ka-miyazaki-sees-death-as-a-feature-not-a-bug
Wow! I had no idea... A man after my own heart.
Ah, well that explains a lot of the vibes I keep getting in this game.
I spoiled myself a little bit while watching a review video and it seems like this game has its own version of an Ornstein and Smough type of fight. Looking forward to that.
Also, Radahn is one of the coolest bosses in the game.
If you're talking about the one in Caelid, then no. I'm talking about the Godskin Duo. Also, the moment where Radahn jumps up and comes down as a meteor is one of the coolest fucking things I've seen in a game. It took me 2 hours straight to beat him. I had to take a long break after that lol.It wasn't the fight in the plaza before him? Because that was the first two-on-one I found in the game. I'm actually a little peeved because I reached that fight early on so decided to revisit it later, but by the time I did the festival was starting and the plaza had been re-populated with Berserk cosplayers! Easiest way to pass a boss since The End in MGS3, but I was ready to kick ass and felt like I'd been cheated.
I made a couple of attempts but haven't passed him yet. Then again, I've been trying to beat him "solo" and without the horse, which I should probably save for NG+. I do like how he pushes the limits of a Souls boss fight in that way where using summons seems like an integral part of fighting him at all.
If you're talking about the one in Caelid, then no. I'm talking about the Godskin Duo.
Also, the moment where Radahn jumps up and comes down as a meteor is one of the coolest fucking things I've seen in a game. It took me 2 hours straight to beat him. I had to take a long break after that lol.
I respecced into a faith build so I was just spamming magic attacks from a bit of a distance, but not too far where he start using that annoying bow. Was a bit dangerous though since he can just use gravity hax to pull you into him, but worked out in the end.Not the Erdtree Knights either? This game! There's gotta be over 100 bosses/sub-bosses running around.
The first time he did that I pulled a Prometheus and ran away in a straight line directly in his path and died immediately on impact.
I got him shortly after posting after some prep work, heaviest armor, upgraded Longbow for some kiting when necessary, and that did the trick. Before that when I was trying to go pure melee I could only get him down to about 15% life before I was inevitably caught by one of his insta-death attacks, or his bullshit ranged stuff.
Anyway, great fight, a totally unique Souls experience, and what a boon killing him was! I'm probably not going to use the sword or bow, but the armor alone gives me so much poise and damage reduction it doesn't matter what I lost in manueverability, plus I can carry all my shit on me instead now instead of menu switching. This fight basically changed how I'll play the game for now, though I'm still pure Vig, End, Fth, which is awesome, and I'm sure someone will require fast rolling down the line.
I respecced into a faith build so I was just spamming magic attacks from a bit of a distance, but not too far where he start using that annoying bow. Was a bit dangerous though since he can just use gravity hax to pull you into him, but worked out in the end.
Me going through Stormveil next time:I think dual wielding is busted and will be nerfed soon. I'm using two Sacred Lordsworn Swords, one +16 with the Sacred Blade weapon buff, one +11 with the Sacred Order aura, so with both activated my +16 sword alone does 519 damage... then the second sword hits. It's crazy, but that's not even the broken part: it doesn't use stamina for some reason!
One area this game puts Breath of the Wild and most open world games to shame is the underworld.
Honest question. Do y’all see the mimic tear being nerfed? A +10 mimic tear pretty much ensures that you will never lose another fight. I’m thinking this could cause problems if things like dlc bosses get added to the game. Some of my friends think I’m crazy for thinking this.
With only one day in the February charts, Elden Ring still managed to be the top seller of the month.
Pretty incredible success story for this company, and well deserved.
My wife was watching me play when I found this area and we were both pretty floored. What starts as a casual ride down turns into visual magic.One area this game puts Breath of the Wild and most open world games to shame is the underworld.
One area this game puts Breath of the Wild and most open world games to shame is the underworld. There's literally fucking underground cities!
Honest question. Do y’all see the mimic tear being nerfed?
Seriously though what is going on with all the crabs everywhere?
My wife was watching me play when I found this area and we were both pretty floored. What starts as a casual ride down turns into visual magic.
I feel like I’ve still just only started scratching the surface of this game.
More generally, and this may be me misremembering since I haven't played BOTW since its release, but I'm impressed with how much stuff they've packed in their open world map. I've been taking my time combing the map, trying to make sure not to overlook spots, and I've seldom wasted my time doing so. There's almost always some item or little event going on that makes it worth your while to have taken the detour.
It's also one of the few games where I've needed to and therefore fully embraced the map markers
which is amusing to me given the "UI/UX" meltdown from jealous devs.
which is amusing to me given the "UI/UX" meltdown from jealous devs.
And now... Giant Ants!
Yeah, I reached the capital days ago and kind of pulled back on progressing the main plot because I was afraid I was going to wrap it up too quick. Now, from what I've seen and heard or haven't encountered yet, I suspect this area is "only the beginning."
I was shocked by the open hostility from people that probably bragged about playing Dark Souls at parties a decade ago. First there was the accessibility thing with Sekiro, which from fellow developers always felt like a cheap, self-serving ("my games are easy because I'm so woke!") way to attack a rival under the umbrella of a "very important issue," or get some pub if they were a nobody (suddenly lots of industry hangers-on got their tweets shared in articles about the GotY; too bad it wasn't for making it =). But this time it was straight up mad online, mean girls sour grapes, no attempt at even couching it in a friendly critique.
I guess it was all good as long as it was a cute little cult thing everybody enjoyed, or pretended to
Lol “accessibility.” More like people who can’t cope with the fact that they suck horsedick at the game and don’t want to take the time to get better. Some people really just want an interactive movie instead of a challenge. If the open world aspect of the game doesn’t speak accessibility, then I don’t know what else to say. This whole “games need to be for everyone” nonsense that been spouted over the past few years results in things like this. I’m glad From Soft is being adamant with their stance to keep their identity and not make their games appeal to the lowest common denominator.Oh I did see some guys default back to the accessibility issue when they got some pushback on their bullshit. It's such an obvious pretense it'd be laughable if it didn't hijack/eclipse legitimate concerns disabled people might actually have.