Grorum said:Guess not, it's quite heavy in polygon count you know.
(About 300K, maybe 500K when legs are done)
I've lots of professionnal work by the time, no spare time to finish it, neither this month.
I'll have plenty of time on february to work on it and...finish this one. (I really want to make a gurunberd bust, or Zoddo one..Ahhh...!)
I haven't been around in a while, so I'm just now checking this thread again.
As for Aazealh, I started out and still at the present time work at an outsourcing company. EA, Gearbox, etc etc hire us to do work for them to speed up their production. Though we're planning on doing our first IP this year..
As for Grorum.. I'm actually working on a Zodd model at home in my spare time. I started working on him the other day actually.
So far I've only got the base mesh done for the head, though I'm taking him into Zbrush (later tonight actually) to add more details, back into modo to give him his ears, and then probably maya to give him his hair. He's still got a long way to go on the head, I've still got a few places to fill out and detail.. then he needs some more skin work. Then I'll start on the body.
here's a quick little picture of him:
So far I'd say I'm 8% done.