The only character that I think looks a little boring right now is Spencer from Bionic commando. He just doesnt seem that interesting to me.
Agreed.Nomad said:I still haven't figured out why they would add characters such as She-Hulk or X-29 to be honest.
Maximo for Arthur is a genius idea!dwarfkicker said:I think Capcom's way of giving us more characters will be in the form of alternate outfits like in the case of Iron Patriot and Sparda. I could easily see Gloria for Trish, and Maximo for Arthur. I'm hoping for 2099 variants for Doom and Spidey.
Game's insane btw! So addicting
They already announced they will be available for DLC later after release. The million dollar question is will they have additional characters, and how many. Looots of people are hoping Capcom doesn't pull a SUPER MvC3 bs.Manjou said:I hope they make Jill and Shuma Gorath available to everyone at some point though
http://www.product-reviews.net/2011/02/17/marvel-vs-capcom-3-dlc-possible-new-characters-for-xbox-360-ps3/Manjou said:Yeah that would suck
If they added a substantial amount of characters I could see merit in it but bringing out all the characters as a DLC pack aswell would be a better way to go, that way it doesn't make the first game so obsolete
2099 Doom is already alsmot there, as one of Victor's four alternate costumes.dwarfkicker said:Looks like we're gonna have DLC costumes for the characters:
Classic Cap (?)
I think Capcom's way of giving us more characters will be in the form of alternate outfits like in the case of Iron Patriot and Sparda. I could easily see Gloria for Trish, and Maximo for Arthur. I'm hoping for 2099 variants for Doom and Spidey.
Game's insane btw! So addicting
When in process of receiving a lovely air combos, the moment they flash (meaning a team member will assist and carry on the gangbang) hit the special button and up. If you do it at the right time it will knock your opponent preventing them to achieve complete gangbang combo.Proj2501 said:Can someone pretty please tell me how to block/counter a team air combo? I'm read the manual and am missing something.
I know already answered for you but this should help too:Proj2501 said:Can someone pretty please tell me how to block/counter a team air combo? I'm read the manual and am missing something.
There's different ways to avoid them, however... They don't always work. Timing is key, and because the gameplay is so fast, it's tricky getting the hang of it. This game is fun, however... My experience with it is just as same as any other. Some player truly wants to test themselves against other opponents, while most just tend to spam cheap tricks just to get a win. My one problem with this is the 99 second time limit. Sometimes it's just not enough. A lot of turtles as they are referred, will normally find a way to hit you and milk the clock all the way to the end. I don't mind characters that are over powered, but I do mind the lack of spectator mode. In a room of 6 looking two "cards" banging each other while a fight goes on is just depressing. I am aware the Capcom said they were changing that... But still. This was something that shouldn't even be an issue to begin with.Proj2501 said:Thanks Nomad. Woke up early and figured it out this morning. However, sometimes your opponent will want to pummel you downwards for an extra power level to execute a hyper combo. You have to guess in which direction the attack is going to send you. Which means, blocking said gangbangs is partially random.
Heh... Yeah you were acting... Strange =p. Well, like I said I normally am up after 9-10 central time. Though tonight I want to play the new ME2 DLC, but we'll see. Drunk or not, you whooped my ass a couple of times.Proj2501 said:Hey man. When did we play? Last night right? Sorry I bailed. I was drunk and had to be up at 8am for work the following morning. So playing games at near 3am wasn't the best idea. I demand a sober game asap!