Johnstantine
Skibbidy Boo Bop
I'll be the first to admit that I suck at those games.
Walter said:According to the thread, he was able to retain control over the Mega Man franchise, which means it will be traveling with him, away from Capcom. That's a nice perk to have when you're doing a job interview
Ah well, I was just basing it off what someone said in the thread. Not exactly a reliable source.Griffith said:I don't see that in the interview, he seems to be talking about Rockman surviving without him. Anyway, I find that very hard to believe. A quick look at Mega Man Network has conflicting information:
Sure sounds like it. I didn't even really play any Mega Man games after 3 except for X.It should also be noted, though Inafune's often credited as the creator of Mega Man, it was really Akira Kitamura (credited as AK in the games) that created Mega Man and was responsible for designing Mega Man 1 & 2, but was pushed out/quit early in the production of 3. That's when Inafune, previously credited as an artist, suddenly inherited more responsibilities and from then on became The Godfather of Mega Man. With all due respect though, my impression is that his role has always been overstated.
Wonder if he's speaking particularly about Miyamoto or Kojima when he talks about "pets." Sure sounds like it. But both of those guys have been pushing the envelope constantly and making their companies successful in the process...4G: What do you mean by publishers having the advantage?
KI: Saying this will make publishers angry with me, but publishers themselves are forcing developers into becoming subcontractors. "For this amount of money, finishing by this deadline," and so on, and even more than quality, "Aim for this number of sales," is what's being pushed.
Of course, that's not to say that publishers aren't having developers make all sorts of things that they like, but I can't deny that even creators with strong brands and skills have to submit to subcontracts.
4G: It seems like that situation is a bit better overseas.
KI: Yeah, it seems so. There are of course publishers who keep developers "like pets," but overseas there are more independent developers. For them, the goal is to make a hit, grow the company, sell it or do an IPO, and make lots of money. It's the American Dream.
4G: And in Japan?
KI: If you succeed, you don't get credit, and if you fail, it's your fault. Nothing can be done about it. The game industry isn't at a level where it can value creators and raise them up. It's the same at Capcom.
So I think this is a really bad situation. Effecting change quickly is a problem.
Walter said:Ah well, I was just basing it off what someone said in the thread. Not exactly a reliable source.
Walter said:Sure sounds like it. I didn't even really play any Mega Man games after 3 except for X.
Griffith said:It should also be noted, though Inafune's often credited as the creator of Mega Man, it was really Akira Kitamura (credited as AK in the games) that created Mega Man and was responsible for designing Mega Man 1 & 2, but was pushed out/quit early in the production of 3. That's when Inafune, previously credited as an artist, suddenly inherited more responsibilities and from then on became The Godfather of Mega Man. With all due respect though, my impression is that his role has always been overstated.
Walter said:Wonder if he's speaking particularly about Miyamoto or Kojima when he talks about "pets." Sure sounds like it. But both of those guys have been pushing the envelope constantly and making their companies successful in the process...
Griffith said:http://kotaku.com/5841509/former-mega-man-producer-says-he-offered-to-finish-mega-man-legends-3-under-contract-but-capcom-said-no-thanks
Inafune continues his self-serving, bridge-burning sympathy tour, which is becoming less sympathetic with every iteration despite the shameless dick-sucking tone of this article, which is more or less dictated by Inafune. Anyway, if he really felt obligated to see those projects through, he could have just stayed until they were finished. What he's doing now anyway? I mean, I'm really glad he left Capcom and torpedoed those Mega Man projects so he could go around running his mouth about the company that propped him up as the face of Mega Man for over 20 years, but it would have been nice to have those games too.
Griffith said:I mean, I'm really glad he left Capcom and torpedoed those Mega Man projects so he could go around running his mouth about the company that propped him up as the face of Mega Man for over 20 years, but it would have been nice to have those games too.
shameless dick-sucking tone of this article
Nomad said:Mega Man X Street Fighter. For PC and free? Yes please!
http://youtu.be/61-OMrOxyso
Walter said:Oh, CAPCOM...
MrWeatherby said:Inafune knew it was going to be tanked, and left because of it. Not that he left and wholly because of that it was destroyed.
MrWeatherby said:It was written by Owen Good, who ironically is not good at his job.
Griffith said:Yeah, I'm bitter. Hey, Inafune: Fuck you, Dad!
Griffith said:It's actually a fan game that CAPCOM put the breaks on, but are now releasing themselves. Also, I'm so Mega Man starved I'm actually excited about it.
Griffith said:It's obviously more complicated than that, but as I said,
(he didn't create but generously got and took credit for)
A disappointing return on an overblown cartoonist turned pitchman that got a bunch of trumped up producing credits out of his figureheadship of Mega Man. More egregiously, he now seems to believe his own press releases and acts like he's some kind of old master on the level of Miyamoto or Kojima. No, BETTER; he's no kept or company man! Yeah, because he can't do what they single-handedly can for a company and nobody wants him. Bring back A.K (Akira Kitamura), the true creator of Mega Man!
Were these people 5 years old?tama chan said:I know a lot of people around me that hated it and didn't understand why "the graphics sucked" in their words.