Look, you can't just say that. We needed a bulleted list with different fonts, maybe a ranking.
I'm playing Streets of Rage 4, while waiting for that other game that ends with a 4.
It's harder than I expected it to be!
Speaking of names, I like that every enemy has one, though they so get repetitive; I beat up a Liu Kang wannabe named Francis three times in one stage. Also, they had an overweight guy called "Big Ben". A little on the nose lol.
My child, that's tradition for the series, and you'll be shocked to know that old Streets of Rage games (SoR2 specifically) actually had Berserk references in the enemy names. "Caska", "Griphis" (flying enemy), and even a mini-boss named "Veherits". All obvious despite being misspelled in English.
Castlevania: Harmony of Dissonance: Another Symphony of the Night clone, but still fun to play. I've heard it's the worst of the three GBA Castlevania games.
I'm still looking forward to Aria of Sorrow, since I've heard it's the best of the three GBA games, and one of the last true Castlevania titles.
After the Diablo 4 beta closed yesterday, I still had the itch, so I continued into Diablo 3
starting a new Necromancer now that I have that option.
I’m finding the game much easier that I remember back at launch … a decade ago? Wow. Playing on normal, I’m basically walking through the zones with enemies melting around me and my bone spears. I raised the difficulty to hard to counter this, but it barely made a dent in the overall challenge. Am I just that good?
Finally, they made difficulty completely menu customizable, making Torment the "ultimate" difficulty level. Then there were six levels of Torment. Then ten. Twelve. Etc, etc. When I checked last weekend, at a glance, it looked like there were twenty. So yeah, Normal probably ain't what it used to be, but also, the latter difficulty has obviously grown with the meta to completely ridiculous proportions. I tried firing up a Greater Rift in the 90s, these are basically high difficulty high exp reward zones, and immediately got smoked because I forgot I only got to that level in extremely high level parties and I'm probably completely outclassed these days.
Chapter 7 on RE4. I totally see how this game murdered the survival horror genre back in the day. I haven't seen this much constant action in RE since RE6. I mean, holy shit, nonstop catapult fire raining down on my head as I scramble on a castle rooftop is quite the jump from those dark hallways of RCPD!
At this point, I have met Ashley. I was afraid I would hate her, prior to playing....and I was right. I hate that bitch. Wish I could kill her myself. Fighting through the fire and chaos of the aforementioned rooftop while keeping an eye out for her incapacitations, abductions, and screaming, is not my idea of fun. I can only imagine how much more annoying the original Ashley was.
Other than that, I'm very much enjoying the game, though I doubt it will dethrone RE2 for me at any point.
Maybe it is just me. But I found more things to dislike in the Diablo 4 beta than to like. Particularly with the items and skill trees. I didn’t play through all of Diablo 3 so maybe I’m late to the party. The skill tree seems overly complex. Each skill gets 3 sub trees to chose from. I don’t see the big differences with each sub skill? Do my skill points add into other skills like in D2? The items seem to all boil down to cooldown reduction and total item power(?). Cooldown reduction based gameplay feels sort of mindless to me.
This board reminds me of the youtube channel redlettermedia sometimes in that I'm more interested in knowing how people review a certain product than the product itself.Resource Eval For?
Yeah, but man, this game was its own kind of mind-blowing back in the day. It was like the video game equivalent of seeing Raiders of the Lost Ark for the first time or something, before Uncharted explicitly did that. The different action set pieces just wouldn't stop coming! I wonder if the edits they make will kind of rob it of that, I already noticed we're getting into certain segments or boss fights more quickly and unexpectedly, or if that's basically necessary because the effect would be lost today anyway.
They've really toned her down actually from what I recall, when she was just super annoying and only potentially useful as a sex object for the male gaze. Now she seems like a human being (boooo =)! Actually, I find her extremely useful for the aforementioned instant kills. In the Chainsaw Sisters fight, after I cheesed them by completely mining up the area before the fight started and then grenading them for the finish, I just let the rest of the mob kidnap her and neckstabbed them one by one (I wasn't even sure they were finite or if I had to escape eventually). Ashley's basically my secret weapon for clearing whole areas without a single shot of ammo
wastedused (it's all wasted now). Then I kept reloading the area for every crate or barrel break until I got something besides pesetas (spinels are instant saves); uh... fun? Also, I feel like if I was doing a "no save" or S rank run, you could totally abuse the auto saves if you keep track of where they are.
Nope, RE2 is so untouchable it's the best game in the series twice now.
There's a book on it if you're interested in its development and a pretty close examination of the game world—$5 on Kindle.Just finished playing Shadow Of the Colossus on my PS2 for the first time. It's a game I never got to in my youth and it feels good to have it under the belt. It truly evokes some of the same feelings that Berserk does, like the grandiose scale contrasted against a brooding mood permeating through the entire world. Also cool to find that there's a online community dedicated to that game as strong as the one on this very website, looking to uncover any secrets there might be still hiding in the game 17 years later.