Dar_Klink
Last Guardian when? - CyberKlink 20XX before dying
I'm glad you enjoyed it. I just finished it the other day and while there were some gripes I had here and there I loved the experience. I'd say my expectations were exceeded in regards to the music, atmosphere, worldbuilding, and boss fight presentation and they were met when it came to the story, characters, and the action gameplay.I finished Final Fantasy XVI ...
Gameplay I say only because of the sidequests being such a mixed bag as you said. The game needed some minigames or some variety to the formula for the amount of sidequests they give you, but the stories for them were all good. I also wish the crafting system was a bit deeper, most of the loot you get is crafting mats that you get way too many of for the amount of stuff you can craft. Something I sort of craved was a MGSV/Peacewalker base building minigame where you equipped and sent Cursebreakers out on missions as a way to break up the fetch quest style of all the sidequests. The actual combat was great and the Eikon fights, while heavily scripted, were amazing. It's basically DMC-lite plus Asura's Wrath. I would have liked some stuff like elemental weaknesses, status effects, and all that plus stuff like actual puzzles and larger dungeons but I think they really didn't want to spread themselves too thin or overstay their welcome so they kept things fast-paced and action focused.
The Song of Ice and Fire/GoT(TV) influence was extremely obvious but I think it's fair to say that they did it well on top of a big influence on the staff being Yasumi Matsuno who was doing that style of story before ASOIAF started/before it was majorly popular, let alone before it was a TV show. Tactics Ogre, Final Fantasy Tactics, Vagrant Story, and Final Fantasy 12 were big influences on everybody on the staff and the main writer, Kazutoyo Maehiro, worked on FFT, Vagrant Story, and FF12, so I think the DNA for gritty political fantasy was already there even before GoT TV gave them the idea to insert some modern swearing and obvious direct elements(found wolf pet, big nitwit guy with his nan, childish prince clinging to his mom, childhood friend that's almost a sibling who is a ward/hostage to stop another country from attacking them again, etc etc)
As for the story itself it did tread a lot of the same ground as previous Final Fantasy games, especially some stuff that 14 did after the writer left 14 to go work on 16. I do wish it went a bit more in-depth on the stuff going on in the later parts of the story and I wish that some character interactions were more fleshed out Mostly I would have liked to see Clive/Joshua have more of a reaction to their young half brother being taken over by Ultima and dying and that there would have been some dialogue between them and Dion in relation to that and their mother. I would have also loved to see more Jill related story stuff. Her section of returning to the island felt a bit weak and her getting kidnapped twice and having to be rescued felt cheap. I also feel like there should have been something going on with her original family in the north, they're never even mentioned or given any thought in the story.
The characters themselves were almost all great and I especially liked the way the game handled all the NPCs in the hideout that you get slight interactions with over time. Gav, of course, was a standout. The part where Clive tried to awkwardly hug him was so fucking funny and then the way their bond changed over time was a great emotional payoff. . Clive himself I liked, not a ton to say about him but it was cool to have a 30+ year old main character, he's an old man by JRPG/FF standards lol.
The music was so good, I'm glad Soken is getting more mainstream praise since his work on 14 was already beyond top tier, I'd even put him on the same level as Uematsu. Favorites were Titan, Bahamut, Typhon boss themes, Find the Flame, and Away(the one from the big ending event for the prologue/demo). I think some of the other stuff will grow on me more as I listen outside the context of the game or replay.
I really do hope they do some great DLC. I want to see more Titan/Bahamut level fights.
In any case... I will shill FF14 more to you now that you enjoyed 16 lol. With FF12 is your favorite one especially since Matsuno himself wrote some story content for the game that includes Ivalice as part of the world and even extends the story of Final Fantasy Tactics. The beginning of the main story quest is a bit dull but the first Expansion Heavensward was done by a lot of the staff that moved to 16 and then the 3rd and 4th expansion (Shadowbringers and Endwalker) are my favorite Final Fantasy stories outside of 6 and 9, and that's with full-on nostalgia pushing them up. The music is also just straight-up amazing. If you liked 16's OST then 14 is not just more of the same but way more expansive and varied with the same level of quality. Basically most boss fights are like the 16 ones with lyrics fitting the theme/mood/story on top of being a wide variety of weird genres that also fit that particular fight/story/atmosphere.
Some that wouldn't just be giant spoilers at a glance:
https://www.youtube.com/watch?v=bI3LcQqK2Tc
https://www.youtube.com/watch?v=ExXhr8ch8Mk
https://www.youtube.com/watch?v=T9Aa_LtzrdA
https://youtu.be/ghqZ4Cc0xZg
https://youtu.be/gRXXXiQdQew
https://www.youtube.com/watch?v=9amwbTX7zZs
https://www.youtube.com/watch?v=NnmXeIyyvsg
https://youtu.be/3cKy5Qk0QMM
https://www.youtube.com/watch?v=kcS1SF66NfM
https://www.youtube.com/watch?v=NBIRYjP1NNM <--------------- this one is one of my top favorites
This isn't an exhaustive best-of but I think shows some of the variety without major spoilers.
But yeah, it's an MMO that requires a monthly sub and 100+ hours of playtime to do even the bare minimum of the good story stuff... hard to justify that commitment, but Shadowbringers and Endwalker really do reach peak fiction levels(Gobolatula and Grail will back me up :Y)
If I was ranking the FFs I fully finished:
6>9>Shadowbringers > Endwalker > 7 > 16 > Heavensward > 4 > 10 > 8 > Stormblood(14's 2nd expansion that had great gameplay additons but a kinda wonky story that pulls itself together in the lead-up to Shadowbringers) > 14 base game > 1 > 2
12 I enjoyed a ton when it came out but never fully finished it. I have the Zodiac Age on Switch so I should get in there and play it again. 11 I actually went to give it a try last year but it's not the same as when it was new and you had to actually put tons of effort into partying up and being extremely careful in the game world since they added in stuff to make it soloable. I wish I could have tried it in its prime. 3/5 I just never got super far in. 13 and 15 I played and dropped kinda quickly. I do want to try to give them another chance some day but 16 definitely feels like a return to form for single player FF in terms of quality even if it's not turn-based like a lot of people would want.
Anyway, long post done, think I'm gonna play through Ghost Trick next and then finish Tears of the Kingdom which got put on hold for FF16.