All praise Grail
Thats great! I too am waiting for the price drop on that. My friend who is usually very critical of games surprisingly loved it.
Honestly, the last time i was so pleased by a FPS, it was 2007 and i was playing Half Life 2 : Episode Two. That's kind of a sad thought.Walter said:Awesome. I've heard some great things.
Walter said:I've just sort of been waiting for it to get the ol' faithful Bethesda deep price cut on Steam.
Yeah, even if it's one hell of a ride, it's truly a one-time experienceOburi said:Thats great! I too am waiting for the price drop on that. My friend who is usually very critical of games surprisingly loved it.
I picked this up over the Steam Sale, and I've been playing this a little bit each night, 10 minute sessions or so. It's really fantastic. Music has been stuck in my head for days. I think it'd be best on a handheld, though.Sarcomere said:Oh and I can't recommend Crypt of the Necrodancer enough.
Playing through the game wearing Sennheiser 558 headphones and having a 7.2 Surround Sound System made playing through the game from an audio stand point even better. Yes I agree ryOtoha that the game could have been shortened in some sections likeryOtoha said:I finished Alien : Isolation last night. Despite some issues (a length artificially stretched, forgettable characters, too much backtracking), there are pockets of sheer brilliance in Alien: Isolation, when the game’s potent mixture of tension and atmosphere are perfectly in sync. You feel like you’re right there, quivering in that locker as the alien searches for you, praying it won’t hear your breathing. Or when you’re creeping down a shadowy corridor or the vents, relying on your tracker and any noise, gripping a flamethrower that you know can’t do anything more than deter the monster for a few precious seconds as you run for your life.
If the pacing wasn't so odd, this could have been a greater game. Anyway, if you're a fan of the first film, the low-fi sci-fi design is back in a elegant and faithful manner, immersion is terrific. So far, the best adaptation we've got.
Agreed. Listening carefully to your envirronement is your primarly defense. It works really well. And I played with a 7.1 headphoneVengeanceQuest982 said:Playing through the game wearing Sennheiser 558 headphones and having a 7.2 Surround Sound System made playing through the game from an audio stand point even better.
OrVengeanceQuest982 said:Yes I agree ryOtoha that the game could have been shortened in some sections likefor example.the space platform
You mean, there's a coherency and organic feel to the overall design ? If so i agree.VengeanceQuest982 said:I loved the level design & Length for the rest of the levels within Sevastopol Station. I think that the biggest achievement for Alien Isolation is how the design team let the game speak for itself.
You're pretty much where I am in the game (and where I lost all interest). You have to cross a bridge, near the river in the south. You'll find a base there, and then... well, I stopped playing for a year because I found the story (not the setting) tedious and predictable. And I tried to go back to it a few months ago, and the game's systems are so complex that it's really hard to get reoriented. Glad you're enjoying it though! Perhaps I would have liked it more if I stuck with it.rage-al said:But right now I am stuck . Maybe you can help me,I just reached Tokyo and I am supposed to find some military base. I don't know where to look for it, the map view is kind of weird...
If you have a 3ds, they're releasing a 3d version of Majora's Mask this Friday. I'm pretty excited for it, though my current funds won't abide that game for a few monthszelis said:I've been playing Zelda quite a lot for the last few weeks, I'm a huge fan of the series and it's been a while since I played any of these games, it was time to play through them once again
So far I've finished Ocarina Of Time and Majora's Mask (good old N64 controller, I didn't miss this damn joystick), and Windwaker HD (that was really beautiful). I'll probably start Twiilight Princess next week.
Agreed.VengeanceQuest982 said:I though the Sound design in Alien Isolation blew everything out of the water nope The Order has moved Isolation into 2nd place.
Was that including the cutscenes? I'm curious because I can't justify a very short campaign like cod or the "demo" metal gear.ryOtoha said:Agreed.
For the the irrevelant issue regarding the length of the game, it should never matter or even be consider. Like any form of medium, the real question concern the pacing whatever the length. And indeed, it's a problem in The order 1886. The game mechanics aren't revolutionary but pretty good.
This is clearly a game pace to be walk through and not run through. Between, The crazy attention to detail, to the filmic look and feel, to the dynamic light engine, the good (but predictible) story
and most importantly, the installation of a promising new franchise, i enjoyed it. I would say, any fan of the Uncharted serie should enjoy this.
By the way, i played between 10 to 12 hours in hard mode (which is the normal mode nowadays)
Including the cutscenes. Since the game proposed a totally seamless experience between gameplay and cutscene, it's hard to tell.bandofthehawk (Salem) said:Was that including the cutscenes?
I believe perceived value is personal. Personally i don't care if it's a short or long campaign. Only the coherency count for me. A long/short campaign filled with FedEx quests or/and a sens of unfinishedness isn't interesting.bandofthehawk (Salem) said:I'm curious because I can't justify a very short campaign like cod or the "demo" metal gear.
I didn't mind QTEs or the way they decide to implement it. And by the end of the game, i didn't remain unsatisfied. In fact, i playthrough some of the chapters many times and i always have a satisfying experience. I just can't wait to know more of this alternative take on history.Aazealh said:And "The Order: 1886" and its QTEs felt finished to you?