rayman legends mainly but ive been halfway playing battle front 2 first triple A game ive had in a while
Griffith said:Nioh - Back to back battles with Nue and White Tiger have me embracing a new boss strategy
Walter said:I haven't picked the game back up since beating Onryoki How are you enjoying it overall, compared to Souls?
Rhombaad said:I finished DOOM over the weekend and started playing Super Metroid today.
Walter said:The modern Doom? What'd you think?
Rhombaad said:Nope, the original version from 1993. I played the crap out of Doom 64 when I was a teenager, but I never played the original. It was awesome!
Walter said:Oh cool. Yeah, I actually play through Doom once every few years. It's pretty fantastic. The thought and care in level design and enemy placement still makes for a great game. Play through it in zDoom (enhanced graphics and mouseaim) and it's even better than the original.
Rhombaad said:Have you played the most recent version of Doom? If so, what did you think?
Walter said:The modern one? Yeah, it was fun. It wasn't exactly what I was looking for in a Doom follow-up, but I had weird expectations for what it should actually be.
Walter said:The modern one? Yeah, it was fun. It wasn't exactly what I was looking for in a Doom follow-up, but I had weird expectations for what it should actually be.
Rhombaad said:I'm planning on checking it out, but it's way down the list.
Griffith said:Tell us more? I thought it was a nice return to form in a modern interpretation, at least as far as the gameplay went (the whole manually initiating big combat sequences was weird). It was definitely a "fun" vibe, which the original Doom had, though one didn't exactly imagine that's what it was all about or trying to convey as best it could in 1993 (Aliens with demons). Maybe that's why the 2016 version was ultimately fleeting; I played it, beat it, deleted it, and didn't think much more of it. Would you have preferred something with an atmosphere more like Doom 3 with the Doom 2016 engine or at least more speed?
Walter said:I think they successfully made Doom relevant again, which is a huge feat. It's just not the successor I was hoping for. And honestly, I don't even know how to explain what I want. I suppose I wanted something crazy, like a direct evolution of what Doom 1-2 were, not a full-scale reboot. Something that was faster, more enemies on screen, more care into enemy placement, weapon spawns, etc. Imagine '90s Doom + Super Meat Boy, with levels that could be played (and replayed) quickly and mastered over time. What we got with Doom 2016 was a bit too cinematic and linear for me, the forced melee stuff fell flat, and the whole experience didn't really hold my attention longer than it took to beat it.
Aazealh said:I'd say I'm a pretty big DooM fan (as my snooty writing of the name shows) and I was happily surprised by the 2016 edition. It wasn't a landmark game like DooM 1+2 were, but I doubt that's even possible in this day and age.
Aazealh said:It brought me the same joy Zelda: A Link Between Worlds did.
Griffith said:I bet, let us know what you think in 2041.
Rhombaad said:Man, I hope it doesn't take that long.
Griffith said:This is easier to pull off, and I'm not saying easy as a slight, because it's also easy to screw up or misunderstand exactly what made something fun, so pulling it off as well as ALBW and Doom 16 is admirable, but it's much harder to create a successor that's equally fun and engaging that's also a unique and transcendent reinvention of the form in and of itself, from scratch. Practically impossible as you say because what could make it transcendent could also make it unrecognizable from its predecessors, "We don't want to make it too different from what people want/expect." So, many times it's too different or not enough, thus why the ALBW method is more effective since you're basically swinging into that familiarity the best you can while making it feel freshly modern.
Griffith said:You are plowing through these pretty fast, but what a backlog! I've pretty much given up on playing classics I missed from too long ago. No matter how transcendentally good they may be, it's just not a fair representation at a certain point. As in, there's no way for me to truly experience the impact on a gut level.
Griffith said:Continuing your comparison with Zelda, a series with many more entries than Doom, look at how many games of varying experimentation they relased since 1998 before making BotW, and these are the best, most-consistent game developers in history trying their hardest to hit a grand slam on cue.