From what I've heard, you're in for between 40-60 hours of that. Not sure this is for meSo yeah, what a start! Needless to say, I'm looking forward to getting away from the plot and back into the field where hopefully the real meat of the game lies.
Enjoy USPS Simulator.
What a thrill.
From what I've heard, you're in for between 40-60 hours of that. Not sure this is for me
Was feeling like I was going to take a short break from my Soulsborne venture and started playing Resident Evil 7. Really cool game, but really had to fight with the video settings to get it playable (and my laptop is more than powerful enough to play it reasonably well).
Everytime as soon as I get out of that damnable area, it's such a huge sense of relief. Knowing Irithyll is soon helps a lot.
Have your laughs, you wags, but I'll remind you there was another high concept "job simulator" back in the 80's that had some pretty far out ideas about plumbers, and I think that worked out just fine.
Anyway, I loved the opening, it really felt like a weird sci-fi movie you're playing, and the gameplay is different and compelling and makes sense despite being deservedly meme-worthy;
Man, DS3 is Souls as Bloodborne and with all the polish... Not the best world, but still great environments, items and enemies. I might need to play it again myself, and I'm certain it's already the one I've replayed the most times (if not for the most time).
I'm also trying my hand at Pistol Whip in VR
That trailer looks like it was made 10 years ago (well, except for the obvious new gen VR tech). I hope at least the game itself is more ingenious.
I tried picking it back up with the DLC a while back and it looked and played like such shit on my PC I don't how I ever ran the base game effectively.
It's the opposite for me, Farron Keep is far more manageable to me than Irithyll, but I suspect it has more to do with one's comfort level with an area than the relative difficulty of it. For Farron I just stick to the high ground and spam the beasties. Give me that over the dense population of specters and monstrosities of Irithyll any day.
Man, DS3 is Souls as Bloodborne and with all the polish... Not the best world, but still great environments, items and enemies. I might need to play it again myself, and I'm certain it's already the one I've replayed the most times (if not for the most time).
Sonic Adventure - Played it with my son, who ... liked it? It is a shockingly bad game. It is an assault. Don't.
I'm such a sucker for winter levels though. Painted World, Eleum Loyce, Cainhurst and Irithyll are all my favorites by far. Plus the DLC in DS3, but it's the weakest of the bunch for a few reasons. Sister Friede rules though.
Also totally agree. DS3 feels like the perfect mix of DS1 and Bloodborne to me. If it wasn't for Bloodborne, DS3 would probably be my favorite game. I love all the other games in the series a ton but DS3 hits all the right notes for me.
It just has that dark elegance like Bloodborne that makes me drool.
Whew, playing a lot over the past month or so, but only in fits and starts. New baby, less time.
Chrono Trigger - I played through the whole damn thing again on DS last month. It is astonishing how well this game has withstood the test of time. I'd even say that it's better than I remember it being, and I've probably played it through 4-5x at this point. Just a fun romp through time with friends in a breezy battle system that ultimately leaves you feeling like a god by the end of it.
Outer Worlds - Though not a Fallout game, it feels tailor-made for fans of New Vegas. A bit of a tougher sell if you are like me and don't have a personal stake in Fallout or how Bethesda/Obsidian have treated that franchise. But it's tackling sci-fi concepts that aren't often seen in games, so I'm here for that.
Bloodstained - Better than it has any right to be, given that it is painstakingly painting strictly within the lines SotN, a game that came out 22 years ago. I've had a blast with the ~5 hours I've played with it. Solid comfort food.
Luigi's Mansion 3 - Beat it this morning with my son...
...Kid loved it. Wants to do it again (15h game).
Sonic Adventure - Played it with my son, who ... liked it? It is a shockingly bad game. It is an assault. Don't.
Spelunky
Here's a quick pitch -- anyone with a PC should check this deal out from Xbox. Game Pass for PC is $4.99 a month, and $1 to start. It has a ton of amazing games you get in the subscription package (including from this list: Outer Worlds + Bloodstained). The value is incredible.
I want to hear more about this! The real game is the one we're playing with our time vs family time and after a year and half of this I can't imagine doubling the difficulty on this double life like you have. Q1: When do you sleep? =)
It's like FF6 Lite, and I mean that as a compliment, like it has the breadth of FF6 but if that game was somehow a light-hearted, breezy experience. Top of its form, basically (and genuinely funny, too).
So this is how it's done! I don't know if my wife is going to let me turn my daughter into a casual gamer, though in her first year she did fall asleep to Fallout 4 and this year probably saw and especially heard way too much GTA5.
What's funny is I remember this game being a winner. Like, it was the Sonic equivalent of Mario 64!(!?) I couldn't even play one level of Sonic Adventure 2 recently, which was supposed to be the better one, so I'd probably be just as turned off by this one now, if not moreso.
Like you with Undertale, I never could get into this one. I'm probably being immature and somewhat judging by appearances though, "that's like a baby's toy" but I also genuinely don't think it's my style.
I've also purchased Romancing SaGa 3 on Switch last week. It's awesome to be able to play this gem in english, one of the best J-RPGs I've done.
I've choose Julian as I did back then on the SFC.
You don't like the game ?
Romancing Saga 3 - One of many latter-day SNES Square games we Westerners never got to taste. It suddenly appeared without much fanfare on the Switch e-shop last week, and I bought it immediately out of a sense of nostalgia-obligation (nostabligation). But it has proven to be acutely impenetrable so far. It promises a wide range of possibilities by giving the player a surprising degree of freedom, such as several starting characters with stories that intersect but otherwise separately evolve. But the way that freedom plays out is absolutely maddening (Game: Go do whatever, I guess.) Ever get stuck in an RPG after missing a plot flag from an NPC in town (Game: You must trigger a dialogue with the old man in the corner before the next area becomes accessible)? That's this game writ large. Oof... I'll be honest, it's a bit of a blow to me that this long-awaited game kind of sucks so far, despite the great visuals and one of the all-time great soundtracks. I'll probably stick with it though, because I do want to get a better feel for it and hopefully dig myself out of this confusing hole.
I think it’s confusing and doesn’t provide you with much (or in my case, any) direction. With Mikhail after the intro scenario, which was cool, you wake up in the castle with no motive or quest and you just wander the world filling out side quests. Here’s what I wrote about it yesterday.
Well, you have to know that the entire SaGa series is exactly like this in term of direction (I haven't finished it yet but Octopath Traveler feels like this too). Play more, you'll see by yourself, it's very different than most J-RPGs.
After both kids are asleep, I have about 1-2 hours to myself each night, and I'll usually play a game for 30m-1h. That's about it. It's why Spelunky is a perfect solution. Each run is ~5-30m long.
To be honest, my son isn't really that into games. He doesn't enjoy playing on his own, but likes watching me play certain games, mostly because he likes the ideas and stories they impart (not much different from me, really). He uses them as source material for what he calls "skits" i.e. acting out new stories, mashing up Mega Man X and his own super heroes, in real life with me. That's his absolute favorite thing to do.
It's so bad I was in disbelief. I kept checking to be sure I wasn't playing some broken version of the game. Nope. it's the real deal. It's just awful.
The secret to Spelunky's staying power is the fidelity of its random level generator. It makes every run feels fresh, even almost 10 years since its release. And in lieu of "progress" the impetus is to just see how far you can get with the hand that you've been dealt. Even in failure, if you're paying attention you'll always learn something new about the mechanics, or how different things interact. There are a wealth of things the game doesn't even hint at communicating to you, but you learn with enough experimentation and discovery through lots and lots of trial and error. And after you've invested 30h or so (probably 500 deaths), you feel like you've come a long way even though it's the same game as in the beginning. The game just keeps opening up.
Yep, I know of the sordid legacy of the Saga games
poking around for the right NPC, based on no guidance just ain't my idea of a fun night.