It becomes a little more important if you play the game on hard (just a little <.<), but I dunno. I kind of like it this way. It lets you create as much depth as you want. You can mash your way through every fight, which can get old after awhile, or you can try some finesse which can be very rewarding from a fun perspective. The stealth parts in the game are the same way really. You can do every single one by just gliding off of gargoyles over and over or you can take advantage of the multiple tools they give you to do things more interestingly. In that way you more or less decide for yourself how you want the game to be played.
Perhaps more incentive to be more creative might be nice in the sequel, but then again, there are those challenges for people who really want to get into the real depth of the game.
Perhaps more incentive to be more creative might be nice in the sequel, but then again, there are those challenges for people who really want to get into the real depth of the game.