Walter said:Game needs a lot of work if they want to make this shine. Much of the combat is melee based, yet melee attacks feel insubstantial and like you're controlling these guys underwater. Controls aren't responsive, and it has nothing to do with mouse sensitivity (which does need to be raised substantially before you even play).
Walter said:I tried it out, thought it was a piece of shit.
Game needs a lot of work if they want to make this shine. Much of the combat is melee based, yet melee attacks feel insubstantial and like you're controlling these guys underwater. Controls aren't responsive, and it has nothing to do with mouse sensitivity (which does need to be raised substantially before you even play). I played as Alien first, and felt a little vulnerable, but still managed a few kills. The field of view seems disorienting, and that's exponential when you start walking on walls. Then played as Predator and felt like a walking tank, but vulnerable from all sides.
That may seem like balance, but trust me, once people start getting comfortable with the controls, the Alien will dominate with the one-hit-kill.
I think it'd be great if teams were based on race. You know, Aliens vs Predators? As a free for all, this is just mindless chaos with no real tactics to be had,a and it's not very fun.
NightCrawler said:It still baffles me they'd put DM as the only game mode in the demo. It's the least interesting of all of the modes available. At least they could give us Species DM to try.
ALIENS VS PREDATOR
Two monsters fight their way to the bargain bin.
Aliens came out in 1979 and almost single-handedly defined si-fi horror. Predator released in 1987 and re-envisioned monster movies, creating a new terror for twelve year olds to obsess over. This year Rebellion releases Alien vs Predator for home consoles and like an antitesis to Reese's Peanut Butter Cups, it proves that two great flavorers dont always taste great together. Set after the events of Aliens 3, a group of scientists on planet BG-386 begins breeding Xenomorphs for war. A war party of Predators learns about these experiments and decides the best thing they can do for the universe is to travel to BG-386 and put a stop to this bad idea by wiping out the colony. Players plat through three different side of the same story. Each campaign contains it own special set of problems. The human marine sections is set up like a survival horror FPS. There are a few good scares within these corridors, but after getting locked inside a room and having to fight off a horde of Xenomorphs for the 100th time, the repetition frowns the experience. It doesnt help that that your flashlight is as useful at lighting up dark corners as a laser pointer would be for reading a newspaper in the dark. The Predator sequences put you behind the heat-visioned stare of a young hunter trying to prove himself to his clan. I had fun using the Predators iconic arsenal, but the heavy focus on stealth, limited melee combat, and linear level design made me want to hang up my hunters dreads. The Alien campaign plays like a combination of the other two. Like the Predator campain, it has a stealth focus, and like the marine campaign , it sucks. As an alien bred for war, you fight over, you'd think you were tickling your enemies to death. Worst of all, the Xenomorph's ability to walk on walls makes navigating the world a disorienting affair;your biggest battle in this campaign will be fighting off motion sickness. Some gamers might appreciate how all thess races can go head to head in online deathmatch, but nothing else about multiplayer feels fresh, and many of the singleplayer problems such as the frustraing aliens controls- carry over. Curiously, Rebellion's 1999 PC release Aliens vs. Predator, was well received, but this update capures none of the games unique spark. Instead we have a title trying to live off the fumes of two dormant franchises. >>Ben Reeves
CONCEPT. three different campaigns and several full-featured multiplayer modes provide plenty of content for those who can put up with the rest of the game.
GRAPHICS. if the lighting was better and the environment a little more detailed, AVP's atmosphere could have been moody. As it stands, its just plain.
SOUND. listening to the aliens crawl through vents out at you would be scary if your motion sensor wasn't constanly bleating in your ear the whole time.
PLAYABILITY. poor melee combat results in a few frustrating encounters but the game poor AI keeps things relatively easy. Good thing these marines never figured out how to look up.
ENTERTAINMENT. the original aliens movies changed film forever, but this game is more derivative then a a straight to video steven segal movie.
RATING 5.75 out of 10.
Oburi said:You're on a colony that's overrun and you get to wander through the infested depths of the compound with a flame thrower just like Ripley and kill the queen (this is all in the second mission).
Proj2501 said:Also, my Facehugger's tail was half ripped off due to whoever packaged it at the factory wound the tail up too tight.
http://kotaku.com/5474819/sega-replacing-broken-alien-facehuggers said:Unable to adapt to harsh shipping conditions, many of the Alien Facehuggers included in the Hunter Edition of Aliens Vs. Predator had their tails snap off. Sega's bio-engineers are on the case.
[...]
Simply visit Sega's Facehugger Collectible Replacements page, fill out a form, which includes a space for the Hunter Edition-exclusive downloadable content voucher code for verification, and Sega will be in touch with instructions on how to score an intact Facehugger.