Walter said:
Please don't report this kind of trash when it's still unconfirmed. Check the source:
"Oscar Araujo, who composed the soundtrack for Castlevania: Lords of Shadow, told a Spanish radio station over the weekend a sequel is in development. "If you liked the first [game], hope that the second is even more spectacular," Araujo stated. "
And they're leaving out the key fact that he was replying laughingly to a question of the interviewer about what the Lords of Shadow 2 OST would be like.
Anyway, I finished the game today, and while overall I found it good I also thought it lacked a certain something that would have made it a
great game. Among the very obvious things is the fact that as we all knew (and contrary to Konami's claims), this game started as an independent project and was only slapped with the Castlevania name afterwards. As a result the game is
hardly connected to the series at all. It's a spin-off at best, and even then that's giving it too much credit. Paradoxically the developers felt it was a good idea to add a lame Portal "cake" joke in one of the scrolls you find in game, which usually contain information about the levels mixed with lore. I found it completely inappropriate, and it made the lack of Castlevania references all the more cruel.
The game has great voice acting but the storytelling is poor in my opinion, with the story itself being decent but nothing more. I expected better and I guess I was a bit disappointed in that regard. The writing wasn't incredible either (I felt bad for Patrick Stewart at times). The music left no impression except for the main theme (featured in the trailers) that is great. Speaking of the trailer, it really did a good job of selling the game, and I think the actual storytelling pales in comparison.
Gameplay itself was very good. Inspired by GoW, sure, but nothing that shocked me. And I actually liked it more than GoW's own gameplay. I was more bothered by the bosses they fashioned after Shadow of the Colossus. I felt they could have made an effort to be more original there. The "platform" phases reminded me of Prince of Persia: Sands of Time. They were well executed, although they posed absolutely no challenge most of the time. I felt that the combat difficulty wasn't balanced all that well either. It's almost impossible to die during the final fight for example.
The general atmosphere and feel of the game is based on European folklore and was not especially remarkable to me, nor were the enemies/bosses. I guess that's how I'd summarize the game: competent, but did not "wow" me. I would add that I also felt a lack of polish in a way, like all the elements in the story didn't come together perfectly.
Lastly, I encountered quite a few bugs, 2 of which were severe and involved restarting the game.