That's a pretty low barfrankencowx said:Blizzards writing at its most impeccable.
That's a pretty low barfrankencowx said:Blizzards writing at its most impeccable.
Johnstantine said:Started playing Infinite Space, and am about 2 hours in (which is basically nothing) and I'm enjoying it so far.
Walter said:That's a pretty low bar
Surely it's at least better than Diablo III's story, which was wafer-thin and utterly forgettable.frankencowx said:Seriously, its so bad its utterly embarrassing and cringe worthy. They've destroyed everything the first 2 games narrative accomplished.
Well, it's a 75+ hour long game, so the first 6 hours aren't decisive of anything other than setting the stage. That being said, I also wasn't in love with the game at this point. In fact I think I had put it down for a few days around that time, but Aaz urged me to continue, and I'm extremely grateful that he was persistent. It's these weak early moments that I think sunk this game for a lot of the reviewers, and that's a real shame...m said:My copy of Infinite Space arrived yesterday and I've played it for around 6 hours. The game has been OK so far but it hasn't wowed me yet (which I was kind of expecting to happen from the get-go). I know I'm just starting so I'm still hoping things will get better as I get further into the game.
Most of the time, the combat is rudimentary. For me the fun was more in growing my fleet, customizing each ship to maximize its efficiency and potential. Most of those early battles, and in fact almost every random encounter in the game, can be beaten with brute force after you get your first battleship. A few battles will test you, and for those you'll want to hang in the back of the field, but more often than not going in guns ablazing and keeping a "dodge" on, will serve you through most battles. The game does ramp up in difficulty at a certain point though. I remember learning that lesson the hard way...The one thing I can't say I like in the game is fighting, I've found battles to be tedious so far; a single tactic has worked well in all cases, so not much variation regardless of the enemy. Is this something that changes later in the game?
Like Aaz said, the HELP robot is very useful. You can find him at any large space station in the game. But there's also the game's manual: http://dl.sega.com.s3.amazonaws.com/guide/infinite-space/infinite-space-zero-g-manual-us.pdf (some minor character spoilers in the characters section).Also, I didn't pay much attention to the explanation given for melee battles, so I don't understand how they work. I'm sure I will have to fight such battles at some point, so I hope I'll be able to figure it out by then.
Aazealh said:There's a help menu in the game in which you can get details on pretty much everything you'll need to know. Don't hesitate to check it out if you feel the need. The melee system follows a very classical "rock, paper, scissors" configuration, only they renamed "Leader, Slash, and Shoot". There's a little subtlety to it, for example "Shoot" prevents the enemy from fleeing, but it's overall very straightforward.
Note that having a good Security Chief is very important during tougher melee battles.
Walter said:Well, it's a 75+ hour long game, so the first 6 hours aren't decisive of anything other than setting the stage. That being said, I also wasn't in love with the game at this point. In fact I think I had put it down for a few days around that time, but Aaz urged me to continue, and I'm extremely grateful that he was persistent. It's these weak early moments that I think sunk this game for a lot of the reviewers, and that's a real shame...
Infinite Space is a true diamond in the rough. You may have to work at it to see what's so great about it at first. But give it time, and I think you'll see that it has heart despite its limitations. It builds to several story crescendos that are unlike anything in recent RPGs. The ultimate takeaway from the game is something special that I've experienced in only a handful of games.
Walter said:going in guns ablazing and keeping a "dodge" on, will serve you through most battles
Walter said:But yes, there are some variables that have yet to come into play, namely fighters and the number of ships you're facing and employing.
Like Aaz said, the HELP robot is very useful. You can find him at any large space station in the game. But there's also the game's manual: http://dl.sega.com.s3.amazonaws.com/guide/infinite-space/infinite-space-zero-g-manual-us.pdf (some minor character spoilers in the characters section).
But basically: Leader>Shoot>Slash.
Walter said:I'm about 3 hours into Bioshock: Infinite, and I really, really like it so far.
Also, I hated the first Bioshock.
Well, I wouldn't hold Bioshock 2 against it. That was a completely different team, and wasn't sanctioned by the original guys or its writer (Ken Levine).Oburi said:That's the only thing holding me back. I'm not a fan of the series. I didn't enjoy the first two games at all.
Walter said:Well, I wouldn't hold Bioshock 2 against it. That was a completely different team, and wasn't sanctioned by the original guys or its writer (Ken Levine).
Oburi said:The story I guess but also the whole style and atmosphere was a turnoff. Just didn't do it for me. I didn't think it was scary or anything and the enemies seemed almost too childish or cartoony. I'll check Infinite out though. Can't not play a game when it's getting reviews like this is.
Johnstantine said:Just started Monster Hunter 3 Ultimate.
I played for about an hour and then realized my DS was dying so I ran to charge it in...but didn't make it.
Starting over now:(
Viral Harvest said:Just picked this up today as well, never having played a MH game before. I got the 3DS version, and am sort of bummed at the lack of Netplay and only Local, but I have a friend with a 3DS and a copy too so all isn't lost, I suppose. Also my first time playing with the Circle Pad Pro and holy shit is this thing cumbersome. I suppose I'll get used to it though...maybe. The game is pretty fun though, and I love how goofy it is.
Walter said:It doesn't hurt that it looks truly gorgeous on PC, and runs like a dream.